Okay,
I spent some time making another background - this time for a game I'm working on for some time already.
I'm quite happy with the result but I don't really know how to further shade the walls and other flat surfaces... They seem too flat right now. It could use a wall texture or something. Or do you think it's good as it is?
(http://i991.photobucket.com/albums/af32/spacepaw/b2.png)
(http://i991.photobucket.com/albums/af32/spacepaw/b2.png)
I think it's good, nice smooth colours - except maybe too much of the same brown? You could maybe vary that particular shade a bit.
Apart from that, only the perspective of the chest of drawers bothers me a bit. If it is in fact drawn properly, it's about half as deep as the bed, which is a tad thick for a bedroom chest :)
Quote from: Andail on Wed 03/02/2010 21:20:24
You could maybe vary that particular shade a bit.
Probably good idea. However I wanted everything but the chest of drawers look like made of the same material/painted the same way
Quote from: Andail on Wed 03/02/2010 21:20:24
it's about half as deep as the bed, which is a tad thick for a bedroom chest :)
It's very close to the bed, bed runs a bit further behind it. Maybe that's why it seems too big?
Hi. I like the style.
I wonder how do I get these bright edges without look crap in my BG.
http://www.2dadventure.com/ags/IkariQuarto.png
o/
Quote from: Exsecratus on Wed 03/02/2010 22:30:41
I wonder how do I get these bright edges without look crap in my BG.
http://www.2dadventure.com/ags/IkariQuarto.png
I have issues only with the bright edge on the door to be honest. Rest looks fairly ok to me :)
Also it's good to make a separate thread about your bg so others can help you as well :)
That'd be some fugly house inside if all the interior doors were of different colors. Usually with houses, people like to stick with the same colors for doors and windows. And the same color (if different) for the trim around them. Brown doors, white trim, etc. Just that single white closet door looks like the god door to me. It's all singled out and lonely! Stare at me! :P
Also if you feel like adding something else. The bedroom is missing baseboard. Garbage can? Laundry room? All I can think of. But ya, I don't mind the lack of shading. This background appeals to me.
Firstly, I'm no artist, so take these as "suggestions" rather than "advice" and feel free to ignore! :=
Quick 2 minute edit:
(http://img528.imageshack.us/img528/9076/b2a.png)
(http://img528.imageshack.us/img528/9076/b2a.png)
1. Perspective on Chest of Drawers as per Andail's suggestion above.
2. Border/skirting board round top and bottom of wall? This may help by filling some space and negating the need for any texture on the wall etc. but my colours are horrible and it might be better left alone... ;)
3. You could add a shadow for the light bulb on the ceiling.
Having said all that your original is a background I personally would be more than happy with anyway!
skirting idea looks fun :) I might just go with it :)
Still not sure about the chest width.
As for the closet door I wanted it to be obvious it's not a door to another room ;P
Great style but colors are a bit too much.
Hard to describe, but so much dark simply makes eyes tired. Figuring out what's drawn her is a challenge to my eyes, because everything's so dark.
Maybe try to lighten brown surfaces up a bit? Blue rug and nightstand makes me want to stare at them only, not to hurt eyes with everything else.
There's very little of rooms in the world with so dark walls... And if nighttime is the factor then everything not-dark is too light.
Also, sooner or later you should decide on light source: there's no way left side of cans can be same brightness as right side if there's only window in this room giving any light whatsoever.
I quite like it but it's a bit dreary. If it's meant to be dreary that's okay, but you might consider changing up some of the colors to make them more lively by increasing the contrast between shades. Also, since you asked for ways to make the walls less 'boring' I've gone ahead and made a few textured versions for you to look at.
1. Increased the contrast in the wood shades and varied the colors a bit to made things more colorful.
2. Added a gradient texture to the walls which can be any range of colors you like (I've made three for you to look at). The yellow one livens up the room considerably but might be a bit too much without an actual light source. It also throws off the shading on the side walls by being a bit too bright at the top. Also, and this is important, the direction of brightness of each gradient is going to follow whatever light source is in the room (since there wasn't one I just made all the gradients top-down). If the light is on in the middle of the room for instance, the left and right walls will have more or less diagonal gradients (with the lightest shade at the top left) and the ceiling will have a darkened area immediately around the lightbulb with the light radiating outward in a circle. This is just something to be aware of!
(http://i485.photobucket.com/albums/rr218/ProgZmax/b2cl.gif)
(http://i485.photobucket.com/albums/rr218/ProgZmax/b3cl.gif)
(http://i485.photobucket.com/albums/rr218/ProgZmax/b4cl.gif)
You're welcome to modify the gradients to see what kind of wall colors suit you, though you'll probably need to go back and touch up the aliasing on the edges of the walls afterwards. Nice work!
