Another BG for critique (New outside)

Started by The Suitor, Sat 31/05/2008 17:39:52

Previous topic - Next topic

markbilly

#20
Flip the picture horizontally, it makes more sense with the face looking that way. Also, Alarconte's suggestion on colours for the picture would be good too.

You could also simplify the face a little, and the background to the picture. Like so:





And some other colours (sorry, the frame got messed up in these!):
 

I think your style is simple, clean and functional. Whilst still being interesting. All the things you ever need really!
 

Questionable

Two issues with me: The bulletin board seems a ittle too bright, even if it's meant for character interaction, I don't think it needs to be that bright. It's literally SCREAMING at the player like "LOOK- AT- MEEEEEE!"

Dull it up with the rest of the room, a little.

Then the portrait: it seems a little bit messy, but it's a big improvement. Clean it up a bit and it will be a major improvement.
All my trophies have disappeared... FINALLY! I'm free!

Dualnames

It's cool but yeah i agree the picture should be made in a way not too draw too much of an attention. Unless that is the purpose..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

The Suitor



another edit

and I worked on the outside


Thinking about changing the room window; looks out of perspective.

JuuJuu

I love the outside!! Your style overall is AWESOME~!

I can't wait to see this if it ever turns into a game!

markbilly

I presume you've used a layer for the room behind the window? Just drag the room down a bit and I think it will look better. The floor looks too high considering the outside view...
 

zenassem

Seeing this room come together from that sharp clean 'new' look it started out with - to this - gave me an idea. Not sure if it would work for your game.

I think both looks can be creepy. Perfect rooms, completely undisturbed and without flaw, ooze of strangeness. (Think the bathroom in 'The Shining' or sets from 'A Clockwork Orange'). Now that is completely opposite of the bathroom in 'Saw', yet both feel suprisingly creepy to me. You may have an opportunity to combine them.

Perhaps if the character looks in the mirror, he gets a glimpse of how the room once was (or vice versa). Maybe a cinematic plays - Not sure exaclty -  but seeing the other version of the room could lead  to some clue to what happened here. Or an event that happens in the mirror now makes an object in the actual room 'touchable' / 'lookable' and provides an item or clue.

Just a thought. Thanks for letting me share.

Ryan Timothy B

The door on the right is overly large.  Since you're looking almost straight down the wall, that door would be like 8' wide.  Other than that, your new background looks great.  Although if you are still going for that abandoned or mistreated hotel look, I would love to see some cracks on the stucco walls, the support pillars, and|or the curb/sidewalk.


Is there a reason the white shirt on the painting is so white and bright?  If you stare at the center of the background your eyes are drawn to the white shirt more than anything else in the room.

paolo

#28
You've put reflections in the external windows, and these look good, but there is nothing to show that the mirror is a mirror. Unless the (implied) fourth wall is completely blank and uniformly coloured (and lighter than the other walls), the mirror would not look like this. As it stands, the mirror could just be a rectangular patch of exposed plaster or concrete. As we don't see a window anywhere in the room, presumably this is in the fourth wall, so the window (and whatever is outside, unless the curtains are closed, which is probably the case as the room as dark) would be reflected in the mirror, unless the window is opposite the picture on the wall.

Is one of the doors in the exterior image meant to be the entrance to the room? If so, the surrounding features of the exterior do not fit with the interior. If it door 101 is meant to be the door to the room, then the wall to the left of the outside of the door would have to extend towards the viewer, and if it's the other door, then although the walls either side do fit the shape of the interior, the mirror in the room would be behind the window on the right in the exterior image.

Snarky

Quote from: paolo on Thu 05/06/2008 14:07:46
Is one of the doors in the exterior image meant to be the entrance to the room? If so, the surrounding features of the exterior do not fit with the interior. If it door 101 is meant to be the door to the room, then the wall to the left of the outside of the door would have to extend towards the viewer, and if it's the other door, then although the walls either side do fit the shape of the interior, the mirror in the room would be behind the window on the right in the exterior image.

What are you talking about? The layout makes perfect sense. Door 101 is the door to the room, which matches the doorway indicated in the foreground of the interior view.

DazJ



Is this based on the Bates Motel from Psycho?

The Suitor

Quote from: DazJ on Fri 06/06/2008 01:23:02
Is this based on the Bates Motel from Psycho?

Ahh, not really... Just a shabby motel. I actually was thinking of a motel named Little Abner's that's right down the road from me as I was drawing this. Of course I may have exaggerated the shabbiness.  8)

S

I am sorry but the room inside does not look right when just copy-pasted into a layer - you'll need to change the angles somewhat.



See what I mean?

All you need to do is make it so we don't see the bathroom (?) door - and you should lower the room a little.
I like your style though - I can't really paint with computer programs, I have to cheat and draw on paper, so kudos to you!

Matti

#33
Like Ryan said: The right door is too large. It's wider than one of those stoneplates while the door in the back is thiner than one of the plates.

2nd point is: The upper left corner of the right door is below the top of the door in the back which is also perspectively wrong.

But let me say: A nice background altogether.  ;)

As for me: In my game I didn't care too much about perspectives right from the beginning 'cause they're just increasing the amount of time I have to spend on the pictures and I basically wanted them to look good rather than look realistic.



Uhfgood

I hate to say it, but they pictures look more dirty than creepy.  Like the guy couldn't afford a decent hotel, and there's stains from who knows what on everything.

paolo

Quote from: Snarky on Thu 05/06/2008 16:14:38
Quote from: paolo on Thu 05/06/2008 14:07:46
Is one of the doors in the exterior image meant to be the entrance to the room? If so, the surrounding features of the exterior do not fit with the interior. If it door 101 is meant to be the door to the room, then the wall to the left of the outside of the door would have to extend towards the viewer, and if it's the other door, then although the walls either side do fit the shape of the interior, the mirror in the room would be behind the window on the right in the exterior image.

What are you talking about? The layout makes perfect sense. Door 101 is the door to the room, which matches the doorway indicated in the foreground of the interior view.

Ah, I hadn't noticed that. Of course, the other door is the door to the bathroom, as someone already pointed out.

SMF spam blocked by CleanTalk