Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: DBoyWheeler on Tue 23/07/2013 18:00:56

Title: Attempting sprites on my own.
Post by: DBoyWheeler on Tue 23/07/2013 18:00:56
Hey, all...

Since gaining help for my game is a bit slow, I'll try making the sprites myself.

So you know, I still have the paint shop file with un-merged layers to work on animations, but I saved a separate file for the front, still view.

So, here's what I attempted with Lydia so far... and I'll post progress here as I go along.

(http://farm3.staticflickr.com/2892/9353147422_3e2439bc6c_o.gif)

See, since I have a bit of experience with sprite making with regular Game Maker (which I use for platform action games), I decided "why not use what I learned from Game Maker and apply it to Adventure Game Studio?"  Again, I still have the original paint file with unmerged layers so I can work on the animation when needed, but here's what I got for a start.

I have it a short height since I got the sprite size from Demo Quest 3-1--Cris' sprite was 109 pixels high, and I want to try to make sprite details slightly minimal.  As for animations when I get to them, I'll just use Ali's trick of how he animated Nelly Cootalot, and move Lydia's arms to imply walking.

[Update] I made a few small changes as Scavenger recommended.
Title: Re: Attempting sprites on my own.
Post by: CaptainD on Tue 23/07/2013 18:42:23
Well I'm no expert, but that looks pretty good to me!
Title: Re: Attempting sprites on my own.
Post by: DBoyWheeler on Tue 23/07/2013 19:15:02
Quote from: CaptainD on Tue 23/07/2013 18:42:23
Well I'm no expert, but that looks pretty good to me!
Thank you for the vote of confidence.  My hand-drawing skills with pencil are hit or miss, so having it on computer helps in correcting stuff somewhat.
Title: Re: Attempting sprites on my own.
Post by: Scavenger on Tue 23/07/2013 19:50:24
Okay, I did a little paintover. It ain't that great, but it shows some things I want to bring up.
[imgzoom]http://i.imgur.com/NhBJZSc.png[/imgzoom]

Firstly, pixelling eyes is incredibly hard. You must get the right amount of life in them without making them look uncanny. One way to combat the uncanny is to remember that the pupils must always touch at least one side of the eye, or you'll get a shocked or glassy, doll like eye. And when you're dealing on the pixel level, you sometimes must sacrifice accuracy for style. In order to get that look, I merely used the darker pupil colour and the iris colour to create a general "eye", instead of an eye with an iris. I added a little shadow at the top to give the eye a little more depth. Her hair was simple, just a pixel's more width seperated it from the head and gave it some volume.

For the body, I evened out her proportions to make her a little more feminine. Slimmed down her breasts and lowered them (remember - real breasts are further down than you think - they begin around armpit level, not shoulderblade level! If they do that, they're probably fake), and gave her a bit more of a curve in the waist and hip. The strap flows around her chest, and I just gave her cape a little more depth by darkening the inside and putting her hands inside it.

The base sprite wasn't changed all that much, I just tweaked it a bit. Keep it up, you got some potential :)
Title: Re: Attempting sprites on my own.
Post by: DBoyWheeler on Tue 23/07/2013 19:56:28
Ooh!  Thanks!  Think you might help in my project perhaps?
[Update] I followed some of your tips and readjusted her breasts a tad.  I may make her form's feminine curves more noticeable when she's walking.
Title: Re: Attempting sprites on my own.
Post by: Scavenger on Tue 23/07/2013 20:16:35
I'm afraid I have a lot of work to do on my own game to do! I'll be working on that from now until Doomsday.

You can do the sprites for your own game. I believe in you.
Title: Re: Attempting sprites on my own.
Post by: DBoyWheeler on Tue 23/07/2013 20:22:31
Yep, thanks to your pointers, I made a few small changes.  I lowered the breasts a bit, made a few minor changes to her eyes, and did a small adjustment to make her slightly more feminine (it may not be noticeable at first, but they're there).

Thanks for the pointers.
Title: Re: Attempting sprites on my own. Warning: Long Post Ahead!
Post by: Adeel on Wed 24/07/2013 19:03:50
Hello Danny. I just took the time to consider your sprite. It's very good, actually. You are already far ahead of me, when I started drawing sprites on my own :). Scavenger's Lydia looks great but looks like she's bored or annoyed. :)

However, Danny, your improved sprite still looks somewhat bland due to the lack of shading. I used your sprite as a reference and added some shadows in it. Here's my improved version - feel free to use it (since we are already a team), if you like:

[imgzoom]http://websolutions.freevar.com/Images_Upload/lydia_by_adeel.gif[/imgzoom]

Improvements (starting from top):

Shading is just a clever use of same color but using different variant of it.

