Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: vict0r on Tue 06/12/2005 20:58:49

Title: BG c&c yo rly!
Post by: vict0r on Tue 06/12/2005 20:58:49
(http://www.2dadventure.com/ags/sumptin.PNG)Bedroom in a newly bought apartment/house. It is supposed to be empty, but more objects are probably coming. Please dont mind the red dot in the middle. Its just the vanishing point. :)
Title: Re: BG c&c yo rly!
Post by: Anarcho on Tue 06/12/2005 21:12:50
I think there are several things you could do to add to the image.  You could make a frame around the door, do the same with the window.  you don't usually see windows that are just cut out drywall like that in real life, unless this is an abandoned building or something...in which case I dunno.  I'd also work on your light a bit on the left wall.  Just because the bulb is that yellow color, doesn' t mean it will turn the green wall that color.  I'd tone it down a bit and spread out the light a bit. 
Title: Re: BG c&c yo rly!
Post by: Sslaxx on Tue 06/12/2005 21:15:38
It's bare, and bright (mint?) green. I take it that's a deliberate choice. Is that a light on the left-hand wall? And the red dot in the very middle of the pic - what is it?

It's a minimalistic pic. Not too bad, is more detail planned?
Title: Re: BG c&c yo rly!
Post by: vict0r on Tue 06/12/2005 21:23:08
Quote from: Sslaxx on Tue 06/12/2005 21:15:38
And the red dot in the very middle of the pic - what is it?

It's a minimalistic pic. Not too bad, is more detail planned?
Well... If you had read what i wrote next to the pic, you would have seen that yes, more detail is planned, and that the red dot is the vanishing point i use. :P And about the light, i was really unsatisfied with it, so i think ill just fix that right now. Editing this post in a couple of minutes ;D

EDIT:
(http://www.2dadventure.com/ags/sumptin2.PNG) Fixed the light-thingy i think, and added frames around the window and the door, but i have my doubts about the window-frame. But enought of my opinions! ;D What do you think?
Title: Re: BG c&c yo rly!
Post by: Andail on Tue 06/12/2005 21:41:02
* Crop the bg. Nobody is interested in all that ceiling.
* The door and window are too small and positioned too low. Have you ever seen so much wall between the window and the ceiling?
* Change the colours. Only a swiming pool in a hospital would have those wallpapers and floor!
* Change colours depending on lightsource. Some walls are bound to be hit by light more than others. Try to work out a light and colour scheme.
Title: Re: BG c&c yo rly!
Post by: InCreator on Tue 06/12/2005 22:15:32
I totally agree with what Andail said.

Also -
Look at the bed. Imagine someone lying on it. Would that man fit through door?

Even if could, the bed just feels extremely big.
Title: Re: BG c&c yo rly!
Post by: He-Man on Tue 06/12/2005 22:35:06
Try to look around in your own bedroom and imagine it without any stuff.
There would be more in the room. Like a radiator, more electric outlets (or whatever those things are called in English). And like Andail said: Get rid of the celling and make the door bigger...
Title: Re: BG c&c yo rly!
Post by: vict0r on Tue 06/12/2005 22:43:57
(http://www.2dadventure.com/ags/sumptin4(543455imglol).PNG) I made the bed smaller, fixed the colours, made the bed smaller, removed the ceiling and maybe some other stuff that i dont remember now.
(http://www.2dadventure.com/ags/sumptin4.PNG) Just inserted the player character to show you that the stuff isnt too large/small ;D

He-Man: Yes it would certainly be more stuff there. If he didnt buy it a couple of days ago.

Thanks for all critics folks! Keep it coming. :)
Title: Re: BG c&c yo rly!
Post by: seaduck on Tue 06/12/2005 22:50:31
Quote from: vict0r on Tue 06/12/2005 20:58:49
It is supposed to be empty, but more objects are probably coming.

I'll have to criticise this. This is a wrong premise. Rooms should be full of cool stuff to look at. Ok, let's imagine that it's very important to the story of your game, that there is this room, completely empty, just with a screwdriver in the middle.

