Backgrounds :D *Updated AGAIN!!!!!11111one*

Started by Mr Jake, Sun 18/01/2004 14:34:59

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Mr Jake



An office



The street outside Dean's corner.

What do you think? these are the frist two backgrounds for my new planned game (the other is on hold for various reasons)

HillBilly

Hey, that's really cool. Just one little suggestion at the office: Could you make the outlines on the computer a little darker? It would be somewhat easier to spot it then. I would also move the desk a little more down, it seems like it's forced up the wall.  ;)

Proskrito

mmm the only thing that looks a bit strange to me its the 'realistic buildings/furniture/objects - wacky doors and windows' style, i mean, i think i would like them more if doors and windows were rectangular (or if everthing else were wacky styled too, but that would take more time).
Also, in the second one, i think the graffitti (sp?) would look more 'graffitti' if the letters were overlapping a bit, (i mean, to make it less 'computer typed') and filled with colourful kind of gradients or so, but that would catch the player's attention, and im not sure if its an important part of the room.
just personal opinions : )

SilverHawke

Guess ya people like to stand. lol. Only glaring problem to me is that the office has no chairs...could atleast use one behind the desk. Also.. the door appears to lead directly outside.... like plumit to your death outside... but so do the ones across the street in the window.. is uh, this supposed to be? lol

I'm afraid the proportions on the bottom one are a little too wacky. The sidewalk is wider than the door is tall.. if you cut back the sidewalk... you could move that grate in the street back and it would make those yellow lines in the street more realistic looking.

Good luck :)


Mr Jake

I like the wonkey doors on the first picture, but I do think they are a bit too drastic (sp? ._.) on the second :(

the door does look really tiny :D I'll fix that

thanks for the C&C  ;D

evilspacefart

I like the wacky style! Could you make the walls one the first pic a bit wacky too? They look too straight in comparison to the rest of the bg.

jannar85

Hmmm... :P
The second is too boring. This I learnt while working on a brick wall myself.
Add some posters and objects there to make it more interesting. (Like a Bicycle)

I would also lower the brick wall after the wood thingy (?)

Gotta restart. I'll take the comments later :P
Veteran, writer... with loads of unreleased games. Work in progress.

Mr Jake

Quote from: jannar85 on Mon 19/01/2004 15:55:34
Hmmm... :P
The second is too boring. This I learnt while working on a brick wall myself.
Add some posters and objects there to make it more interesting. (Like a Bicycle)

Bicycle :D I wish :) Im not very good at art (as you ca probably tell :P ) I did plan to put some posters but I forgot about it.

Quote from: jannar85 on Mon 19/01/2004 15:55:34

Gotta restart. I'll take the comments later :P

Im waiting :D

AndersM

Why is'nt ´Dean's Corner´ on a corner? :P

Mr Jake

Quote from: MrMasse on Mon 19/01/2004 21:43:49
Why is'nt ´Dean's Corner´ on a corner? :P

Shhhhhh....  ::)

Pet Terry

The upper part of the first picture looks empty. The door in the second picture looks too white. You could probably also add more shading to both of the pictures.

Other that that, looking good.

Oh, and the walls, cabinet and table in the first picture could do some wackyness :P
<SSH> heavy pettering
Screen 7

Mr Jake

#11




Updated versions ^_^/ (the 2nd picture updated twice)

Andail

Excellent updates!
As somebody said, mixing styles is never good.
You also reduced the boring areas in the second one, and made the graffitti a bit more chaotic. Of course, using a font as graffitti is always a bit questionable.

Remember that you could just as well have altered the images by carrying out the "skewness" all the way. That would have given them a more cartoonistic touch. Then again, not overdoing skewness is cruicial.

As a final remark; try to create your own textures next time, by using different types of brushes and hues to render dirt, cracks shadows etc. Of course, it's one helluva job.

Nice job overall.

AndersM

#13
looks better. at last 'deans corner' are on a corner, but now for the criticism: The masonry on the 'perspective-wall'does not look right. It look like the bricks just lay on top of eachother like this:
___________
|__|__|__|__|
|__|__|__|__|
|__|__|__|__|

When they should look like this:
___________
|__|__|__|__|
_|__|__|__|_
|__|__|__|__|
_|__|__|__|_


And now for the doors: The door on deans corner should be the same height as the window, or the window should be the same height as the door... And the doors in the office should change places, the big door closer to the 'viewer'  (If not te small door to the right is a wardrobe or something.)

Get it?

Darth Mandarb

What MrMasse said about the brick alignment is important.

Also, as I always say, I would add some shading.

It looks like there's a little shading on the sidewalk/street in front of the building, but it's really hard to see.


* darkened the entire front face of the building and grafitti wall.
* added depth to the gate planks
* added depth (shadows) to the 'Dean's Corner' sign.
* inset the door and window (it looked like it was just settin' on the wall before)
* added some buildings to the background

The windows and doors should be aligned as well (though that's not a huge deal).

Other than the shading issues the update was a great improvement!

Keep it up!

])]V[

Albino ElNegro

That`s cool! It looks like real. I like the shadows :) But those buildings on the skyline.. I think there should be more of them.

hotspot*school*

About the bricks, aren't they already like you suggested?

Also I will add more shading and more to the sky (the buildings)
I will use the colours you used ;)

Thanks for the tips

Mr Jake

see my first updated, I have added DMs suggestions :)

ScottDoom

Your new updated image looks pretty nice.

However, there is one major problem. The shadow of the building is nice, but the shadow of the fence isn't. The reason: The shadow of the building slants, but the the shadow of the fence is straight down. The shadows of each fence post need to be distorted and shifted to the right a little to produce a more realistic shadow.

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