Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Bubbles on Mon 26/02/2007 05:44:56

Title: Background and sprite
Post by: Bubbles on Mon 26/02/2007 05:44:56
Heres an incomplete background with an incomplete sprite for my upcoming game that takes place in Chinatown. It's a background of a Chinese bakery and I feel uneasy about the perspective. I don't really care much about the char right now, but you may CC it too if you please. Thank you once again AGS community.

(http://i61.photobucket.com/albums/h61/LoomingWhisper/chinesebakerybg.jpg)

(http://i61.photobucket.com/albums/h61/LoomingWhisper/biggerchineseperson.jpg)
Title: Re: Background and sprite
Post by: Medical Waste on Mon 26/02/2007 05:54:24
I think what you're missing on the background is respect to the perspective is foreshortening. For example, if you take the door on the right, the left edge, which is further from us, should be drawn shorter then the right one. This will also force the angle of the top of the door to become closer to horizontal.
Title: Re: Background and sprite
Post by: Bubbles on Mon 26/02/2007 05:59:39
Quote from: Medical Waste on Mon 26/02/2007 05:54:24
I think what you're missing on the background is respect to the perspective is foreshortening. For example, if you take the door on the right, the left edge, which is further from us, should be drawn shorter then the right one. This will also force the angle of the top of the door to become closer to horizontal.

Hmm, foreshortening. I'm not really knowledgeable on perspective so I wouldn't know what that is. I did think that the door was unusually wide, so thanks.
Title: Re: Background and sprite
Post by: Medical Waste on Mon 26/02/2007 06:06:10
Well, let me try to explain. When something is farther away from you, it appers smaller, right? Like, if you look across the room at a window, it looks smaller then if you got up and walked right up to it, even though it has not changed size in any way, it now looks bigger.

On the door, the left side is further away then the right, so even though the door is a rectangle, and the two sides are the same height, the one of the left should be drawn shorter because of your perspective.
Title: Re: Background and sprite
Post by: Bubbles on Mon 26/02/2007 06:10:28
Quote from: Medical Waste on Mon 26/02/2007 06:06:10
Well, let me try to explain. When something is farther away from you, it appers smaller, right? Like, if you look across the room at a window, it looks smaller then if you got up and walked right up to it, even though it has not changed size in any way, it now looks bigger.

On the door, the left side is further away then the right, so even though the door is a rectangle, and the two sides are the same height, the one of the right should be drawn shorter because of your perspective.

Oh yeah. Now where did my common sense go.
Title: Re: Background and sprite
Post by: Medical Waste on Mon 26/02/2007 07:41:38
I went over it using focal point lines very roughly as an example, sorry it's so messy! I hope this helps.

(http://i119.photobucket.com/albums/o135/LogicThrash/stuff/per.gif)
Title: Re: Background and sprite
Post by: Oliwerko on Mon 26/02/2007 14:32:18
Bubbles -> The key to the perspective is the vanishing point.
If you draw a line on any edge of any object in the room, it should go to the vanishing point. All the lines should meet in this point.

Take a look at http://www.olejarz.com/arted/perspective/ for some images.
Title: Re: Background and sprite
Post by: Bubbles on Tue 27/02/2007 04:18:17
So whenever I'm drawing a room like this, should I always draw out the orthogonal lines? And sorry If it seems that I sound confused all the time, for I've never been taught most of this stuff.
Title: Re: Background and sprite
Post by: Medical Waste on Tue 27/02/2007 04:35:05
It definately helps to draw them, I am very new at this as well, I think I was taught it once as a kid but didn't absorb it.
Title: Re: Background and sprite
Post by: Oliwerko on Wed 28/02/2007 19:05:27
It's absolute necessarity for me. I draw them every time. I begin the room with the perspective-lines wireframe. Then I draw the walls.
And every time when I'm unsure about the perspective with furniture, I draw a line from the vanishing point. However, it's ok to be a bit off perspective when necessary. Sometimes things just look better when they're a bit off. Hope it helped  ;)