My solution: Remove the room completely - it's useless. When the character enters the door, let him return after a little while and say "That room's completely empty! But I found this screwdriver." Oh and if you need more than one screwdriver, just move them to a room that is supposed to be less boring.
;D
Title: Re: BG c&c yo rly!
Post by: esper on Wed 07/12/2005 05:26:05
The only way to successfully redeem this room, in my opinion, and still manage to keep it empty and looking like the guy just moved in, is to add a whole lot more to the nothing. Remember in The Neverending Story, how the Nothing was destroying everything? That's what a whole lot of nothing does.

You need to put cracks in the plaster. You need to put rafters in the ceiling. You need to put unopened boxes that have "BEDROOM" written all over them in thick black marker. You need to have light switches, power outlets, radiator, hot water pipes running up a corner (or at least a little square chunk of wall that could be COVERING said pipes), something outside the window... If there is not going to be any blinds or curtains, still put hangars or curtain rods up. What about a closet?

And the room is MUCH too tall. MUCH too tall, indeed. Cut that joker down by about one third... there is not even a full foot of wall space above the door and window in my bedroom.

Then, you might want to think about what else might have been left in a house if this is not a brand-spankin'-new house. If someone else has lived in it, they would have left stuff. Notably, thigs like nail holes or spackle on the wals, ripped-off corners of posters, maybe a bookshelf with one shelf left in it, tilted at an angle. Stains on the carpet.

What might the main character need with him on his first night in the house? He has a Coke, a plate of food, a matress, and something that looks like a Big Blue Cup that has been spilled. I would also think he might need a blanket, a pillow, a space heater or fan, and a book. Maybe he even has a little TV on the floor in the corner...

Oh, wait... but what would he plug it into? ...

At least, if he's not going to have sheets, put some kind of stain or a design on that matress. Pinstripes and floral designs are big on matresses that don't have a fitted sheet covering them.
Title: Re: BG c&c yo rly!
Post by: mätzyboy on Wed 07/12/2005 08:24:34
I you really want to make it seem as if he just moved in, at least I would expect the place to be cluttered with unpacked boxes, bags and piles full of his stuff...
Title: Re: BG c&c yo rly do the feelie!
Post by: vict0r on Wed 07/12/2005 14:53:55
Thanks for all crits! :)
Quote from: esper on Wed 07/12/2005 05:26:05
Oh, wait... but what would he plug it into? ...
Well... He might plug it into the oulet next to the door ;D Anyhoo. Ill work some more on the room, adding boxes and stuff and stuff!
Quote from: esper on Wed 07/12/2005 05:26:05
And the room is MUCH too tall. MUCH too tall, indeed. Cut that joker down by about one third... there is not even a full foot of wall space above the door and window in my bedroom.
I, actually must disagree. As most houses may not have this spacing over the door, my house actually have it! :) I can try to make the space less boring, so it becomes more "fun" to look at.
Quote from: mätzyboy on Wed 07/12/2005 08:24:34
I you really want to make it seem as if he just moved in, at least I would expect the place to be cluttered with unpacked boxes, bags and piles full of his stuff...
Noting... noting........ :)

Going off to continue the room! Keep all crits coming!
EDIT:
Quote from: esper on Wed 07/12/2005 05:26:05
He has a Coke, a plate of food, a matress, and something that looks like a Big Blue Cup that has been spilled.
Its supposed to be a glass-o-coke thats spilled :)
Title: Re: BG c&c yo rly!
Post by: vict0r on Wed 07/12/2005 19:33:23
(http://www.2dadventure.com/ags/sumptin6.PNG)
Added wires in the ceiling, a cardboardbox, some waterdamages in the right corner, peeled the wallpaper in the upper right corner, a tree in the distance, a painting, some cracks in the wall next to the new electric outlet and a hole where the mice live! :)

ZOMG! Plz thell my w00t you tihnk!!!111!!1111oneone11!!



(sorry 'bout that)
Title: Re: BG c&c yo rly!
Post by: Afflict on Wed 07/12/2005 20:12:04
Ok I have a few concerns, but firstly Glad to see your title is prgressing!

