Alien walk

Started by punkrebel, Thu 22/07/2004 19:06:49

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punkrebel

Hi folks, i'd like to show you all, the first step of our (Hahee entertainment) first game, the name is"Escape from Ground zero" and thi is only the main character animation, plese tell us what is not or what is good maybe whit posting an image.

Hope you like it.

http://www.freewebs.com/hahee-online/Animation2.gif

if the link doesn't work try to copy the addres and past it in the address bar of your broswer


Darth Mandarb

#1
The legs move to close to the same step.Ã,  (unless that's how the alien species walks!).Ã,  When the front leg is all the way forward the back legs needs to be further back.

The arms should sway as well.

Also, a bobbing up and down motion would add a lot to the image!

It's off to a good start, just needs some tweaking.

punkrebel

yes, that's right, but i tried to give him a terror impression, like the  alien in the x-files series, you know? any suggestion on it?

Darth Mandarb

Well, if you want him to be scary, I think the first step would be removing his smile.  Doesn't strike terror in the hearts of men ;)

Maybe make him less straight backed ... more hunched over, like he's stalking/hunting or something.

Spikes, drool, tentacles, claws, red eyes, scraggly hair.  These could all lend a more terror inducing appearance.

Also, all of this won't mean much if he walks with a springy step.  So you might need to re-tool the animation a tad!

Hope it helps!

punkrebel

can you draw somethings to show me? you but also who wants..

Ozwalled

#5
Well, I did this quick and I'm not sure if I'm getting the effect I want... but as far as being a bit more hunter-like and less straight-up stiff, here's what I have for an idea:



-CHANGES-
A pretty big overhaul, including:
-a new posture
-re-shaped head a bit around brow ridge, jaw and neck area
-added shading under eyes for the evil look
-made mouth longer and less happy-looking

Anyway, it's just an idea. If I was animating this, I'd make sure that it looks like there's a bit of body rotation going on while walking (by moving the arms at the shoulder back and forth a bit) and have his walk a bit on the slow side. But that's just me.

It may also be a good idea to make the far limbs a bit darker for better contrast once its animated. I'd have to see it in action to be sure, though.

EDIT: As for your original sprite, I think that what doesn't work for it, more than anything, is that there needs to be at least one a couple more frames in there so that when the leg goes to the "back" position that it doesn't just whip back there. If there's to be any skimping on frames, you may as well do it for the leg snapping FORWARD, as it'd probably look more natural that way.

punkrebel

This is a good idea!
Ã, 
if anybody have another way to drow it, please post it soonÃ,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, 


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