Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Raider on Mon 01/12/2008 07:53:24

Title: Back and Better Mini cooper CnC
Post by: Raider on Mon 01/12/2008 07:53:24
Hi all.

I joined the forums a few years ago and thought I might come back to ask you guys for some CnC.

I took a tutorial to teach myself Modo 302 (on a mac)
The results...

(http://img212.imageshack.us/img212/9505/minifinished2wf1.jpg) (http://img212.imageshack.us/my.php?image=minifinished2wf1.jpg)
(http://img212.imageshack.us/img212/minifinished2wf1.jpg/1/w640.png) (http://g.imageshack.us/img212/minifinished2wf1.jpg/1/)
(http://img123.imageshack.us/img123/8681/minifinishedsidesz8.jpg) (http://img123.imageshack.us/my.php?image=minifinishedsidesz8.jpg)
(http://img123.imageshack.us/img123/minifinishedsidesz8.jpg/1/w640.png) (http://g.imageshack.us/img123/minifinishedsidesz8.jpg/1/)
I apologize for the inside of the mini (emptiness!)

Thanks guys!

- Raider
Title: Re: Back and Better Mini cooper CnC
Post by: Buckethead on Mon 01/12/2008 09:58:50
Quite nice! I hear nothing but good things about Modo. Can we see a wire shot?

it's easier to see flaws then. I'm not sure if you've done any texturing but it doesnt look quite right. The shader also looks a bit off.
Title: Re: Back and Better Mini cooper CnC
Post by: Raider on Mon 01/12/2008 22:32:31
(http://img406.imageshack.us/img406/4755/snapzproxscreensnapz001rf6.jpg) (http://img406.imageshack.us/my.php?image=snapzproxscreensnapz001rf6.jpg)
(http://img406.imageshack.us/img406/snapzproxscreensnapz001rf6.jpg/1/w513.png) (http://g.imageshack.us/img406/snapzproxscreensnapz001rf6.jpg/1/)

(http://img87.imageshack.us/img87/9472/snapzproxscreensnapz002ad1.jpg) (http://img87.imageshack.us/my.php?image=snapzproxscreensnapz002ad1.jpg)
(http://img87.imageshack.us/img87/snapzproxscreensnapz002ad1.jpg/1/w908.png) (http://g.imageshack.us/img87/snapzproxscreensnapz002ad1.jpg/1/)

(http://img87.imageshack.us/img87/2783/snapzproxscreensnapz003wm8.jpg) (http://img87.imageshack.us/my.php?image=snapzproxscreensnapz003wm8.jpg)
(http://img87.imageshack.us/img87/snapzproxscreensnapz003wm8.jpg/1/w1050.png) (http://g.imageshack.us/img87/snapzproxscreensnapz003wm8.jpg/1/)

To the moderators: Are these images too large? Sorry for not reading the rules!
Title: Re: Back and Better Mini cooper CnC
Post by: Shane 'ProgZmax' Stevens on Mon 01/12/2008 23:04:33
The images are fine.  My worry is that for practicality purposes you've used an awful lot of polys, especially on the door mirrors and the tires.  For a basic tutorial it's fine, but if you get to where you want to make something for a game (especially a game with multiple cars) poly count is something you'll want to take seriously.  It looks very good, though!
Title: Re: Back and Better Mini cooper CnC
Post by: Raider on Mon 01/12/2008 23:12:53
Thanks!

The reason for the high number of polygons is for the realistic shape. The more geometry I create, (especially in something round like the tire) the more shaped, in this case rounded, it will be.

As for the doors, the same idea applies. The door on a car is never completely flat so I have created a slight bend in the panel thus creating more geometry to work with.

Is there a better way to create shapes like that using less polygons? Because I see you point...
Title: Re: Back and Better Mini cooper CnC
Post by: Buckethead on Tue 02/12/2008 00:00:37
First the good news. Game models of cars these days use about 100.000 poly (200.000 tris).

Then the bad news. You can optimize this a real lot. First off, it looks like there are alot of polygons with more then 4 sides. While you can get away with it, its not very organized. Then you could indeed do with a whole lot less detail in places. You can also save polys by deleting edges and leading them into a corner, if you do this right it will not change the shape.

You can also use normal maps to fake detail and smoothness.
Title: Re: Back and Better Mini cooper CnC
Post by: Raider on Tue 02/12/2008 00:56:34
100? Haha I may have broken that rule. I guess it would be a good challege to design something as complex as a car with less pixels.

I just noticed a few loose verticies in the wire frames, should clean them up...

About the organization... I separate the sections of car into meshes so I can work within the individual pieces. It's not a bad system and I guess it works for me.  :=
Title: Re: Back and Better Mini cooper CnC
Post by: Trent R on Wed 03/12/2008 04:59:01
Quote from: Buckethead on Tue 02/12/2008 00:00:37
You can also use normal maps to fake detail and smoothness.
Agreed, modeling is half of it. Know how to correctly texture is a skill that is definitely worth your while to learn.


~Trent