*The wall is too high in my opinion!
*The mouse hole is on a wall that is the outside wall of the house? Room? Motel?
(This wall wont be hollow) Well in my opinion anyway.
*The ceiling is too high... (but that I guess refers to my first point)
*The rest of it I like altough the wall paper is rather wierd just peeling off on one corner
and the rest being perfect. Maybe texture the wall paper and carpet?
*Lastly the window pane is increasing dramaticly in width this should be parralel and not well
done like it is. (This effect only happens over very long distances)

PS: Love the door handle! and BTW please put some starts in the sky!
Title: Progression!
Post by: Sslaxx on Wed 07/12/2005 20:34:07
It's always fun to watch artwork progressing on these threads.

For me, the wallpaper/ceiling colours clash and make the room look weird somehow. Nice touch with the peeling wallpaper and picture on the wall (maybe have that be the original version of the room?)! Why is there a light in the middle of the left wall, though? Seems odder, now with the wires hanging down for a light-fitting in the ceiling. Like the cracks to the right of the leftmost powersocket on the wall with the door, though.

Good job!
Title: Re: BG c&c yo rly!
Post by: vict0r on Wed 07/12/2005 20:47:32
Quote from: Afflict on Wed 07/12/2005 20:12:04
Ok I have a few concerns, but firstly Glad to see your title is prgressing!

*The mouse hole is on a wall that is the outside wall of the house? Room? Motel?
(This wall wont be hollow) Well in my opinion anyway.
*The rest of it I like altough the wall paper is rather wierd just peeling off on one corner
and the rest being perfect. Maybe texture the wall paper and carpet?
*Lastly the window pane is increasing dramaticly in width this should be parralel and not well
done like it is. (This effect only happens over very long distances)

PS: Love the door handle! and BTW please put some starts in the sky!

*Seen as it probably is a wooden wall, i dont see why it shouldnt be hollow :)

*Making some more water damage over the peeling area right now, making it more logical that the wallpaper is peeling here. There is some water damage lower down on that corner already.

*Err... Didnt understand that. :-\

PS: Thanks :D! and BTW okay Ã, :)
Quote from: Sslaxx on Wed 07/12/2005 20:34:07
For me, the wallpaper/ceiling colours clash and make the room look weird somehow. Why is there a light in the middle of the left wall, though? Seems odder, now with the wires hanging down for a light-fitting in the ceiling.

Changing the ceiling colour as we speak :) Is it really that weird for a room to have two sets of light is it?


Fixing the image as we speak, so posting again very soon :)
Title: Re: BG c&c yo rly!
Post by: vict0r on Wed 07/12/2005 20:54:12
(http://www.2dadventure.com/ags/sumptin7.PNG)

How does it look? :) Fixed most of the things you asked for. Please continue c&c
Title: Re: BG c&c yo rly!
Post by: Bijulinus on Wed 07/12/2005 21:13:17
I love the painting that depicts the room... ghgh
Title: Re: BG c&c yo rly!
Post by: Traveler on Wed 07/12/2005 21:41:06
I sort of like your image so I decided to give some c&c.

* Change the wall colors (unless the brown has a special meaning in your game.) Living in a room of that color would drive you mad - it's very dark and depressing. As someone said, adding some texture would help a lot, too.

* It's very good that you added some items to the room - it already made it a lot more interesting than the original was. Add at least 2 or 3 more cardboard boxes off different sizes in the corner. Turn one of them (so that it's not paralel to the walls.)

* The room is waaay too high as I see it, you should cut down on it.

* The picture is a nice touch, but I cannot imaging anyone hanging a picture that high. The top of the picture should be slightly below the top of the door. (Or at the same level.) You don't necessarily need to show the line on which the picture hangs - you rarely see it in reality.

* I think a bit more pronounced door frame would help in adding more detail. You can think about adding detail to the door itself - most indoor doors are not just flat pieces of wood, they usually have inset parts.

* There is no glass in the window: it's just an open hole in the wall; I think it would make it better if you added a (semi-)transparent piece there.

* Move the mousehole to a different wall (or just lose it altogether :)  ). Mice usually don't dig a hole into the living room, expecially not from the outside. They normally go for food (kitchen or pantry.)

* The lightbulb on the left wall is weird. I would imagine that even if there is a light there, it would have some fixture, not just a socket right in the wall. Most wall lights have  a fixture and some ornament as well, that houses the socket.

With all this said, you already made good progress, keep it up.