My rule of thumb is: make your outline darker and then make your shading-color a lighter (but not too lighter - it should be somewhat-dark) shade of that dark color. Then outline every line of your sprite with your home-made respective shade colors.

Then be sure to shade those areas completely which you want to look behind. You'll understand more clearly what I intend to say by the following log of my shading work:

Shading:


Rest assured, its the same sprite as your's. However, as you'll know by now: shading makes a whole lot difference. Good luck on your project and make sure to download this image and check it in your drawing software (since browsers show zoomed, small images blurry).

P.S: I have surprised myself. I just loved my improvement! Not to flatter myself or anything as such, but I'm happy that I tried to help you since it showed me that my drawing skills have improved (oh, yeah!) much :D. However, there's still room for more improvement, for example: you may draw her eyebrow, but I leave that up to you. :)

EDIT: Remember to shade the entire surrounding cloak near her hands (since it is behind). I forgot to do that. Never mind. I've fixed it.
Title: Re: Attempting sprites on my own.
Post by: xil on Wed 24/07/2013 23:20:42
I'm not a massive fan of the 4 pixel eye and I agree that scavengers (although it looks fantastic) does make her seem a little pissed off with the raised eye brow etc - I think his eyes would fit an idle view animation perfectly :)

With that being said, here is my attempt at the eyes - I used Adeel's version as I agree with a lot of the points he made so it seemed appropriate to use it!

[imgzoom]http://bwdhosting.com/ags/lydia-cr-paintover1.png[/imgzoom]

Here is what I did:

1. Added new eyes!
2. Made head a little more round at the top
3. The belt was casting a shadow that meant the sun was sorta 'top left' so I did a few subtle shades to represent this
4. I wasn't a massive fan of the skirt either so I thought I'd have a quick blast at showing an alternative (sorry it's very rushed!)
5. I liked the hands in scavengers version so I made Adeel's look more like them.
6. I gave her more of a neck!
7. Re-did the bottom of the cape
8. Pulled her hair in a bit by her neck
Title: Re: Attempting sprites on my own.
Post by: DBoyWheeler on Thu 25/07/2013 02:38:24
Thanks, all.  Um, my Paint Shop when I resized the pencilings kinda forces me to make the sprite just a tad blocky.  Probably the pixels per length setting.  I'll try to remember this the next time I do spriting, and maybe try to set the sprite up BEFORE shrinking it.  If I try to make too many changes at this point in my game, it'll probably take longer than needed.  So for now, maybe we can pretend the sprites are RotN style (to a small extent).  And, as stated earlier, maybe next time I'll remember to flesh things out (and do the transparency) BEFORE shrinking (if I try to set up transparency after shrinking, a weird antialias of sorts throws things off--something I learned in making Game Maker sprites in the past).
Title: Re: Attempting sprites on my own.
Post by: Scavenger on Thu 25/07/2013 09:42:02
Wait.... what?!

Shrinking? You're shrinking blocks of colour into pixel art? That's the only way I know that could possibly result in someone using "shrinking" to describe the pixel art workflow.

I don't think that's quite the most... efficient workflow. Zoom in in MSPaint and use the pencil tool, download Aseprite (http://www.aseprite.org/), Graphics Gale, or any pixel art program. If you can't get an aliased line in PSP, don't use it. Once you're working at 1:1 scale, your work will be a million times easier.
Title: Re: Attempting sprites on my own.
Post by: Adeel on Thu 25/07/2013 10:38:57
Quote from: Scavenger on Thu 25/07/2013 09:42:02
[...] I don't think that's quite the most... efficient workflow. Zoom in in MSPaint and use the pencil tool, download Aseprite (http://www.aseprite.org/), Graphics Gale, or any pixel art program. If you can't get an aliased line in PSP, don't use it. Once you're working at 1:1 scale, your work will be a million times easier.

I second Scavenger's tip. Use Aseprite (http://www.aseprite.org/). It is the best pixel art program you can ever find for drawing sprites and that too, for free (since Aseprite is mainly a program for drawing character sprites but can be used for other purposes too).

calicoreverie did a great job in improving the hands, cloak and especially the skirt. The skirt now matches with the rest of the art style.

I'll improve my sprite, taking points from calicoreverie sprite. (Danny, why don't you ask him to help you out?)

Regarding face I used for Lydia: It resembled the face of a tv serial actress and I like her. So I preferred to keep it that way. Come to think of it, I also made Lydia's hairstyle same as her.

