Underground Lab Background

Started by Jimbob, Fri 13/08/2010 10:29:30

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Jimbob

I'm usually very stubborn about asking for feedback, but I'm so stumped about how to take this background further that I'm posting it here, cos you guys are usually awesome.



My issue is I don't know how to deal with all that black space.
It's going to be a fairly simple one room 'fix the contraption' game, but the black back just irks me. So help guys! Because once I'm past that stumbling block, you could have a game in about a month!
Current Project: A Hard Day's Knight

Khris

Very quick idea:



Great background, btw, dig the style and game idea!

Hubris Incalculable

Perhaps a thick network of pipes?

cianty

Quote from: Evil_Flying_Rat on Fri 13/08/2010 20:48:14
Perhaps a thick network of pipes?

That sounds like a great idea! I'd try that. You can easily work with copy-paste to get an idea of how it'd look like... I imagine it would be cool.
ca. 70% completed

markbilly

I'm not sure what help this is now but I would have started with a cave, with interesting nooks and crannies and things and a walkway through it then fitted the equipment in.

This would help with perspective and composition, plus it's bound to be more believable because that's the order it would happen in reality... :)

Maybe you could draw a complex of caves and stuff then copy and paste the stuff you've done into that?

P.S. doesn't have to be a cave, it could be a warehouse or something but I used the cave example for illustration.
 

Jimbob

Sorry for not posting earlier... got a bit sidetracked...

I'm not keen on the pipe idea... it was more like a cave as other people have mentioned... so I think I'm going to try Khris' idea of splitting the background into walls, and try and make a coherent cave feel from that...
Current Project: A Hard Day's Knight

Wonkyth

I know you say it's a cave environment, but that BG would look really good on the inside of a pipe...
"But with a ninja on your face, you live longer!"

Jimbob

#7


Quick update. A lot of detailing and tidying of the cave walls to be done but I think you get the idea. Got a few lights in place to make sense of the brightness of everything else. It's going to be a fairly light-hearted game so I'm not too concerned about trying to make a dungeon of a lab. I've also (on the left-hand side) started to integrate the floor as some part of the cave rock formation...

EDIT: Tried a more blue-y palette. Changed a lot of the colours just to see.
Current Project: A Hard Day's Knight

Wonkyth

"But with a ninja on your face, you live longer!"

Sughly

#9
Quote from: wonkyth on Mon 23/08/2010 13:49:44
Blue-y palette good.  ;)

+1 - blue palette is awesome! Though I'm not sure about those blotchy bits along the bottom of the walkway. They seem a little tacked on and out of place...

EDIT: Maybe they just need a little more blending in?

Wonkyth

Yeah, now that you mention it, the shading is a little lacking just there.
"But with a ninja on your face, you live longer!"

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