Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Gord10 on Sat 05/06/2004 11:45:34

Title: Backgrounds for Lost In The Nightmare- 2nd of August 2007
Post by: Gord10 on Sat 05/06/2004 11:45:34
Here a screenshot from the game which I am working on:

(http://www.2dadventure.com/ags/forest-morning.jpg)

I've made it with Valve Hammer Editor, the 3D level editor of Half-Life.

And I couldn't decide which story is better for a horror game:
a) You're a dedective and searching for the campers who lost in a forest. The campers couldn't have been found for months by the police, so their families have rent you to find them. You must talk to the people who lives there and examine the environment.
b) You are the camper :). You went camping with your friends from your university. Everything looks going on well. But some night; you find yourself unconscious in your tent, you have a headache, and you don't remember what you have done yesterday night. You start examing the campside, and find your friends killed. Then, you go to the nearest town for calling help.

Also you can check out this for more SS's:
http://www.agsforums.com/yabb/index.php?topic=13920.0

Edit 26.01.2005: I have already released a demo for the game. I think the game will be released till summer.
Title: Re: 3D Forest in morning&Two plots
Post by: pixelcat on Sat 05/06/2004 13:27:30
Sounds like a cool project.Ã,  The shots look good now, but I think you could add a lot more detail to them overall.Ã,  The good thing about making screens for an adventure game is you don't have to worry about framerates. :)

If you need any forest textures, I made around 50 than i've never used.
Title: Re: 3D Forest in morning&Two plots
Post by: poe on Sat 05/06/2004 15:38:11
concerning the story:

I'd think the first one is better and creates an even more disturbed atmosphere. It reminds me at BLAIR WITCH (also the second story) - just by coincidence or not? ;)
Title: Re: 3D Forest in morning&Two plots
Post by: InCreator on Sat 05/06/2004 18:52:36
Light color is somewhat sick, but looks really like it's morning. but more like a bit rainy and very foggy morning. But the sky is crystal clear. Consider using some other - more morning-like sky texture.
Bad thing is that Valve Hammer Editor generates light and shadow maps when compiling scene, not during development, so you might want to get bg-s straightly out from half-life/cs game or try adding shadows by hand with some paint prog.
Title: Re: 3D Forest in morning&Two plots
Post by: Gord10 on Mon 07/06/2004 14:50:48
(http://www.2dadventure.com/ags/kk-orman1.jpg)

and

(http://www.2dadventure.com/ags/kk-orman2.jpg)
Yes, this isn't morning :) But I've just discovered that this env. graphic will go with night scenes very well, and wanted to share it.
Yes, I admit I've been inspired. But I've not had a change to watch Blair Witch Project 1; just read the story in newspapers, magazines. And the second plot might be about "madness".
Title: Re: 3D Forest in morning&Two plots
Post by: juncmodule on Mon 07/06/2004 16:54:58
I would recommending setting your light entity to a yellow color (simulation of sunrise?). If you are going for a cloudy morning I would still recommend playing with the light entity a little more. Right now the lighting is just too bland.

As far as night shots I recommend making in almost black and using lots of street lights. You can get lots of really great effects out of the half life engine when it comes to lighting. Just learn more about it.

Also, the building in the pic looks a little bit too flat. I would recommend adding a roof of some sort. Also, just more details, broken drain, a barrel next to the building...??

I'm assuming you've checked out the one horror mod (can't for the life of me think of the name). It's a three part single player "horror movie" mod. Anyway, I imagine you could get really great textures from it.

I prefer plot "a" because it does not sound like Blair Witch. I think you could do something much more original with plot "a", especially when it comes to character development.

later,
-junc
Title: Re: 3D Forest in morning&Two plots
Post by: Rincewind on Mon 07/06/2004 17:12:08
My two cents as far as the plot goes:
The first one sounds more like a mystery/thriller/detective type of game to me, which I like very much, but if you want more plain horror, the second one is to prefer, I suppose...Ã, 

Title: Re: 3D Forest in morning&Two plots
Post by: Gord10 on Tue 08/06/2004 15:51:25
Quote from: juncmodule on Mon 07/06/2004 16:54:58
I would recommending setting your light entity to a yellow color (simulation of sunrise?).