Have a look at her photo:

[imgzoom]http://st1.bollywoodlife.com/wp-content/uploads/2013/06/Zoya-200613.jpg[/imgzoom]

Here's another:

[imgzoom]http://img.india-forums.com/images/600x0/249578-surbhi-as-zoya.jpg[/imgzoom]

Beauty, isn't she? :) There are countless other photos of her on the internet but posting them here is unnecessary, not to mention tiresome. If you want to grasp the shape of her face more: Just Search: [lmgtfy=http://lmgtfy.com/?q=Zoya+Farooqui+-+Qabool+Hai]Zoya Farooqui - Qabool Hai[/lmgtfy]
Title: Re: Attempting sprites on my own.
Post by: xil on Thu 25/07/2013 11:43:39
Yea I must second what Scavenger and Adeel say about spriting, you shouldn't be doing resizing, but you did say 'of the pencilings' which would be correct, because obviously you could be scanning in the pencil drawing and then resizing it, then putting pixels on top of the resized pencil drawing. However, if you are putting pixels on the page, finishing and then resizing it down, that's 100% going to make your life a nightmare. Choose your pixel height first, then ZOOM! It's good to have a window in which you have the zoomed version (for working on) and then have some other windows, maybe at 2x zoom and one at original. That way you can see how it's looking but still work on it easily. I don't think you need to change much apart from grabbing a free pixel art program. :)

I had a quick blast at making her resemble the photos Adeel posted a bit more (rather than the more anime route I took with the eyes originally), as I can't stress enough about those eyes being too blocky at just 4 pixels :)

[imgzoom]http://bwdhosting.com/ags/lydia-cr-paintover2.png[/imgzoom]

Unfortunately I'm a bit busy to help out any more than some critiques, but free free to use anything I have done for reference or just simply copy it, it's all yours :)
Title: Re: Attempting sprites on my own.
Post by: Adeel on Thu 25/07/2013 17:29:06
Here's a more improved version. I used calicoreverie's improved sprite and tweaked some of the things to make it more good:

[imgzoom]http://websolutions.freevar.com/Images_Upload/lydia_enhanced_by_adeel.png[/imgzoom]

calicoreverie's improved it greatly. However, the cloak still seemed somewhat unnatural. It conveyed the impression that she has wings on her back, at least to me though :).

Since a cloak can't end abruptly in the bottom, therefore it was necessary to draw it in the bottom. So I did. :)

Even though the bottom cloak is behind her but since she's wearing it, therefore it would show a little portion of the front cloak. Hence I added an outline to convey that idea.

I again added the shade under breast so that both would look balanced. Previously,  calicoreverie had removed by strictly following the lightning. But I don't follow it strictly, if shading looks good.

I again added a pixel to her breasts round again. I felt it necessary since the belt is in the middle of both and thus, it should create some pressure on them too thus making them more round.

Don't know why but when I imported  calicoreverie's sprite into my pixel editor, the design for her skirt disappeared. I had to make it from scratch. I am not a fashion designer but it was the best what I could think of.

Tweaked her hair and made them to look similar to the actress, I had posted above. I also improved the shaped of her head so the overall shape of her face would look similar to that of the said actress's face.

Kept the calicoreverie's styled eyes, but changed the eyebrows.

calicoreverie's gave her dark eye circles probably looking at the first photo. But this made Lydia look like she's suffering from some kind of illness. Therefore, I made the colors of her eye circles lighter.

Also shaded the belt this time, but it doesn't make much difference.




Quote from: calicoreverie on Thu 25/07/2013 11:43:39
[...] Unfortunately I'm a bit busy to help out any more than some critiques, but free free to use anything I have done for reference or just simply copy it, it's all yours :)

No problem calicoreverie :). Your & Scavenger's Art Skill are great!

The reason I can't help Danny with character sprites is that even though I've improved, I can't draw the sprites from the scratch. I can only improve already drawn sprites. That's why, for now I can help him only with scripting.
Title: Re: Attempting sprites on my own.
Post by: xil on Thu 25/07/2013 19:05:09
It looks good - the eyes looks great, I like the cloak and the skirt is fine how you have it, it was just the dark lines of the first sprite that I felt were a bit too harsh on the eye and you're right about the breasts as well, it looks better with the shadow under both.

I enjoy seeing it in a game some day! :)
Title: Re: Attempting sprites on my own.
Post by: Adeel on Thu 25/07/2013 22:54:47
Thanks, calicoreverie for your kind comments. You have taught me how to draw the eyes perfectly and many things more. Thank you very much :). Copying experienced artists such as yourself and Scavenger and then incorporating it in my own style has led my skills to "evolve". I hope that I will become a good artist too, someday.

