Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: KANDYMAN-IAC on Mon 05/02/2007 09:15:40

Title: Beach Quest Main Character. Need help turning character...
Post by: KANDYMAN-IAC on Mon 05/02/2007 09:15:40
main character for game...


(http://www.2dadventure.com/ags/willy.gif)

(http://www.2dadventure.com/ags/beach-1.gif)

ARRRRGH... I can't seem to turn the character right...

(http://www.2dadventure.com/ags/turningpoint.gif)

I may have trouble with shading, and animating will be interesting, but i really like the style.
Title: Re: Beach Quest Main Character. Need help turning character...
Post by: YosefZaYoddler on Mon 05/02/2007 12:17:39
looks good, they style is similar to monkey island 3. how many animation screens are you going to use, because he is a high res picture ( im guessing) and u will probably need alot of animations.

colour in the others, keep up the great work mate.

What do u mean cant turn the charachter?
Title: Re: Beach Quest Main Character. Need help turning character...
Post by: KANDYMAN-IAC on Mon 05/02/2007 12:29:20
I'm having trouble drawing front on and side versions of the character that actually keep the charactor of the character.

The final product will most likely be in 640 x 480, so yes it will be reasonably high resoultion.

And the game is actually planned as a tribute to monkey island. Although having nothing to do with pirates what so-ever... there will also be no monkies, or ripped graphics, or redrawn characters from other games... it will be a tribute in spirit only.
Title: Re: Beach Quest Main Character. Need help turning character...
Post by: thewalrus on Mon 05/02/2007 17:48:11
     Well good luck with the game. I really like the front view of you character.... Nice work!!!
Title: Re: Beach Quest Main Character. Need help turning character...
Post by: Evil on Mon 05/02/2007 18:17:39
The front view of the character looks good to me. I'd maybe leave the head turned slightly rather than straight forward.

The side view looks a little slim. The neck looks stubby and the rib cage is too wide and too far forward.  I think if you match the head well enough, the body shape won't be that big of a deal. The nos looks different on the side as does the hair.
Title: Re: Beach Quest Main Character. Need help turning character...
Post by: Nacho on Mon 05/02/2007 18:30:31
Why are do you use so "risky" pose designs for your characters? If I see someone  in the "real life" with the pose I am seeing here, or in your 3-room game in GiP, I would really think he has a motion problem, or that he is a mime. As Helm said once "Do not try to be innovative" with walkcycles (or idle poses...) They are illogical. They look (IMHO) unnatural.
Title: Re: Beach Quest Main Character. Need help turning character...
Post by: KANDYMAN-IAC on Mon 05/02/2007 23:03:38
I suppose he does have a motion problem, he is meant to be a gangly gawky  nerd... i imagine his walking to be slightly exagerated with a bobbing motion.
Title: Re: Beach Quest Main Character. Need help turning character...
Post by: Stupot on Tue 06/02/2007 12:25:53
He needs a good meal inside him.
I like the pic. As yosef said you'll need a fair few frames of animation to make it look tidy, but I don't see anything wrong with the side on and front-view pictures... This characters cool.