Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Scavenger on Sun 25/05/2003 13:49:03

Title: Baby Behemoth - Three walking animations!
Post by: Scavenger on Sun 25/05/2003 13:49:03
Baby Behemoth:
(http://www.malevolentdragon.net/images/BBehemothwalk.gif)(http://www.malevolentdragon.net/images/BBehemothwalkfront.gif)(http://www.malevolentdragon.net/images/BBehemothwalkback.gif)

Okaaay... I've been working my proverbial socks off making these badly animated walk cycles, using only MSPaint and Jasc Animation Shop 3:P (Drop the t on Paint and you have it's description!). This is Baby Behemoth (Or Behemoth, as his charactor is named.) About 7, acts like he's half his age, and best friends with the main charactor (She's only half drawn, so I can't show you her). I imagine him having a husky voice. So, what do you people think?

...

Oh, and he IS a baby. You should see the size of an adult! :)
Title: Re:Baby Behemoth - Three walking animations!
Post by: Synthetique on Sun 25/05/2003 14:00:30
hey.. great character! ;D

make the tail sway a bit.. would be nice
Title: Re:Baby Behemoth - Three walking animations!
Post by: veryweirdguy on Sun 25/05/2003 17:08:25
If you watch a person walking then you'll notice that their head bobs up & down with each step. Maybe you could implement that? I agree with the tail-sway too.

Great character, by the way!
Title: Re:Baby Behemoth - Three walking animations!
Post by: Neole on Mon 26/05/2003 06:54:54
As usual I love the bright colors. Like vwg said, a bounce would be good.
Title: Re:Baby Behemoth - Three walking animations!
Post by: Scummbuddy on Mon 26/05/2003 17:04:06
Im sure that the muscles that contract when the baby walks, especially forward, would pull the semi wing things along with it, they should bend with each arm movement as well. ( I think)
Title: Re:Baby Behemoth - Three walking animations!
Post by: Eggie on Wed 28/05/2003 13:43:55
Hey he's doing a cwazy robot  dance.

Not much to say that hasn't already been said. Add the bobble and keep the colours.