[EDIT] Quick (not very good) paintover - fix shadows, depending where you want your light source. It has some double pixels along the diagonals, too, sorry for that.

(http://www.2dadventure.com/ags/Room_Paintover.png)

Changes:
* room smaller (height)
* different wall colors
* added differently colored ceiling
* added box
* moved down image
* added window glass

Hope this helps.
Title: Re: BG c&c yo rly!
Post by: Nikolas on Wed 07/12/2005 21:47:01
Actually the lightbulb on the left is not such a good idea.

If I was moving in an empty room, I would have a study lamp, or something and I would have plugged it next to the bed.

And the room is way to high. Everybody is telling you that. If we suppose that the door is 2 m (6 ft) high then your room is approximately 4 m (12 ft) high. This is totally unaceptable! The only houses I've seen are old houses from the fifties (in greece) or mansons in London. But in both case these houses are elegant houses with rich tapestries and stuff like that. I mean in reality noone can afford to waste so much space, but at the same time, don't have money to buy a bed, or the chase away a mouse ;)

But I like it. I like the touches you have done with the box (put more boxes). And I like that you take critisism so nice.

Of course it all comes down to what your game is and what you want. I mean your hero may only have things which fit in one box! Why not? It's just a little unusuall...
Title: Re: BG c&c yo rly!
Post by: vict0r on Wed 07/12/2005 22:56:27
(http://www.2dadventure.com/ags/sumptin8.PNG)

(http://www.2dadventure.com/ags/sumptin8withtextures.PNG)And with textures. First of all, i made the wall lower! ;D I also added a cardboard box, made the lightbuld a hanging one, moved the mousehole to the other wall, lowered the picture and widened the door-frame. Which of the versions do you like the best, and what else can i do to improve it? :)

Had a hard time trying to add glass to the window :P Maybe someone can show/tell me how to do it?
Title: Re: BG c&c yo rly!
Post by: Nikolas on Wed 07/12/2005 22:59:56
The second one is much better!
Title: Re: BG c&c yo rly!
Post by: Traveler on Wed 07/12/2005 23:46:05
Your 2nd edit is a definite improvement, good job! :)

Here are a few minor things that you can think about to improve (some of these could be considered as nitpicking):

* shade the backfaces of the boxes (the faces farthest from the bulb)

* a few more personal items would be a nice addition, like a book somewhere, some magazines, papers, etc. When I moved to a new place, I didn't have shelves, etc. in the first days, so everything was in boxes or on the floor.

* What is the ceiling made of? The walls are of wood, so I would expect the ceiling to be wood as well - a flat "paint"-like color doesn't fit well with the rest of the room.

* For the window glass, in Photoshop (or PSP) just create a new layer and draw a polygon that covers the window (inside, but on the left include a bit of frame, since the glass is not at the edge of the frame but in the center.) Fill the polygon with some dark color (like dark blue) and set transparency to about 65-75% and the layer mode to overlay or screen (I don't know for PSP.) Create another layer and draw a dark brownish frame on the left and bottom part of the polygon as the glass frame.

* the stain in the upper-right corner somehow looks weird, out of perspective. Try tweaking it a bit.

Otherwise, nice room!
Title: Re: BG c&c yo rly!
Post by: esper on Thu 08/12/2005 01:21:29
Wow... I don't think I've ever seen one of these things in C&C come along so far. Normally people change one little thing and never touch it again.

Sorry about the outlet comment... In America, outlets are so big, they look like someone painted a light socket that covered their buttocks and then smooshed their buttocks against the wall... Not only that, but they normally come in groups of two. For both those reasons I passed completely over it.

The hinges were a good idea. Traveler had a good idea, as well, about shading the backfaces of the boxes. Not just the boxes, and not just the backfaces... Everything needs it's backface shaded, and the side facing the viewer should also be shaded a slightly lighter color than the backface. With the source of light you have (one uncovered bulb hanging in the middle of the room) one might expect the shadows to be a little more stark. The shadow of the bed is right, because the light is hanging directly above it, and I like how you've shaded the other objects in the room to corespond with the direction the light is coming from. However, I think, just as the shadow of the matress is short, that the shadow of, say, the far box, should reach up to the wall!

