Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: jaz on Tue 05/04/2005 15:33:34

Title: Atlantean background
Post by: jaz on Tue 05/04/2005 15:33:34
Hi guys,

I didn't show much of my work for mobile games lately but I thought I might share this piece. It's supposed to be lost Atlantis...

(http://www.2dadventure.com/ags/atlantida3.png)

2x

(http://www.2dadventure.com/ags/atlantida32x.png)
Title: Re: Atlantean background
Post by: RyRayer on Tue 05/04/2005 15:50:04
Looking good, allthough submarine and waves are kind a wierd, but that is just my opinion.
Title: Re: Atlantean background
Post by: Ubel on Tue 05/04/2005 17:08:43
Yeah you really should do something to those waves. They kinda spoil the overall great picture.
Title: Re: Atlantean background
Post by: milkanannan on Tue 05/04/2005 17:12:42
Love the lighting on the underwater objects, though  :)
Title: Re: Atlantean background
Post by: nihilyst on Tue 05/04/2005 20:03:46
The ruins on the ground look very good. Somehow reminds me of a level in Worms.

cheers
nihilyst
Title: Re: Atlantean background
Post by: Mozesh on Tue 05/04/2005 20:28:49
Looks great, except for the waves fix those and it looks even better.
And it does look like a worms level :P
Title: Re: Atlantean background
Post by: stuh505 on Tue 05/04/2005 23:57:48
Whoa, I absolutelyl LOVE the crap you drew at the bottom of the sea.

I don't like the fish at all.  They look really bad and take away from the entire picture.  The waves are a bit too close to the surface and too stylized for me.

Treasure wrecks always have a very cool foggy appearance, from the absorption of light and the dust etc all combined...I tried to produce that effect.

I did a few things.  I made the saturation reduce by a gradient at deeper depths...which happens in real life of course.  I also added a layer of fog behind and in front of the wreckage.

(http://www.2dadventure.com/ags/undersea.jpg)
Title: Re: Atlantean background
Post by: Gilbert on Wed 06/04/2005 03:25:30
Like your mod, Stuh, but I think Jaz's pic.'s supposed to be a level background for a phone game (again), right? In that case there're possibly some limition on the use of colours and effects, and darkening the colours can affect playability of teh game.
Title: Re: Atlantean background
Post by: stuh505 on Wed 06/04/2005 03:38:11
Hmm...I see your point...but if it can support the shafts of light I would think it could support the fading at the bottom.
Title: Re: Atlantean background
Post by: milkanannan on Wed 06/04/2005 04:21:23
yeah, loose the waves altogether - it makes the ruins look REALLY deep.  I'm lovin the rays of light.  I'm lovin it!  Hmmm...I suddenly had a craving for some fries...
Title: Re: Atlantean background
Post by: Phemar on Wed 06/04/2005 04:56:47

Loose the waves? I think you mean lose the waves.
Title: Re: Atlantean background
Post by: Gilbert on Wed 06/04/2005 05:10:00
Actually that background looks A LOT like a stage in Darius II, if I remember well, your ship can get above the water surface in that game. If going up above the water surface (and do some nifty graphics effect maybe) is part of the gameplay of this game the water level has to be drawn, but I agree that the tides have to go or to be redrawn, they just don't match with the rest of the style. But if you really don't need the ship to go that high up I'll agree with other, just don't show the water level and make the water looks deeper.