I amn't using an entity for lighting, actually. I compile the maps without RAD (compile tool which adds lighting effects), and add the morning effects with Adobe Photoshop with colour balance settings.

QuoteAlso, just more details, broken drain, a barrel next to the building...??

They're good ideas. I'll use them. Thanks :)

QuoteI'm assuming you've checked out the one horror mod (can't for the life of me think of the name). It's a three part single player "horror movie" mod. Anyway, I imagine you could get really great textures from it.

I think you were talking about They Hunger. I've not had a change to play (?) the 2nd and the 3rd chapter of the mod. Most of the textures are from They Hunger 1.
BTW, IMO the following levels of TH1 weren't as horrible as the first levels, where we were unarmed and searching for help in the countryside. 
Title: Re: 3D Forest in morning&Two plots
Post by: Gord10 on Tue 22/06/2004 10:36:26
Do you think it's a good idea to add nightmare levels to the game?
Two backgrounds for the nightmare scenes:

(http://www.2dadventure.com/ags/otel_gord.jpg)
This is the hotel in the town where you will stay during your investigation to find the lost campers.

(http://www.2dadventure.com/ags/otelkabus.jpg)
But it's different in the nightmare.

I'll have a chance to add game more symbolic puzzles and hints for the puzzles in the real life in the game. For instance; you will see an obvious sign below a rock in a nightmare which takes place in the campsite where the campers got lost. Then, you will go to the campsite again in the real life, and you will find a cursed book when you dig below the rock which you saw in the nightmare. 
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Isegrim on Tue 22/06/2004 11:43:53
I like the room being different in the nightmare very much!
I also like the idea of getting different information while awake/dreaming. Ever played "Soul Reaver"?
There's also some puzzles that can only be completed in one of the realities (alright, there it's Real World vs. Spirit World, but isn't the Realm of Nightmares even darker than the Realm of the Dead?)

If you have already played SR, why not let yourself be inspired by it?
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: pixelcat on Tue 22/06/2004 11:55:30
I like the nightmare idea, reminds me of Silent Hill 3.  You could still use a lot more details in your backgrounds... looking good, though.
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: LordHart on Tue 22/06/2004 22:02:05
I think you should use the textures from Unreal or Quake for the nightmare part of the game. They would suit it more, as they are dark and foreboding, not all bright and dull like the Half-Life ones.
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Mr_Frisby on Fri 25/06/2004 01:34:13
If you fused both stories it would be kick ass!!!
   - start off with an investigation for the campers
   - then at some point have interactive flash backs     
     that slowly let you know what happened to the 
     campers while your playing as them
  - Keep flipping backwards and forward until it gets abit 
    hairy and both the campers and the investigators are 
   fighting for their lives.

This also has the advantage of using the same backgrounds twice over - once for clues ect - the second for how the clues got there.

eg. In first scenario - Pick up bloody axe
      Second scenario  - you are attacked by hideous   
      monster and drop your axe . .  ect.
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Gord10 on Fri 25/06/2004 14:47:50
Your ideas sound cool, Mr. Frisby. But I think it would be too hard for me to manage these. I will use the diary pages of the campers, which we will find in the following levels, to inform the player about what happened to the campers. By the way, here's a cutscene (yes, I'm aware of the red annoying lines):

(http://www.2dadventure.com/ags/redline1.jpg)
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Chicky on Fri 25/06/2004 20:09:59
I would suggest putting your half-life res up :)
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Gord10 on Fri 25/06/2004 20:41:30
No, there isn't a problem with the res. of Half-Life. I shrink the 640*480 screenshots that I took from HL to 320*240. Because the game's file size would have been too much to download if I would made it 640*480. (I hope I could tell it correct. English isn't my first language.)
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Mr_Frisby on Sat 26/06/2004 04:12:27
Looks very nice - can't wait to see more.
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Gord10 on Sat 26/06/2004 15:40:58
Thanks :)
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: on Fri 09/07/2004 03:13:42
being a user of Hammer Editor 3.5 , you really mastered mastered some of the lightning effects, I take you as a advanced user, so i will be brief.