And lastly, think about shading the corners of the rom farthest away from the light. Lights like that (smaller wattage, most likely) have a short falloff distance, and the corners of the room would be darker than the area of the room closest to the light. Maybe someone with more skill in lighting techniques could show you... Maybe also this could be one of the rare times when a gradient could be used (maybe an overlay of the room, gradiented darker as it got closer to the outer edge of the room, gradiented to alpha as it got closer to the light, with the center of the gradient being the light source... Then you could alpha the result... Just an idea, but I know gradients are frowned upon, especialy in low-res graphics.

EDIT: I think there should only be three wires hanging from the ceiling... A positive wire, a negative wire, and a ground... But I'm no electrician, and I'm probably wrong.
Title: Re: BG c&c yo rly!
Post by: Afflict on Thu 08/12/2005 02:58:08
Its improving... Well Done!
The window too me somehow doesnt look right!
PLus add the actual window.
Lastly the first or original box you had shading needs to be looked at...
Title: Re: BG c&c yo rly!
Post by: vict0r on Thu 08/12/2005 13:19:46
First! Thanks for all crits! :) Going to improve it more later today :P I noticed something that I'm pretty surprised that none of you noticed! ;D Why would the wooden walls peel? ;D

EDIT: When i think of it, the walls could be covered with some tacky "wooden" wallpaper :P
Title: Re: BG c&c yo rly!
Post by: Andail on Thu 08/12/2005 14:11:21
It's progressing nicely, but I think I'm gonna help you skip a few steps and make some drastic changes (and hopefully improvements).

(http://www.esseb.com/andail/andyedit1.png)

The brushtrokes are fast and sloppy, and you need to redo them yourself, in a manner that you think would fit the style.

Basically, you need to bring together all details, blow them up and make them overlap eachother. To have tiny objects spread out in a vast space isn't very appealing to the eye.
I have also cropped the image to get rid of unnecessary and boring surfaces. You probably need to resize it to fit your desired resolution.
Good luck!
Title: Re: BG c&c yo rly!
Post by: vict0r on Thu 08/12/2005 19:03:41
'lo there. Nice paintover Andail! :) Made some changes to my own as you probably see(http://www.2dadventure.com/ags/sumptin8that_i_believe_is_almost_finished2withalightbulb.PNG)
Added shadings all over the place. Made the right power-socket look abit burned. (hopefully) made the window look like it has glass in it....... And made the light look brighter. Keep the crits coming! Think ill start on a new bg soon, but all crits are always welcome :)
Title: Re: BG c&c yo rly!
Post by: InCreator on Thu 08/12/2005 23:17:39
I don't like what you did with light: it's like 2-Watt bulb up there... what for?

Since it's quite interesting bg, I tried some ideas of detailing stuff up, and on Andail's edit, since your version is too dark.
I didn't intend to make an "edit", just try out things. But I'm showing this anyway.

Get rid of the outlines on walls. Especially this pointless red/brown outline up there, where wallpaper's torn.

Anyway, if you see anything that may generate ideas on my image, I've done something useful.

(http://www.increator.pri.ee/i/critshelp/andyedit2.png)
Title: Re: BG c&c yo rly!
Post by: vict0r on Thu 08/12/2005 23:27:46
Quote from: InCreator on Thu 08/12/2005 23:17:39
I don't like what you did with light: it's like 2-Watt bulb up there... what for?
¨
It's for atmosphere my friend ;) It's the starting room in my ongoing production: the Dread of the Dead

Anyway... I'll drop the wall-outlines, try and make the window look abit more realistic and maybe add the white-wallpaper-at-the-bottom-of-the-wallpaper thing you got going :)


BTW! You did do something useful! :)
Title: Re: BG c&c yo rly!
Post by: esper on Fri 09/12/2005 06:32:59
The second pic on this page is as far as this should have gone. The newer backgrounds are some of the best I've seen for a standard room, but the character won't fit in them. You guys have essentially taken a Roger Rabbit and taken him out of Toontown.