By the way, if I said anything that offended you or Scavenger, I am sorry. Its just that when explaining art, I say it explicitly but those frank words are not meant to offend anyone. They are just there to convey what I grasped by looking at it.

P.S: calicoreverie, I liked your initial design for her eyes and still feel attracted by it. Smart way of making lovely eyes along with eyebrow. Superb! :)
Title: Re: Attempting sprites on my own.
Post by: Anian on Fri 26/07/2013 01:02:22
Draw a stick figure with proper proportions, a head, rib cage and hip shape and then on the stick figure mark where the joints go. THEN you draw the body and then you draw clothes, then draw the bag/satchel/purse and then draw the cape/cowl. Follow the steps, nevermind what top notch pros do, anybody below the level of pros that have drawn things billions of times correctly (and who have started with stick figures as well) needs to follow certain steps to get consistent anatomy and style.

Maybe something like this, you'll notice I gradually fixed the anatomy, muscle placement and jaw (to fit the actress more) from initial stick figure (and the hair might need a bit more contrast between outline and fill color):
[imgzoom]http://i.imgur.com/zXMBVBA.png[/imgzoom]
Good rule of thumb when drawing female anatomy - hips should be as wide as the shoulders (or perhaps more if you desire so) and a slight hourglass shape of the torso (width depending on what you want to achieve of course). Males, on the other hand, should have shoulders slightly wider than the hips and shallower hourglass shape. For almost any body type, those tricks give instant definition to the viewer if they're looking at a dude or a gal.

Scavenger gave a rather good edit, although there her legs are still a bit too short and arms too "manly" (and palms too big/long). But I'd try making a sprite without shading it, maybe never put it in (a lot of games don't shade characters), it'll make the animation easier and change in designs faster.
Title: Re: Attempting sprites on my own.
Post by: DBoyWheeler on Fri 26/07/2013 03:08:08
Yeah.  As for the 1 to 1 pixel to whatever ratio, I tried it out on one of the pencilings I'm using for how I want the sprite to look.  Much of the penciling was intact in the shrunken size (if that made sense).  So I might do this with the rest of the sprites.

As for why her cape doesn't look long enough, well, if I showed back view, you'd see the cape doesn't reach all the way down.

But hopefully I'll get a little bit better as I go along.  Still, you have to admit, just attempting it on my own was a feat in itself.

Thanks again for the pointers, and I'll try them in future sprites.
Title: Re: Attempting sprites on my own.
Post by: Adeel on Fri 26/07/2013 16:59:10
@Danny:
Listen to Anian. He has made some valid points. You should give his advices more priority than mine because he is my teacher (in a manner of speaking). Its because of him, I learned how to draw properly.

@Anain:
Nice tutorial. Not only it'll help Danny, it'll help me too. I'll try to improve my art using the tutorial, you have provided. Thanks for your help. :)
Title: Re: Attempting sprites on my own.
Post by: DBoyWheeler on Fri 26/07/2013 18:06:45
Well, I have some how to draw books, so that's how I penciled it... it's just when I'm converting it into sprites that I start running into trouble.

But then, I forgot to set it to 1 pixel per inch or cm.  That may have been where the trouble started.  But live and learn, right?

I'll see if I can make up for it with other characters in the game, as well as for future games.
Title: Re: Attempting sprites on my own.
Post by: Adeel on Sun 28/07/2013 00:05:37
Hello Critics. As Danny failed to get a character artist, I decided to help him with the characters. I tried to create this one - a hunchman of Enemy: whom I call "baldy", as he seemed easier to draw to me:

The Original Reference Picture:
[imgzoom]http://farm9.staticflickr.com/8143/7466533022_760e7f1942_o_d.png[/imgzoom]

My Design:

[imgzoom]http://websolutions.freevar.com/Images_Upload/Baldy.png[/imgzoom]

However I'm not too happy with him. His fists still don't look like fists. He is meant to have muscular arms but I couldn't draw it well. His shoes' laces are also something which I couldn't pull off neatly. Please help me here.

Some points for consideration:

- Bigger EYES !!!
- To make him look menacing, I added a frown and made his eyebrows thick.
- Also added dark areas under his eyes.
- Darked his lips so that it would show he smokes often too.
- I lowered his pants to make him similar to a modern thug. However I think I made it too low (laugh).
- I shaded under his chest to show his athletic body. I also wanted to show six-packs but didn't do it. Is is okay to show them or not?
- Changed the color of pant
- Changed the color of shoes

Please do tell me what areas should be improved and it would be better if you give me an illustrated example. Scavenger, calicoreverie, Anian or anyone else?