-change the amount of objs since u don't use 400 objs for a screenshot to make it higher quality

for example:

(http://www.2dadventure.com/ags/hmrpic1.jpg)

this looks a it better than one obj bed ;)

and when u make the road, make it smoother:

(http://www.2dadventure.com/ags/hmrpic2.jpg)

so the road/ terrian looks more realistic

I hope this helps! :)
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Gord10 on Fri 09/07/2004 10:09:35
Thank you stockade :) I will apply your advices.
BTW; I have uploaded a few more new screenshots to my new website:
www.geocities.com/akk13us/kktr.htm
I am currently working on a real demo which includes a nightmare level.
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Gord10 on Sat 10/07/2004 14:44:59
(http://www.2dadventure.com/ags/hotelroom-ahmet.jpg)
Do you think this room looks too empty? Should I add more furnitures?
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Barbarian on Sat 10/07/2004 23:56:04
Your game looks promising so far from what you've shown.
I look forwards to seeing it in action. 

That last room.. well, I suppose it all depends on the effect you're looking for.
But, you could always add something like a lamp or some or item to sit on the little table?
And how about some kind of painting hanging on a wall.  And, unless the windows is going for the 'blinds' type of style, perhaps an old curtain hanging there.. of course the curtain can be open to reveal the window.

I dunno, just some quick thoughts if you're looking to add something else in that room  :)
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Gurok on Mon 12/07/2004 17:23:25
Not a bad thing, perhaps, but at the moment, to me, it looks quite like a train cabin. You know, add a parcel shelf on either side and you've got it really. I think it's because the room maybe looks too elongated. Perhaps it should be less deep? And as Barbarian said, some furniture or wall decorations would help.

Other than that, I've been loving the style of these backdrops so far. It's very fitting for a horror style game.

You should do some live-action of yourself, greyscale it and turn up the contrast. That'd look good for the main character. Sorry, just looking at your avatar and getting whacky ideas.
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Flippy_D on Mon 12/07/2004 17:34:09
One thing I will say: If you want help with your English don't hesitate to contact me. I'll do my best to make it sound as authentic and dramatic as possible. This project interests me.
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: R4L on Wed 14/07/2004 03:50:52
I saw your screenshots and I saw the one where there is a gun and you are aiming at someone. Now I don't know if you are, but are you gonna try to manage a first person shooter on some parts of this game?
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Gord10 on Wed 14/07/2004 11:13:40
No, it won't be an action/adventure game for now. But it used to be an action/adventure game in the beginning. I have removed the action scenes from the game, because it sucked (You were trying to shoot (or click) a static monster, which doesn't move, in 1-2 seconds; and it was really boring). I'll remove that screenshot
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Gord10 on Sun 25/07/2004 03:49:59
Hello again :)
I couldn't work on my game project for a while; because I had just upgraded my PC and played the games like Max Payne 2, Silent Hill 2/3 which I couldn't play before (because of my old system). But I'll hang on the game now  8)

(http://www.2dadventure.com/ags/oda.JPG)
How about this?
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Ozwalled on Sun 25/07/2004 09:20:13
If that's a bed on the left amd it's supposed to have sheets on it, you may want them hanging over the edge of the mattress a bit.
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: on Sun 25/07/2004 12:37:18
As I was looking through some of the screenshots on your site, I happened to notice the lowest shot, with the character aiming with a revolver... I suppose you can die in the game? Anyways, it just came to my mind, that perhaps you could make nightmare scenes were you are able to die, but if you die, you just wake up, but could lose some hints or something, as you do not advance that far in the dream... That might be a bit hard to manage though... Maybe...
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: 1,000 hours on Sun 25/07/2004 22:13:07
if that could be pulled off it would be excellent.
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Gord10 on Sat 23/10/2004 10:01:52
(http://www.2dadventure.com/ags/yatak-kabus.jpg)

