An Anim8or surprise

Started by jwalt, Sun 01/12/2013 22:41:19

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jwalt

I finally got around to dumping some of my Anim8or models into the default game: the pelican, and my take on the female from one of the OSD games. When I shrink the images down to game size, I lose detail, and Anim8or also loses the details. But, all the other attempts outside Anim8or also brought in a bunch of garbage around the figure, stuff that Construed started a lenghty thread about and required some playing with to correct. This is a screen capture of unretouched images generated by Anim8or at about 80x80 pixels:



This looks almost usable, to me, and would definately cut down on the amount of retouching required. Opinions, please?

Edit: After the fact, I got to thinking maybe the artifacts were there, but were shades of dark colors. So, I put in a white background:


selmiak

Looks okay.
The pelican could need a second eye and I'd delete the 2 darker pixels at the tip of his beak.
The woman has the usual animator forms, but besides that she has no feet and the color of the eyes could do good with manual adjustment.

jwalt

#2
Thanks, selmiak. Appreciated. Here's the gal in Anim8or:



She has feet, which is more than Ben304 gave her. ;) I'll just have to remember to angle them out a bit, or use a bit different color on the shoe tips.

The Pelican had pretty good eyes, but I've subdivided the mesh a couple of times, and things seem to "move" around. I intended to try to fix the model by repainting the eyes, and the area around the bag under the beak.

Edit: I should also add that the gal's face came out of FaceShop. Her body, however, is all mine.

Edit 2 (12/2/13): I was playing around with some DAZ Studio figures today, and I've concluded there really isn't any difference in the way the Anim8or stuff looks in a default game. It all gets blocky and needs retouching. My surprise wasn't so surprising, it appears. Have to figure out what I was doing before that was bringing all the junk in. Sorry.

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