Background, a kitchen: (AKA, my first background)

Started by Etcher Squared Games, Sat 01/07/2006 05:28:34

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Etcher Squared Games

Being that I've had a difficult time trying to find someone to do my artwork, I've taken the hard task of learning to draw with my little artistic and creative ability.

When making comments, please realize all this.
I know nothing on color schemes or ...anything.

The idea is...it's a kitchen, there will be a table there, but I haven't drawn that in yet (most likely an object anyway).
The pink area to the right will have something else behind it so don't worry there.

But I want to hear anything you guys can come up with and feel free to download and hack away on it.
The 80 pixels on the bottom is a dead zone for GUI, so I need that space.


take 1



take 2




website: http://www.etcher2games.com/
email: etcher2games@yahoo.com
forum: http://www.etcher2games.com/forums

Anyone want to make my website for free?

MashPotato

#1
First off, it's a good idea to display your pictures as gif's or png's in the critic's lounge.  With jpeg's, the colours are distorted and makes it difficult for others to do edits.  Please keep it in mind for next time ^_^

Your room is shaping up nicely, but could use a little more work.

The perspective in the picture is off:

Since your room is a from a viewpoint where the backwall is faced directly, and all the objects are along the walls of that room, all those pink lines should be intersecting at a single point.

The outlines are black for the cabinets in the top-right corner, but are brown on the left.  If you would like to use black outlines, it would be better to use it for everything.  Otherwise, a common technique is to use a darker shade of the interior colour.  Just keep it consistent ^_^

If you're going to be putting the neighbouring room in the pink space, don't forget to add the thickness of the wall (that's something I often forget ^_^)

What you have so far is a good start, as everything is clean and neat.  If you make things a little more precise, you will be well on your way to having a nice, serviceable background ^_^

raddicks

http://img.photobucket.com/albums/v308/raddicks/room3d.jpg
Adding onto Mash's reply, I want to explain the idea of perspective

I left the middle vanishing point as a white arrow. Essentially, every line must begin at this point. The furthest point of the room is the foreground and this drawn first as a rectangle, follow by a second rectangle. For one-point perspective all lines must be VERTICAL or HORIZONTAL if you where outlining shapes and when a line is diagonal, it indicates the angle at which the object is being viewed (EG: The bed has horizontal and vertical edges initially, but when fully constructed they require the vertical/horizontal lines to reach a diagonal line.

You usually produce the foreground objects first, thenÃ,  with the diagonal line from the vanishing point - You select the perceived 'depth' of the object by estimating its distance and either drawing a horizontal/vertical line to that point

There are two other vanishing points in that picture, on the left and right, those were used to produce the tiles by 'cross hatching'.

http://img.photobucket.com/albums/v308/raddicks/3dexample.jpg
I hope I haven't confused you, if you want a very easy way to construct rooms (this may require time however) You may make use of a 3D grid. I highlighted the grid tiles with checkered paint, essentially, if you want to place an object like a table in the room you can draw it on the ground, raise the points vertically from the intersecting corners of the tiles and repeat the process with the side wall but have the lines intersecting the vertical lines with horizontal lines.

If you have any more questions feel free to ask
ID recommend one point perspective for inside rooms :-)

Etcher Squared Games

I actually do know all about one and two point perspectives, it's just that I was eyeballing the lines rather than having an actual point.  But it sounds like I need to go back and redo some things anyway.

As for the brown vs black lines.  I was just following this online tutorial.  I was just drawing the basic object first and then basically smudging it with other colors so that everything wasn't just solid colors.  I just am not good at figuring out when and how to smudge and shade and all that.

Thankfully I'm doing this in PSP and I use many many layers, so I can fix one thing without affecting anything else.
website: http://www.etcher2games.com/
email: etcher2games@yahoo.com
forum: http://www.etcher2games.com/forums

Anyone want to make my website for free?

MashPotato

If you're just starting out, I would advise you to stay away from smudging.  The colours of this room seemed a bit patchy, but I thought it was due to the distortion from the jpeg compression... it's probably the smudging.  There's nothing wrong with solid colours, and once you have a handle on shading correctly, then you can experiment with smudging.  Smudging correctly can be difficult... I personally never use it ^_^

pslim

As MashPotato said, there's nothing wrong with solid colors. I personally always begin with wire outlines and then go to boxes of solid color before I attempt to do any texturing.

What works better for me than smudging is to highlight only the area I want to add texture to and then dry brush very lightly on some portions with a slightly darker or lighter color, depending on where the light is. THe lower the contrast between the two colors, the more subtle the effect will be.

You'll notice with smudging heavily on just one color you end up with places where you've rubbed the color away and the white of the canvas shows through. Real walls don't have a bright white undercoat, so this doesn't make much sense when you're looking at the image.

With practice I'm sure you'll figure out what works for you, though, and wha tmethods of detailing you feel most comfortable with.  :)
 

Etcher Squared Games

Take 2
Without so much spam...er...smudge in it



I was also more technical in my 1 point stuff, so the lines should all be right.
I've only got solid colors in there.
I've added a thin wall to the right.
website: http://www.etcher2games.com/
email: etcher2games@yahoo.com
forum: http://www.etcher2games.com/forums

Anyone want to make my website for free?

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