Since others seem to be doing it, I guess it is allowed in this area of th forums....Ã, :-\
Please find below a spire I drew for a game... I am aksing comments about how to improve and also if I am stupid in wanting to try and animate this? Should I go for something with less detail, like the second example (which obviously would recieve a bit more detai lin form of fingers, minimal shadows etc.
Any comments / advice (especially concerning the eventual effect on animation) is welcome.
(http://www.potch.biz/sprites/dude_flattened.png)
(http://www.potch.biz/sprites/dude_non-flattened.png)
Not much to say about this one...
I replied to a sprite post and happened to of recently played around with a sprite which had the same template as this one, I however, didnt have the imagination to do one quite as this good. Im impressed.
I really like the way you have finished off the sprite, however, as you know yourself, that is going to take alot of time to animate, I guess it's just a matter of getting on with it.
EDIT since next post
[Yes, I agree that the arms seemed to appear rigid, I was going to suggest that you try to rest the arms back into the elbow joint a touch but deleted it while formatting my post :-\, guess someone else agreed]
[About the eyes though, I believe it is hard to solve the problem with the eyes, you cant make them that much more precise given your pixel restrictions, I would like to see that solved somehow (whether or not it is your desire to make them more pronounced, i do not know)]
Please post your sprite up when you are making progress on a walkcycle, would love to see that!!
The only thing I notice...that may be wrong...is that his eyes are closed. If this is supposed to be like that (whether he's blinking, or he's just Asian :P), then....it looks wonderful!!!
You've done a very nice job on this sprite. And...yes, this is the forum where this type of thing belongs. Welcome to the forums! Please feel free to show us anything else that you've done!!!
(Really great sprite!!!) :=
[EDIT:]
Okay, I took another look...and I noticed the arms seem a bit off too. From the front they look normal and relaxed...but then from the back view they seem more like he's holding them behind his back. And the side views his arms seem like they are being held in a very uncomfortable position. It shouldn't be too hard, I think, to fix this...but...again...good work (it's soooo much better than anything I could do ;))
Illustrious & Monkey_05_06, thanks to both for your very kind words, they are appreciated, from a complete newbie!
I'll try and experiment with the arms, making them hang down at just a bit of an angle and not so ramrod straight would probably do the trick, and would also make a back view that shows less of the hands believable.
Concerning the eyes, I tried to stay within the style of the rest of the body (I don't like it very much if you've got a lifelike figure with these wide, staring cartoony eyes!) but I now realise that I'll have to do something there... not sure what yet. And he's not asian, or not supposed to be anyway...Ã, ;)
I'll get to work on this and put a rework on ASAP. It's great to be part of a nice online community - some places online are very unfriendly!
Heh...It was just something about you using the same color for his eyes and his nose and his mouth...made it look like his eyes were closed. But you have them positioned correctly...and he'll need some eyebrows. ;)
As for the arms, yes, I think giving him some elbows for the side view would do the trick, and for the back view...well...from the front you can see most of his arms...so from the back you would only be able to see a small part of them on the sides. The way it is now you can see his entire arms from the back view.
But you're definitely off to a wonderful start here. Oh...and you're just lucky you impressed me with your art. I can be a royal jerk sometimes. := Nah, I'm just kidding. I try to be...fair at least...most of the time. If I'm in a bad mood, or you're just acting completely stupid, I might get a little...out-of-hand. But if it's me I tend to apologize. A lot. :D I'll keep an eye out for your update!
(http://www.potch.biz/sprites/dude_walking_right_anim.gif)
It took a while, but here is my very first walkcycle... I had to reduce some of the shading, as it would have taken doulbe the time it took to do these with that shading applied. Anyway, I know it is not perfect, a few things are not looking right, and I can't put my finger on it... but please let me know what you think, and how I can improve.
It looks nice...except...it seems kind of jumpy...and...well...his collar seems to be flapping in the wind a lot. He'd better be careful or it'll fly away.
It is a good first try. I made a quick edit to show you a few points.
1. Reduced frame count from 9 to 6. In my experience, odd frames are NEVER good for sprite animations. Always use even numbers, especially 4 and 6 frames.
2. His arms and legs were swinging in sequence. This is not natural and throws off the animation. If the right arm is swinging all the way forward, the right leg needs to be all the way back and vice-versa.
3. Added down motion on a down step. This adds more motion to the animation and makes it more visually interesting.
4. Made the arms and legs more consistent in size between frames.
(http://members.cox.net/progzmax/dudewalk.gif)
Hopefully this will help you improve.
Thanx! Your edits really fixed things... Now I've just got to figure out what exactly you did!!!Ã, ;) I'll analyze the frames of your GIF and try and do it myself... otherwise, I'd never improve. Thanx again. Any other comments still welcome of course.
ProgZMax. Master of all things pixel.
Quote from: monkey_05_06 on Tue 05/09/2006 15:25:15
ProgZMax. Master of all things pixel.
:oÃ, Amen to that.
His posture seems a bit backward to me though. Like he was going to fall on his back, usually people lean a bit forwards when they walk.