Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Ishmael on Fri 16/05/2003 19:41:20

Title: Ashes of Sharum -- MIDI-music from "Ashrad: The Evil Arrives"
Post by: Ishmael on Fri 16/05/2003 19:41:20
Here you go: Ashes.mid (http://kotisivu.mtv3.fi/tk/ashes.mid)

There is a story behind this name, but I don't have time to write it donw right now.

Two other mids from the game:
Dark (http://kotisivu.mtv3.fi/tk/dark.mid) - cutscene music
Castle (http://kotisivu.mtv3.fi/tk/castle.mid) - dunno if I put this in the game

You might guess my favourite instrument if you listen to all of these...

PLEASE FEEDBACK
Title: Re:Ashes of Sharum -- MIDI-music from "Ashrad: The Evil Arrives"
Post by: loominous on Fri 16/05/2003 22:31:30
Could you describe what they re ment for (scenes/milieus etc)? It would make it alot easier n more meaningful to give contructive criticism.
Title: Re:Ashes of Sharum -- MIDI-music from "Ashrad: The Evil Arrives"
Post by: Archangel (aka SoupDragon) on Fri 16/05/2003 23:14:41
Well, picking up a point at random, the most instruments you ever use is 3. You don't have to use more than three instruments at once, but it would be better to swap themes around different instruments.
Title: Re:Ashes of Sharum -- MIDI-music from "Ashrad: The Evil Arrives"
Post by: Neole on Sat 17/05/2003 06:51:58
I think what you have here is a basic groove - kick drum and bass. You need something to fill these up, plus a melody. The melody could be played with a piano organ flute etc, and then you need strings to give the warmth to the piece. Plus percussion. Then there are tons more things too add to spice it all up.

Actually there is a sort of melody here, but I couldnt hear it at first cos it was drowned out by the bass and kick. You could increase that track's volume maybe?
Title: Re:Ashes of Sharum -- MIDI-music from "Ashrad: The Evil Arrives"
Post by: Ishmael on Sun 18/05/2003 09:10:16
Hmm... dunno... I just randomly wrote the notes there... I kinda like the three intrumets thing....

QuoteCould you describe what they re ment for (scenes/milieus etc)? It would make it alot easier n more meaningful to give contructive criticism.

Um... What does this actually mean?
Title: Re:Ashes of Sharum -- MIDI-music from "Ashrad: The Evil Arrives"
Post by: loominous on Sun 18/05/2003 17:20:29
QuoteUm... What does this actually mean?

Means that if you explain what they re supposed evoke in the audience, people can say in what areas they think you ve succeeded/failed and how to improve it.

For example, if the 'Ashes' song is supposed to be the maintheme it would probably benefit from using an arrangement that would not fit if used as subtle backgroundmusic ; if it s supposed to sound tragic some of the intruments would probably work better than other; and so on.
Title: Re:Ashes of Sharum -- MIDI-music from "Ashrad: The Evil Arrives"
Post by: Ishmael on Sun 18/05/2003 18:29:02
ok....

I think they are ment to be...

Ashes: A kinda spooky peice of music, fitting for the dark sitiuation in the game.
Dark: A changing-style music ment to fit what happens in the cutscene its in (actually, the cutscene should fit the music...)
Castle: I dont know what this is ment to evoke... To me it sounds like a castle environment