Basement bg. for CC

Started by Oneway, Tue 11/01/2005 00:26:11

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Oneway

Hi guys,

After a long time without AGS i'm back on track and ready to create!
To help me get a story going and to get it to grow in my mind i'm creating some small rooms to get the right feel for the game.

This room is the 3rd i created and i'm quite pleased so far. It's a tiny basement bedroom with only minimal funrniture and decoration.

Like you probably saw before images created in 3d can easily become very clean. I tried to avoid it this time, but i think i overcrowded the room a little.

One important thing to note is that i'm not planning on having an animated player on screen. This greatly increases the choice of camera locations.

Lemme know what you think about it and any other critiqueÃ,  & suggestions you may have.

Thanks in advance!



edit: Still to add: Blanket on the bed and electrical cord from lamp to outlet.
Almost intentionally left blank.

Anym

I think the composition is O.K. Perhaps you should add some kind of wallpaper to make the walls looks less bland.
I look just like Bobbin Threadbare.

Barbarian

Well, I think you've done a great job.  Very realistic looking.
You have a very good artistic talent (envy  ;D )

Well, as it's a basement, and a lot of times basement rooms have that "un-finished" feel/look to it, perhaps keep the walls plain just like you have it I think suits it well.

I really like the "cool" poster too.

Overall the rooms looks "neat and tidy", but perhaps to make it feel more "lived in", when you have the blanket, make it a but rumpled, and maybe a couple loose articles of clothing in a small pile on the floor towards end of the table.

Keep up the good work!
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

BMF-Inc

Just a little nitpicking, there is something about the books that do not look right. they seem a little too cookie cutter and look like there are more than needs be. Also maybe add bookends or something to make them seem more realistic. That many books standing straight up by themselves seems kind of odd.....of course I have no true artistic talent so what do I really know hehe

Erwin_Br

The books look fake because they're all the same size, and thickness. If I look at my own bookcase, the books all have different sizes.

--Erwin

SpacePirateCaine

I think that the problem with the books has less to do with size, though books do indeed tend to be different sizes/shapes/thickness, but that they're all untextured - even the spines of books usually at least have text, if not the edge of a piece of artwork or something, assuming that the dust covers haven't been removed (And even in that case, they'll still have the name of the book). This is most noticeable in the book at the end of the line. Depending on the books on the shelf (Because of the inherently high resolution of 3D images), you have a good chance to give the room's owner some personality through their choice of reading material.

Otherwise, One thing that sort of throws me off is that the light from the desklamp is abnormally powerful - it's not throwing off so much light that it turns the things around it a pale shade of white, but desklamps tend to not have so much wattage, and throw off a much softer light. It looks perfect on the back wall, and the level of light warmth from the bulb is just right, but the sharp shadows thrown on the floor and wall from the desk, chair and shelf seem a bit unearthly to me. Being the only visible light source, aside from the light coming from upstairs, I'd almost gather that the room should be a lot darker.

One last thing I noticed was the ceiling of the room - it seems a touch too smooth to me. It's by no means a definite rule, but I find that most ceilings are textured in some way; be it pockmarked with holes, like a corkboard or cottage-cheesey, like the ceiling in my bedroom. Texture adds flavor, and as it is, the whole room seems a bit over-smooth. Sterile, if you will. It has the feeling of an early-to-mid 90's CGI feel to it (Mind's eye series, that sort of thing).

Nonetheless, the room looks pretty damned good, especially as an incomplete render.
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Seminus

Nice work.

I think you can improve your rendering if you use some diverent light color. In reality you have in most cases some warm main lights (Sun, spotlight etc. -> yellow/orange) and the skylight as secondary light (the light coming from the sky color) This makes your image look more real.
I've done a fast remodel from your scene to show you what I mean. (I know its not accurat but it should do the trick.)



When I'm back from work I will improve it if I got the time ;)

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Oneway

#7
Thanks to you all guys.Ã,  Your critics were very valuable to help me get along with this room.

Overall look: I agree that the overal feel of the room is too 'clean', especially for a basement. In the past i've noticed this in my style aswell. Although i real life i'm as sloppy as the next homeless guy under the bridge, in 3d i never seem to get it. I'll try harder to sloppy things up!

Books: There were a lot of things wrong with the books. It turns out they were very out of scale with the rest of the room so i scaled them down and removed about half of them. Also a nice texture for at least the one in the front is a good idea. I also liked the remark that is a perfect opputunity to show the owners personality. However, i have not a clue yet who that is going to be (read first post) but i will definately keep that in mind when i do find out.

Lighting: As always, this is one of my weak spot in the 3d department. And unfortunately, lighting makes 60% of the picture. The hard shawdows, while a valid remark, was a result of the render settings, not my design.. I'll use softer shadows in my next render.Ã,  The renderer i'm using is a bit clumsy with global or abient lighting so i have to cheat my way around it by using extra (invisible) lightsources. The light coming from upstairs is a good idea. It'll definately add some realism to the scene and produce a more attractive picture to look at.

Here's the new situation. I'll probably add some more stuff later on, like a computer and stuff to make the room look more used instead of a 'showroom model'. It's become quite dark but i quite like it..



Hopefully you guys will be available for the next round of critiques because i absolutely appreciate the honest and valuable help you've given me so far.

Thanks!

GRUDGEFULL EDIT: When going for realism, please don't use a renderer that doesn't know what light falloff is.
Almost intentionally left blank.

Barbarian

Hey, looks awesome now, and I see you even put in the "rumpled blanket" as I suggested  ;)   Only thing now, the lighting in the room is a bit dark now, but that could be the new look / feel you're going for which would be fine.

Keep up with your good work.
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

BMF-Inc

this new look definatly gives off a "nighttime basement" feel, and also seems a bit creepy..definatly a wake up in the middle of the night to some strange dream or sound.

Now something that I may suggest, if this is even possible, is add an extra light source as maybe the outside natural light...if it is daytime at least. I know that most basements have some window of somekind to the outside. just some little ideas...nothing much.

Seminus

yes look better!
But I would try to make some more contrasr between bright areas and shadows.
Mostly you should make the lights more intensiv.


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Indie Boy

whats with the 12:64 on th clock? And I would change the colour on the walls aswell
I won't use this login.
Try IndieBoy instead

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