Back to square one *warning: frontal nudity and heavy load of pics*

Started by Nightfable, Fri 28/09/2007 20:09:06

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Oliwerko

Nice BGs.

One thing you should not forget - shading on corners. Corners painted in brown are unrecognizable now. It is enough to use 2 colors. But I am sure you know this already  :)

Nikolas

What I think?

I think that they look great, and won't go into any detail about your art. I'm not an artist, and you have plenty of feedback already.

But what is most important is that you already have 2 Bgs, and 1 character. Sure nothing is complete, but with our phychological coaching ;D I could see you finish those 2 BGs and the whole movements of the character in 2-3 weeks time. And you know what? 6 BGs and 4-5 character (ok exaggerating a bit) make most games around. And those games, if planned successfully can make a full game ;)

Good luck!

zabnat

One possible problem comes to mind. Your outlines on character are very thin, so if you use scaling in the game it may not look good. One possible way to remedy this is to make stonger outlines, so they don't disappear when downsizing the sprite in-game. Also when making backgrounds this should taken into consideration.

Yes, yes, there was thin outlines on CMI too, but in my opinion it didn't always work too well...

Ghost

Quote from: zabnat on Tue 02/10/2007 21:38:26
Yes, yes, there was thin outlines on CMI too, but in my opinion it didn't always work too well...

Totally true: The scaling in CMI was terrible, in fact one of the weakest (technical) points of the game.
But I think in a small game with few locations that shouldn't be too much of an issue. Both screenshots shown here will work fine without any scaling, and I think a thicker outline would look a bit too cartoony. So I'd rather suggest to choose a perspective for any (possible) additional locations that simply doesn't require scaling.
Hmm, and if there's scaling, doesn't the HQ filters of AGS produce a good enough quality?

Oddysseus

Hey, there's nothing wrong with tracing over a photo.  If you're going for realism, why bother copying something exactly when you can just trace it?

But anyway, I just wanted to say that her lack of nose in the frontal view disturbs me. I know small noses are part of the style, but you could at least throw in a shadow to show where the nose is.

Oh, and it looks like you're off to a great start.  Good style, perspective, color-choice.  Just don't let the game ideas get out of control.  I was trying to think up a short idea for the last MAGS, and when I finally plotted it out, it was 26 rooms!  I think it's actually harder to plan something small than something big.  But at least you've got the art skills down.  That should make the work easier.

ildu

Quote from: Oddysseus on Wed 03/10/2007 01:09:13Hey, there's nothing wrong with tracing over a photo.  If you're going for realism, why bother copying something exactly when you can just trace it?

Ahem. For one, some people want to attain skills and learn something, rather than just get a photocopy.

mouthuvmine

A photocopy is a photocopy. Tracing a photo, however, can really help a person with making their art and layouts realistic. After tracing some, I noticed I was trying to waste less space in my BGs and actually putting stuff that made sense. Now, I don't think it STAYS a good artistic method, as you should progressively become more instinctive after some practice. Either way, the background looks nice, as does your choice for the main character. Just don't let it get away from you...I want to some day play Robots of Dawn! ;)

Peter Bear

nice "jap-anime" style sketches, I hope your scripting will be as good as your pencil skills :) ( I saw cute pictures ruined by lame programming )

But you simply rock :)

One little thing : all the ladies you draw where drawn in winter ? lol Look like they are all having cold :D (*jk* )
Not much time for gaming neither creating, but keeping an eye on everything :)

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