THWINGOR walkcycle crit

Started by DOKTOR FIZZ, Sun 21/09/2008 11:14:33

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DOKTOR FIZZ



Wurd up, fellow adventure game enthusiasts. This here is one of my first ever characters.
something isn't right about the animation. Also, Im not sure about the way Ive coloured him. Input? Please, be gentle. But also brutally honest.
Is that even possible? Edit would be most helpful.

oh and before you point it out, the animation program I used seems to have cut off his toes.

Guybrush is BadasstothmaXX.

TerranRich

1. It's a bit jerky. Maybe a few more frames in between, to smooth things out?

2. There's a lot of pillowshading; there's no define light source instead of directly in front of him, giving him the appearance of being made of squishy spheres. Consider where the light source is (usually overhead) and shade accordingly.

3. Otherwise, it looks pretty good.
Status: Trying to come up with some ideas...

None

 ;D Well what they call pillow-shading, I don't see that as such a bad thing.
What bother's me is the way his legs stick out to the sides.
If your going for a comic walk then it's fine, I find the animation exaggerated all over, so it's fine.
But if you want a smoother more realistic walk, try making the legs more 'straight on' make them grow darker as they recede, lighter as they come forwards.
Less 'out to the sides'
Frankly I think he's cute,
Peace, Love, Equality, and lotsa good luck!

S

Have to agree on the more frames thing. Also, he seems to be boxing himself in the chest...

Khris

I'd ditch the head jerking sideways. People don't move their head to the side while walking.

There's also the arms/legs problem: the left hand's supposed to move forward when the right leg does, and vice versa.

DOKTOR FIZZ

#5
ok, heres a quick edit. Im dealing with the movement first, then ill to something about the pillow shading.  I got rid of the head jerk, pulled the leg in a bit,  ditched the boxing gloves, and made his legs and arms grow darker as they move further away.  Ignore the stray pixels. somethings up with this gif.

Misj'



Left: corrected the arms slightly (as you can see here the arms should in their most extreme postion in frame 2 and 6 rather than 1 and 5).

Right: added some extra attitude and weight by increasing the leg-bend and bounce...I overdid it a little, and it could use an extra in-between between every frame to make everything run smoothly. But it's just to give you an idea.

Just for inspiration.

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