ARG! I've been working on this character for way to long now.

Started by Adventure, Wed 09/01/2008 08:49:35

Previous topic - Next topic

Adventure

I've been working on this character and it's walk-cycle for quite a while now.  He moves like... I don't even know.  HELP!?!?!?  Is it even a character that you would be interested in playing?  And yes.  I know he doesn't have a hand.
"Aspire to the principle, behave with virtue, abide by benevolence, and immerse yourself in the arts. "

vertigoaddict

Draw a crosshair at the top of each frame and keep his head there, (this avoids the weird paper doll cartoon movement). The character looks like he's slouching, but when you move your arms you'd have to get your neck up a bit; perhaps it'd be better if you made him walk with his hands in his pockets, still slouched. it's cooler, simpler and gives him character.

Cino

One thing making the movement jerky is that his height changes on different frames.

If you take a look, you'll see that he's "flying" on some frames. People usually have at least one foot on the ground when walking.



And try to place his body in the same place on every frame.

Adventure

Well, I took the pocket thing into account and came up with this guy.  He's a little more shady and has more personality.  I'll keep his height the same with this one so his movement is fluid.  Thanks for the tips so far guys.
"Aspire to the principle, behave with virtue, abide by benevolence, and immerse yourself in the arts. "

Evil

The proportions are a bit off which will effect how your walk cycle turns out. Normal adults are about 7 or 8 heads high. Either this guy has a tiny body or a huge head. With tiny feet. The length of a foot is about the same as the height of the head. Textures are pretty good. Interesting and simple. I can connect to this character only because we dress the same. :p

egamer

What type of game is this character intended for?  The character has to fit the game, so it would be easier to evaluate the character if we knew what the game was about.  Will it be about an unemployed man looking for a job?  Perhaps a recently laid-off engineer?  That's what the character suggests to me.  That could be a good game if you do a good job at it.

Some people first come up with the idea for a game, then create characters for it.  Others come up with the character first, then figure out what would be a good game for them to play in.  You seem to be doing the latter.  So decide what type of character you intend, then it will be easier to decide whether your sprite is appropriate for it.

Layabout

Basically I see a few problems with him. The first is his feet. at least one needs to be on the ground at all times. If you are going to use slight perspective Draw a 'touching' line for each of his feet.

Secondly. He is far too Static. His feet do not arch when his is lifting off from the ground. His shoulders and upper body are static. His arms are funny shaped as well. No defined elbow. the best way to do this is make sure you are using a stickman with balls (for joints you sicko!!) to define his movements.

There is little wrong with the leg movements, although he could move his hips a little more.

The human body is a balancing act in theory, left arm and shoulders counteract the right leg and hips etc.

Ooh, yeah perspective is out, which others have mentioned.

And he is not centre. Stickmen will fix this.

Stickmen are your friends.

As for the second, the arms are wacky. Too thin are the forearms and the upper arm is far too short.

Stickmen and proportions!

As for height the same, its a bad idea, since when both feet/legs are outstreched, the height is reduced...
I am Jean-Pierre.

Dan

Try here for a good walk cycle tutorial:



http://www.idleworm.com/how/anm/02w/walk1.shtml

SMF spam blocked by CleanTalk