Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: SilverHawke on Thu 22/05/2003 17:31:51

Title: Background C+C
Post by: SilverHawke on Thu 22/05/2003 17:31:51
(http://www.haloway.net/AGS/Apartment2.gif)

Any ways to make furniture look.. eh.. real?
Aside from that any questions, comments, suggestions are welcome  ;)
Title: Re:Background C+C
Post by: Privateer Puddin' on Thu 22/05/2003 17:36:50
NO BMPS!
Title: Re:Background C+C
Post by: SLaMgRInDeR on Thu 22/05/2003 18:24:40
its a gif, not a bmp.  ::)
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Title: Re:Background C+C
Post by: Proskrito on Thu 22/05/2003 18:47:57
QuoteAny ways to make furniture look.. eh.. real?
Shade it!!  :D now it is all the same gray
Title: Re:Background C+C
Post by: TheYak on Thu 22/05/2003 19:59:40
Agreed, I note that you have shading on the walls of the room but none on the furniture.  First, decide what type of furniture you'll use (plastic, metal, painted wood, leather).  For leather, use large highlights for surfaces exposed to light and make them bright high-lights.  For metal, add something denoting reflectivity (not necessarily reflecting the room, but maybe just some of the colors) and use smaller highlights made with bright highlights.  For the plastic and/or painted wood, try using a slightly lighter shade of gray on exposed surfaces with very subtle highlights.  Specifically for wood (if you want it to look wooden), you'll need some kind of grain to the highlights.  I'm sure other people have more specific/accurate suggestions, but that's the basic method I'd use. Also, I notice there are lines dividing the furniture...  these detract from the realism, making them look vectorized or flat-shaded in a 3d-progam.  If those lines are setting off different pieces of the furniture from its construction, then add some highlights and shadows to set them apart from each other a little bit.