(http://www.2dadventure.com/ags/iskelet.jpg)

I think I should finish the demo soon. I've developed two other full games since I started the demo  :-[  ;D.
By the way; do you think I should go on making Lost In The Nightmare after the demo, or start the game Asporia: The Betrayal (working title)? Because I think Asporia was better, and it's easier to develope as it's a RPG and there are lots of scenes that repeat.
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Gord10 on Wed 26/01/2005 03:23:50
Update: I need comments about some backgrounds/artworks from the game. I'm not sure if these screenies looks good.

(http://www.2dadventure.com/ags/kok-istasyon.png)
It's an abandoned, empty train station.

(http://www.2dadventure.com/ags/kok-lost.PNG)
Changed the main character a bit.

(http://www.2dadventure.com/ags/kok-ofis.png)
The office room of the main character.

(http://www.2dadventure.com/ags/kok-ormansabah.png)
And forest in the morning. It's cloudy.

Quote from: CoolBlue-Gord10 on Sat 23/10/2004 10:01:52
By the way; do you think I should go on making Lost In The Nightmare after the demo, or start the game Asporia: The Betrayal (working title)? Because I think Asporia was better, and it's easier to develope as it's a RPG and there are lots of scenes that repeat.

I have already decided to finish Lost In The Nightmare, because lots of people liked the demo, and the demo is going to be published with some game magazinesÃ,  8) Guess the game will be released till the summer.
Title: Re: Backgrounds for Lost In The Nightmare-Update 26.01.2005
Post by: Paper Carnival on Wed 26/01/2005 17:00:16
The train station looks too dark in my monitor. Great work in general though :)
Title: Re: Backgrounds for Lost In The Nightmare-Update 26.01.2005
Post by: on Thu 27/01/2005 20:31:15
Unless the station itself is the only used part of the background, it's too dark for me too.

Also, the sky of the forest picture looks awfully... um... dotted? It's driving me nuts.

Otherwise, they're very nice. They give me a very nice "Alone in the Dark" feel.
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Gord10 on Sat 29/01/2005 18:13:30
Thanks :) What about these?

(http://www.2dadventure.com/ags/kok-gol.jpg)
One of the important characters, near the lake.

(http://www.2dadventure.com/ags/kok-sabah.JPG)

I have changed the color depth of the game to 32 Bit, btw.
Title: Re: Backgrounds for Lost In The Nightmare-Update 26.01.2005
Post by: jrl2222 on Sat 29/01/2005 20:06:53
it's hard to tell on these last ones because you saved them as jpg. Can you update them with the png version like your other pics?
Title: Re: 3D Horror Game-UPDATE:Nightmare background
Post by: Gord10 on Sun 30/01/2005 03:51:01
(http://www.2dadventure.com/ags/kok-gol.png)

(http://www.2dadventure.com/ags/kok-efemarket.png)

Guess better now. I wanted to give a foggy, gray effect like in Silent Hill.
Title: Re: Backgrounds for Lost In The Nightmare-Update 26.01.2005
Post by: Ozwalled on Sun 30/01/2005 03:56:02
The sky's INFINITELY easier to look at than in that forest one from before.
Title: Re: Backgrounds for Lost In The Nightmare- 2nd of August 2007
Post by: Gord10 on Thu 02/08/2007 03:14:50
*cough cough*

Firstly, I should apologise for necroposting this 3 years old topic. I had thought of starting a new topic, but I was still unsure if I should had continued from this topic or start a new one, as the thing I will ask for critique and comments are the same things.

Well, the game to be discussed had already been released. But I wanted to revise its graphics and release a new version this year. This is the reason of this necropost, to have your critiques about the revisions.

