Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: KyriakosCH on Thu 15/06/2017 03:34:03

Title: Ancient city set graphics :)
Post by: KyriakosCH on Thu 15/06/2017 03:34:03
What do you think of this ancient greek city set? :) Made it in Blender.
(new set added, 1/7 ;) )

(http://i.imgur.com/K1Ynmfp.png)
Title: Re: Ancient city set graphics :)
Post by: Danvzare on Thu 15/06/2017 11:14:52
It looks nice. And it looks like it would fit right in with CivIII as well. :nod:
Title: Re: Ancient city set graphics :)
Post by: KyriakosCH on Sat 24/06/2017 17:09:55
(https://s14.postimg.org/p6yi03tsh/civ.png)

:)
Title: Re: Ancient city set graphics :)
Post by: Mandle on Sun 25/06/2017 04:39:45
Looks great! I made the image zoomable:

[imgzoom]https://s14.postimg.org/p6yi03tsh/civ.png[/imgzoom]
Title: Re: Ancient city set graphics :)
Post by: KyriakosCH on Sun 25/06/2017 18:27:27
Glad you liked it, my friend :-D
Title: Re: Ancient city set graphics :)
Post by: KyriakosCH on Sun 25/06/2017 23:27:57
A very different approach (and my new model of the Leonidaion of Olympia :) )

(https://s1.postimg.org/7d6dv2m9r/image.png)
Title: Re: Ancient city set graphics :)
Post by: Danvzare on Mon 26/06/2017 12:27:07
I like it, but there's something about that red square shaped building that's rubbing me the wrong way. Probably because it's at a slight angle compared to the red buildings next to it, and the wall in front of it.
Title: Re: Ancient city set graphics :)
Post by: KyriakosCH on Mon 26/06/2017 14:31:46
That is the "Leonidaion" of Olympia :-D

Yes, it is angled, based on the reconstruction too, though it was slightly less angled there. Eg more like this one:

(https://s13.postimg.org/sbk85djqf/Olympia1.png)

Recon i based it on: https://s-media-cache-ak0.pinimg.com/originals/0b/bf/b4/0bbfb4ce5c5c6f0584ceaa40d842ad12.jpg

By the way, do you see the potential for an adventure map? :=
Title: Re: Ancient city set graphics :)
Post by: Danvzare on Tue 27/06/2017 12:40:28
Ah that would explain the annoying angles. Damn Romans can't build around a basic grid! (laugh)

And yes, I could definitely see the potential for an adventure game map. It could make quite a nice zoomed out view of an entire city.
Title: Re: Ancient city set graphics :)
Post by: KyriakosCH on Tue 27/06/2017 13:53:26
Hey, the original setting is greek, though most of the concept art presents the roman era, with some (minor) additions (laugh)
Title: Re: Ancient city set graphics :)
Post by: Danvzare on Wed 28/06/2017 21:49:08
Quote from: KyriakosCH on Tue 27/06/2017 13:53:26
Hey, the original setting is greek, though most of the concept art presents the roman era, with some (minor) additions (laugh)
I thought it might have been Greek,
but the article you linked me to mentioned the Romans, and considering I can't fully tell the difference between their architecture,
I thought it would have been a safer bet to assume it was Roman. :-[
Title: Re: Ancient city set graphics :)
Post by: KyriakosCH on Thu 29/06/2017 03:35:19
[imgzoom]https://s7.postimg.org/5kjk61m2z/mapeg.png[/imgzoom]

Do you like this as a map? not finished)
Title: Re: Ancient city set graphics :)
Post by: Danvzare on Thu 29/06/2017 12:09:30
Oh yes, that is very lovely. All it needs is some sort of better framing, and then it'll be perfect.
Title: Re: Ancient city set graphics :)
Post by: KyriakosCH on Thu 29/06/2017 16:52:17
Thanks :D

What kind of framing do you suggest? A simple monochromatic rectangular outline?
Title: Re: Ancient city set graphics :)
Post by: selmiak on Thu 29/06/2017 20:42:13
rather more buildings ;)
Title: Re: Ancient city set graphics :)
Post by: KyriakosCH on Thu 29/06/2017 22:02:16
More buildings doesn't make sense, given there are no more in the setting anyway ;)

Hm, some early-stage screens (not caring about textures finalization atm)

(https://s9.postimg.org/lmva460n3/image.png)

Title: Re: Ancient city set graphics :)
Post by: Danvzare on Fri 30/06/2017 14:03:51
Quote from: KyriakosCH on Thu 29/06/2017 16:52:17
Thanks :D

What kind of framing do you suggest? A simple monochromatic rectangular outline?
Ooh that's a toughie.
Well if you can't add more buildings, what about more trees? Or perhaps a fancy greek looking border made from marble. These are just a few ideas, to be honest I'm not quite sure.
Title: Re: Ancient city set graphics :)
Post by: KyriakosCH on Fri 30/06/2017 23:44:02
I think you'll like it now, Dan ^_^

(http://i.imgur.com/K1Ynmfp.png)
Title: Re: Ancient city set graphics :)
Post by: Danvzare on Sat 01/07/2017 10:50:57
It's nice, and the change in colours is definitely an improvement. But the border is just a bit too plain... I think ThreeOhFour's article on maps in adventures games might help you with some inspiration: http://ben304.blogspot.co.uk/2017/04/maps-in-adventure-games.html
Title: Re: Ancient city set graphics :)
Post by: KyriakosCH on Sat 01/07/2017 18:02:52
Hey, that wasn't the border; i was just showcasing the actual city :=
Title: Re: Ancient city set graphics :)
Post by: Ali on Sun 02/07/2017 17:04:35
I love the detail. However, when scaled up the anti-alias filtering is a bit too strong. At 4x the edges look a bit blurry. In blender you can get sharper edges by selecting Catmull-Rom filtering and lowering (I think!) the filter value to 0.8 or something like that. Then, when scaled up, the result might read a little more like traditional pixel-art, but without jaggy edges.