Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Calin Leafshade on Fri 04/12/2009 01:43:31

Title: Anti Aliasing
Post by: Calin Leafshade on Fri 04/12/2009 01:43:31
My girlfriend is currently making a sprite based game for her art degree and shes recently made this sprite.

(http://www.thethoughtradar.com/AGS/kitty.png)

I was wondering if anyone could do a quick paint over showing how anti aliasing can be used.
It matters because the game is going to be an Xbox 360 game and the sprite looks un acceptably blocky at that res.

I do realise how rude it is to basically ask for an example but.. meh i'm rude.

Edit: also any critique or paintovers are welcome without AA
Title: Re: Anti Aliasing
Post by: None on Fri 04/12/2009 03:47:38
If I was going to create a lot of large sprites, for high-res I'd use a vector-based painting app.

Something like anime-studio, but here:

Inkscape's a free vector based paint app, and I find it really intuitive. It's not designed primarily for illustration, but more for animation.
Ask her to give it a try ;) :

http://www.inkscape.org/download/

TOTALLY GOT THAT BACKWARD:

It's more an ILLUSTRATION, less an ANIMATION.
Title: Re: Anti Aliasing
Post by: Khris on Fri 04/12/2009 14:09:34
Tried myself at a paintover, did put some AA in there but focused on anatomy and shading:

(http://img5.imageshack.us/img5/7858/explcal.gif)
Title: Re: Anti Aliasing
Post by: Knox on Tue 08/12/2009 17:07:42
Thats a nice looking cat sprite Khris...didnt know you did art too! (scripting guru + nice art, wow)
Title: Re: Anti Aliasing
Post by: Andail on Tue 08/12/2009 21:32:57
Khris's version is a bit smoother, but I don't really see much AA going on.

If the sprite looks strange you probably need to draw it in higher resolution, using more pixels. Ideally the outlines would be anti aliased using alpha layer