Quote from: ProgZmax on Fri 05/02/2010 05:10:58
I quite like it but it's a bit dreary. If it's meant to be dreary that's okay
It is meant to be dreary :) I even thought about a cobweb in the corner of the ceiling...
Quote from: ProgZmax on Fri 05/02/2010 05:10:58
Added a gradient texture to the walls which can be any range of colors you like (I've made three for you to look at).
I really like the outcome however it kills my efforts of trying to keep the color count low :) Doesnt it make the walls feel a little bit odd in comparision with the rest of the room?
Quote from: ProgZmax on Fri 05/02/2010 05:10:58
If the light is on in the middle of the room for instance, the left and right walls will have more or less diagonal gradients (with the lightest shade at the top left) and the ceiling will have a darkened area immediately around the lightbulb with the light radiating outward in a circle. This is just something to be aware of!
The lightbulb doesnt work - as well as the switch. I went with an idea of cheep flat with lots of cheap/broken things. The only light comes through the window and it's not lots of it cuz it's night or at least evening. Didn't want to make the room all dark though.
Quote from: InCreator on Fri 05/02/2010 01:10:33
Great style but colors are a bit too much.
Hard to describe, but so much dark simply makes eyes tired. Figuring out what's drawn her is a challenge to my eyes, because everything's so dark.
*Sighs* yeah you're right. The bad thing is that I drew it on my laptop so all the colors are a bit off and different than I wanted them to be...
Thanks for the edits and comments :) And yes I'm quite proud of that room anyway :3
Quote from: InCreator on Fri 05/02/2010 01:10:33
Hard to describe, but so much dark simply makes eyes tired. Figuring out what's drawn her is a challenge to my eyes, because everything's so dark.
Well, taking into account that the only light is turned off, it's actually quite bright in that room ;)
I like the room. You got a nice, clean style there. And aside from the look, the room is very functional. Good job.
Personally I like the colors and I don't think it's too dark.
Oh, just noticed: The mirror is unnaturally bright, like it has a light source in front of it.
Ahem, does the character that lives there sit on the floor while using the computer?
Very nice background, I'd just add a chair ;)
I actually quite like the gradient idea ProgZ suggested - and if you check the colours you can see that he has not actually used that many colours to do it.
I think it works pretty well with the objects as they are as well, but anyway, that's my opinion for whatever it be worth :)
What i feel, is that this cans in the bottom are jumping out of the background into the dark void outhere :P
Maybe a darker red, or a less saturated one...
If there's no light source then you can limit it to one 16 color gradient for all the walls since they will be equally dark :).
Quote from: ProgZmax on Fri 05/02/2010 19:26:43
If there's no light source then you can limit it to one 16 color gradient for all the walls since they will be equally dark :).
Ok progs - INDEED the gradient has the right amount of colours :) but how the hell did you make it? I have problems reconstructing it :)
Quote from: Jim Reed on Fri 05/02/2010 12:42:07
Ahem, does the character that lives there sit on the floor while using the computer?
Very nice background, I'd just add a chair ;)
Well there's a line in the script which says "my desk...I threw out the chair" since his computer is broken :)
Ummm... is the desk supposed to be only 2 boards wide? Seems like a really narrow table to lay anything on.
It's not only very narrow, it's also quite low. Even the nightstand is bigger.
I think it looks deep enough. The bed is only 4.5 boards long, so that would put the desk at about 1m deep.
I agree that it's too low and the nightstand seems enormous.
How did I make the gradient? Well, I don't know what program you use but with mine all I have to do is specify a color at either end of a spectrum and apply a range to it to have it automatically fill in all the colors between them. With wall gradients what you want to do is pick two colors that aren't terribly far apart in contrast so the shading looks as smooth as possible while still giving you some sense of shade variation (this way you can establish light sources by the direction of the gradient, though another method would just be to apply manual lighting to areas that require it). Hopefully your program has some way of allowing you to specify a start and end color and then create a gradient within the range you specify. Experimenting with the two colors can yield a lot of interesting results so don't be afraid to try two slightly different shades (light gray to blue-gray for instance) because those often yield the most realistic or eye-pleasing results. Also, more colors + low contrast will result in a less visible gradient (less obvious dithering) while fewer colors + higher contrast will make the gradient more apparent. It's up to you which approach looks better. I look forward to seeing what you come up with!