BG: A rich man's house (C&C)

Started by Abisso, Thu 05/05/2005 09:33:53

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Abisso

I've done this for a game I'm making. I decided to stop ripping (or, at least, lower the percentage of ripped bg's in my game) and so I tried to do this.

The statues, pictures, vases are scanned images. The rest is original.



edit: Paintovers are welcome, especially if I can use them in the game!
Welcome back to the age of the great guilds.

Oliver

The floor tileing is wrong. The lines should not be all that straight, try to get them into perspective (sp)  like the stair is. If you get what I mean. Also, maybe you should try drawing the statues by yourself? I bet it would look a lot cooler then.
You got it!

Coming Soon!

Moebius

Yeah, you should draw the statues, paintings and tureens by yourself.
That things and your own graphic not go together.
And the floor looks strange. Maybe you should remove this black lines.

But besides, good job!
Can I play with madness?

TheYak

If you used a posterization filter on the scanned objects, it might help them fit in a little better.  I'd suggest tweaking them until they match the style of the drawn background. 

The floor lines' perspective is distracting, also their darkness. If you removed them altogether, it'd be better.  If not, at least lightening and possibly putting them in perspective would help. 

The stair's railing doesn't seem to have any upright poles.  Even without practical function, I'd think they'd be there for aesthetic purposes.  Normally, they'd connect with the stairs or a sideboard. The railing at the top is too short. Based upon a stair height of six-inches, they're appear to be about 1-foot tall - just right for people to trip and fall to a bloody death. 

I like the idea, and the stuff you've done works pretty well. If I had to choose one must-do item, the vases stick out more than anything because of their photolook but also because they've got a vastly different perspective than their pillars.

stuh505

The problem with the floor is not with the perspective lines, it is with the floor image which has no perspective compared TO these lines.  Please apply perspective to the floor!  (edit transform->perspective)

Gilbert

Though in my opinion if a picture looks good, perspective is not the most important factor, the perspective problems in this picture stood out too much so some of them are noticiably annoying:
1. While it's okay as a style to make a background looks flat, the horizontal lines of the floor tiles showed that you did want to have some perspective (the lines are closer when they're farther apart from the bottom of the screen), the vertically lines clearly can't coop with it, making it very odd. (In my opinion the texture perspective is not that important in comparison).
2. The stairs is going up to the second floor, thus it should be slant upwards, it's not lying there horizontally, so the stairway should not converge to the same vanishing point like the walls, floor tiles, etc., but to a point higher than that (well in my edit I did use a point put higher up for it, as seen from the white lines, unfortunately I mistakenly merged them to the white (extended for the point) part on the top of the picture, you can't see the point anymore), so unless your stairs was supposed to be VERY much wider at the bottom than the top, your original stairs looks flat as the floor tile lines were even more like to be vertical.
3. The steps on the original stairs are too big.


Something mucked up quickly:


Abisso

Well, I agree with some points (That I didn't notice when I drew the BG):

- The floor lines perspective is wrong! It's different from the stairs perspective! How could I missed that? Anyway, removing the lines is not a solution, as an entirely pink marble surface as big, can't exist. But I surely can change the orientation of the lines. But then I've got to change the walls too, right?

-The scanned stuff don't fit too well. Yakspit, Where can I find the posterization filter? (Photoshop, I suppose?)

-Gilbot, I must be honest. I find your stairs to go less high than mine, and the steps too many. But I caught your idea, anyway.

Thanks to all of you, for now.
Welcome back to the age of the great guilds.

Gilbert

Quote from: Abisso on Fri 06/05/2005 10:19:47
Well, I agree with some points (That I didn't notice when I -Gilbot, I must be honest. I find your stairs to go less high than mine, and the steps too many. But I caught your idea, anyway.

The reason was, I didn't want to extend the height of the pic. too much where I can put that point of convergence for the stairs higher, you can also put the vanishing point lower to make the stairs look higher.

Kweepa

#8
Gilbert,
The reason your stairs look so low is that you haven't taken account of the drop in height going from stair to stair. The top of each stair should have a separate perspective line.

Still waiting for Purity of the Surf II

TheYak

Quote from: Abisso on Fri 06/05/2005 10:19:47?
-The scanned stuff don't fit too well. Yakspit, Where can I find the posterization filter? (Photoshop, I suppose?)

There are a few that might help with their fitting-in.  Posterize reduces amount of colors (in PS Elements, it's under Image>Adjustments>...). 
Facet reduces sharp lines to basic color values (Filter>Pixelize>facet).
Crystallize takes color averages and makes polygonal shapes with the average (good for a rough-hewn look Filter>Pixelize>crystallize).

You should be able to find these (or their equivalents) in most paint programs.  In either case, consider just playing with filters until you get something that "Fits." For hand-drawn BG's it's usually best to avoid the effects filters but when adjusting photos, they can be helpful.

Abisso

Thanks Yakspit! Anyway probably, applying those filters will be the only thing I'll do on the BG, since I lost the previous versions of the image, and now it's difficult to adjust the floor and the stairs.
But I'll keep in mind all your useful suggestions, for the next BGs.

Thanks again to all!
Welcome back to the age of the great guilds.

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