Let me present you some examples of the revised graphics.

(http://dosya.coolbluegames.com/lost_one.jpg)
Old

(http://dosya.coolbluegames.com/22.jpg)
New


(http://dosya.coolbluegames.com/karanlik_orman.jpg)
Old

(http://dosya.coolbluegames.com/29.png)
New


(http://dosya.coolbluegames.com/yolayrimi.png)
Old

(http://dosya.coolbluegames.com/32.png)
New


(http://dosya.coolbluegames.com/cagri.png)
Old

(http://dosya.coolbluegames.com/81.png)
New


(http://dosya.coolbluegames.com/mezarlik_eski.jpg)
Old

(http://dosya.coolbluegames.com/78.jpg)

(http://dosya.coolbluegames.com/morning2.jpg)
Old

(http://dosya.coolbluegames.com/morning.jpg)
New


(http://dosya.coolbluegames.com/134eski.jpg)
Old

(http://dosya.coolbluegames.com/my_dying_bride2.jpg)
New

(http://dosya.coolbluegames.com/76b.jpg)
Old

(http://dosya.coolbluegames.com/76b.png)
New

(http://dosya.coolbluegames.com/before_torture_old.jpg)
Old

(http://dosya.coolbluegames.com/before_torture_new.jpg)
New (You can have a larger size of this image here: http://dosya.coolbluegames.com/before_torture.jpg )

As you see, I am changing the shadow/highlight and hue/saturation values and adding some extra filters like Diffuse Glow.
I want to give a dark, film-noiristic but still dreamy ambience to the game.

What do you think about this improvement? Any C&C is welcome.
Thanks in advance ;)   
Title: Re: Backgrounds for Lost In The Nightmare- 2nd of August 2007
Post by: Mozesh on Sat 04/08/2007 11:46:37
Hey Ahmet, good to see you're going through with this. Now, about the improvements, I really dig the new style. It definetly is an improvement, but the fact remains that it's half life 1. I realise that these are mostly alterations to the old backgrounds, and not newly taken hammer-shots or how ever you made them,  but it's still half life 1. For example, maybe you could replace mister Polaski's hands with new photoshopped ones.

A quick example:
(http://i130.photobucket.com/albums/p254/Mozesh/testahmet.jpg)

And on some of the models used the texture placing was not that great.
Take Cagri's picture here for example, maybe you can polish those inconsistencies away.
For example like so, another quicky:

(http://i130.photobucket.com/albums/p254/Mozesh/cagritest.png)

Things I've done in the above picture:
- changed cagri's glasses and added a white-glassy look where the glasses are.
- tried to polish the texture inconsistencies away.
- added some very light shading underneath the table and chairs.
- added a strong shadow of Cagri.

Hope this gives you some ideas, looking forward to the re-release  :)
Title: Re: Backgrounds for Lost In The Nightmare- 2nd of August 2007
Post by: DutchMarco on Sat 04/08/2007 17:35:20
hi,

just some wel-intended c&c from me:
improve on your English, or have it proofread by someone on this forum. some of the sentences you used are rather awkward.

i'd go with story 2 / b, it draws the player into the nightmare more. Since the player could also have been killed. They're his friends that died. This makes the story more personal  and thus scarier.

In so frar as I've seen some of your bgs, I think they're cool. having a 3Dwffect instead of 2d handdrawn, is a nice change. Both styles are nice of course, but seeing the 3d style makes for a nice change.

keep it up!
Title: Re: Backgrounds for Lost In The Nightmare- 2nd of August 2007
Post by: radiowaves on Sat 04/08/2007 23:46:48
Everything looks coming up well.

One suggestion though. On large open areas, I suggest you make a one sided treeline, no need of branches or anything like that, just a flat 2D laid out as a fence in the horizon to lose the sharp groundline. You know the type of tree fence like they used in older ralley games and in train simulators.
It would be handy for a place like this:
(http://www.2dadventure.com/ags/kok-efemarket.png)