Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: pslim on Fri 04/08/2006 01:16:58

Title: Background help--Contours in perspective
Post by: pslim on Fri 04/08/2006 01:16:58
Hey, there. I'm working on a background for No Traveller Returns, and I've run into another hair-tearing problem.

The background is far from finished, but the issue at hand is that I'm wanting the lights on the ceiling to be domes, swelling downward toward the floor. Nothing I've tried so far seems to give the appearance of contour. Any help would be greatly appreciated.




(http://img207.imageshack.us/img207/1174/sickbayir4.png)



x2
(http://img207.imageshack.us/img207/1174/sickbayir4.png)
Title: Re: Background help--Contours in perspective
Post by: Khris on Fri 04/08/2006 01:58:36
Quick paintover:

3x(http://img417.imageshack.us/img417/4387/redrawpsliu2.png)
Title: Re: Background help--Contours in perspective
Post by: Theeph on Fri 04/08/2006 02:03:07
Another paintover.

But uh... use KhrisMUC's. LOL :P

(http://img.photobucket.com/albums/v629/theeph/light.png)

edit - btw I loved the demo. Good to see the work is coming along. I'm looking forward to the final game :)
Title: Re: Background help--Contours in perspective
Post by: Dreadus on Fri 04/08/2006 12:35:27
Quote from: KhrisMUC on Fri 04/08/2006 01:58:36
Quick paintover:

3x(http://img417.imageshack.us/img417/4387/redrawpsliu2.png)

Nice reflections, well done.
Title: Re: Background help--Contours in perspective
Post by: jasonjkay on Fri 04/08/2006 13:35:56
I think it will look pretty good with the paintover from KhrisMUC. Just one question, what is this place?
Title: Re: Background help--Contours in perspective
Post by: pslim on Fri 04/08/2006 14:22:13
Eeee! Thanks for all the help, everyone. I'm not able to respond in detail or try stuff out right now because I'm rushing off to school, but I really like KhrisMUC's paintover.  :D 

I'll try to edit this post later with an updated pic.
Title: Re: Background help--Contours in perspective
Post by: Neutron on Sun 06/08/2006 19:30:22
they could use a bit of a halo effect to them.  that would help to soften the straight edges too.