My girlfriend is currently making a sprite based game for her art degree and shes recently made this sprite.
(http://www.thethoughtradar.com/AGS/kitty.png)
I was wondering if anyone could do a quick paint over showing how anti aliasing can be used.
It matters because the game is going to be an Xbox 360 game and the sprite looks un acceptably blocky at that res.
I do realise how rude it is to basically ask for an example but.. meh i'm rude.
Edit: also any critique or paintovers are welcome without AA
If I was going to create a lot of large sprites, for high-res I'd use a vector-based painting app.
Something like anime-studio, but here:
Inkscape's a free vector based paint app, and I find it really intuitive. It's not designed primarily for illustration, but more for animation.
Ask her to give it a try ;) :
http://www.inkscape.org/download/
TOTALLY GOT THAT BACKWARD:
It's more an ILLUSTRATION, less an ANIMATION.
Tried myself at a paintover, did put some AA in there but focused on anatomy and shading:
(http://img5.imageshack.us/img5/7858/explcal.gif)
Thats a nice looking cat sprite Khris...didnt know you did art too! (scripting guru + nice art, wow)
Khris's version is a bit smoother, but I don't really see much AA going on.
If the sprite looks strange you probably need to draw it in higher resolution, using more pixels. Ideally the outlines would be anti aliased using alpha layer