Thanks in advance. :)
Title: Re: Attempting sprites on my own.
Post by: DBoyWheeler on Sun 28/07/2013 00:30:16
Ha ha, I like the name "Baldy".  Yeah, those are boots on his feet, btw.
Title: Re: Attempting sprites on my own.
Post by: Anian on Sun 28/07/2013 11:33:42
Maybe something like this:
[imgzoom]http://i.imgur.com/hX1SCBv.png[/imgzoom]
(shading on the arms is a bit crappy, but maybe something like that)
Title: Re: Attempting sprites on my own.
Post by: Adeel on Sun 28/07/2013 14:07:08
Thank you Anian, for your pointers. I have noted all the differences you made. I'll implement them and upload my updated sprite soon.
Title: Re: Attempting sprites on my own.
Post by: DBoyWheeler on Sun 28/07/2013 17:47:22
Nice.  I saved them so I might attempt to animate them as best I can later on.
Title: Re: Attempting sprites on my own.
Post by: cat on Sun 28/07/2013 17:48:22
The purple and dark blue on the jacket are too similar, I can hardly see the difference. This is also the case with the two darkest and two lightest gray tones. Use more distinct shades. The way it is now it looks blocky.

Also, while Anian's paintover does a great job in showing the muscles, the arms are a tad too short.
Title: Re: Attempting sprites on my own.
Post by: DBoyWheeler on Sun 28/07/2013 23:07:26
I guess so.

Um, not to be nasty or anything (I don't intend it to sound that way), but now you know why I was seeking someone to help with the sprites and stuff... I can only do so much myself.

I'm better with a pencil in my hand than my hand on the mouse (I don't have oekaki or SAI or any of those).  Even then, my drawing skills are hit-or-miss.

I guess part of it is when it's on paper, it kinda gives me the optical illusion that things are symmetrical (assuming it's front view and all other things being equal) and level.  But when I scan it in, it gets a bit off-kilter.  Maybe it was the way I was holding the paper down at the time...
Title: Re: Attempting sprites on my own.
Post by: Adeel on Mon 29/07/2013 16:11:17
Quote from: cat on Sun 28/07/2013 17:48:22
The purple and dark blue on the jacket are too similar, I can hardly see the difference. This is also the case with the two darkest and two lightest gray tones. Use more distinct shades. The way it is now it looks blocky.

Also, while Anian's paintover does a great job in showing the muscles, the arms are a tad too short.

Thank you cat, for your opinion. I'll improve my sprite keeping in my mind: your's and Anian's notes.

Quote from: DBoyWheeler on Sun 28/07/2013 23:07:26
[...] Um, not to be nasty or anything (I don't intend it to sound that way), but now you know why I was seeking someone to help with the sprites and stuff... I can only do so much myself. [...]

I've never said that I have mastered the pixel art. I believe that (I've previously stated here too) that I am improving with time. Anain understands very well what I mean by that (he knew what crap my skills were at the very start).

Second, it was because of this reason. I posted my sprite here, so that the other experienced AGSers would guide me and give me tips to improve it. If I were that good at pixel art, I would've sent to you directly, I'm not of a type to show-off everyone that I'm helping someone.

Since you are not satisfied, therefore I leave from now on (I'll not draw the rest art, including the "baldy's" other views). However, I'll improve my above sprite and post it. You are free to use any sprites I've posted here or sent to you directly, though.

I'll be still available for scripting (just PM me). Sorry for my tone (and knee jerk response). I hope that you find someone soon. Sorry if I hurt you. Btw, I don't need your apology.

Tip: Just burn some cash and look at the long queue of experienced pixel artists willing to work with you.

Title: Re: Attempting sprites on my own.
Post by: DBoyWheeler on Tue 30/07/2013 01:27:18
I liked your Baldy sprite and Anian's version of the same.

[Update] *sigh* I guess it was a matter of time before something I said (as innocent as the intention was) would be misinterpreted as a sleight.  Well, thank you all for your help, and again, I'll try to keep those in mind when working on future stuff.

At the same time, I just gotta remember what densming said in one of his tutorials on YouTube, that you don't have to be a perfect artist to use AGS (though at the same time, decent art skills kinda helps--but it's not like life or death, or anything like that).
Title: Re: Attempting sprites on my own.
Post by: Adeel on Tue 30/07/2013 14:27:13
Well, its probably good that you poured your heart out. Because if you aren't satisfied, you'll never deem it as good (no matter how much you say).

Also, normally I am very calm on forums and as such but sometimes I can't control my temper. Maybe the tone and intentions were innocent. But the words were, are and still hurting.