Although, I must admit, for the style of game (you said survival horror/zombies, right?) the more lighting (and more SHADOWS) the greater the atmosphere. I would work on the character now to make him conformable to the room, and don't skip on the tinting effects. Walking to the light, the character should turn yellowish. Walking near the window should make him turn a little violet, and up in the corner, he should be tinted fairly dark. If you can make the character fit this room, and do tinting properly, this will be the game to look for...
Title: Re: BG c&c yo rly!
Post by: n3tgraph on Fri 09/12/2005 07:31:16
Hey I liked the progress so far, but with that lightbulb / blur stuff it just ruined it in my eyes!

This is a pixelly character in a pixelly room, don't change that because it is so cool! The image flattens out when doing this.

That's just my opinion :)
Title: Re: BG c&c yo rly!
Post by: Khris on Fri 09/12/2005 07:56:13
I agree that the soft lighting clashes with the pixelly bg.
Maybe something like this:

(http://www.2dadventure.com/ags/paintover_vic.png)
More a draft than a serious paintover, to give you some ideas.
I shaded the boxes, too.
Title: Re: BG c&c yo rly!
Post by: vict0r on Fri 09/12/2005 11:46:36
Hmm... Okay, i'll try something like khrismuc did! :) Ill just try to add some shading without ruining my obvious pixelly art :P

EDIT: Anyone have any idea on how i could make the window look more realistic?
Title: Re: BG c&c yo rly!
Post by: esper on Fri 09/12/2005 11:59:19
Why not try setting a crossframe into it?
Title: Re: BG c&c yo rly!
Post by: vict0r on Fri 09/12/2005 12:19:02
Riiiiiight.... Crossframe... :P Dont really know what it is tho ;D
Title: Re: BG c&c yo rly!
Post by: esper on Fri 09/12/2005 12:34:16
Right now, your window is just a piece of glass set into a hole cut out in the wall. There is no way to open it. Put it inside its own frame, complete with locking mechanism. Alot of the houses I've seen, living in New England until only recently, have crossbars running through them (I think it's to make the sections of window smaller to better protect them from breaking out in inclement weather).

Pretty much, add a secondary inner frame to the pane of glass itself...

EDIT: I just tried doing one in MSPaint with a mouse.... I couldn't. Once I get home, I'll Dogwaffle it with my tablet.... Unless someone beats me to it.

EDIT EDIT: Here it is. It still sucks, but at least it sucks less. I didn't do this for good art, but to show you what I meant by "crossframe."

(http://img322.imageshack.us/img322/8193/window8kk.png)
Title: Re: BG c&c yo rly!
Post by: vict0r on Fri 09/12/2005 17:33:03
Duh! *smacks my own head* :P Understand now. It was just my imagination stopping me from understanding what you ment :) Going at it now!
Title: Re: BG c&c yo rly!
Post by: Traveler on Fri 09/12/2005 22:55:41
I think you should try Andail's lighting, with less blur. Even though InCreator's paintover is nice, I, too think that it's a bit overboard. Khrismuc's paintover looks as a big balloon around the bulb, not as light falling off. I feel that it makes the image flat - no offense intended, khrismuc. You'd also have a hard time tinting the character with a spot like that.

If you don't use a lot of blur (just very minimal), your character will still blend in nicely, and you'll have a great backgound with a good mood.

If you go with Esper's idea of having a crossframe in the window, InCreator's glass looks very nice, you could go with something like that.
Title: Re: BG c&c yo rly!
Post by: vict0r on Sat 10/12/2005 00:35:44
Made something similar to Krismuc's version, but, imo, made it work better. Unfortuantely im on a different computer right now, and wont be able to upload it right now :(
Title: Re: BG c&c yo rly!
Post by: mozza on Sat 10/12/2005 00:42:14
I'm surprised at how far this has gone!
IMO InCreator has the best glass, but a cross-section would make it look more realistic. InCreator and Andail's lighting effects would look good, but the chartacter would need to be suited more to the BG. Also, another problem could be with some of the other BG's in the game: this might end up completely different to the room right before or after it.

BTW, my dad is an electrician and I think that there is normally only 3 wires. I'll just confirm that with him when I see him.
Title: Re: BG c&c yo rly!
Post by: TheYak on Sat 10/12/2005 05:34:35
There are probably only two wires coming from a light-socket.  If it's a normal electrical outlet (at least in the US), there would be 3 (Positive, Negative, Ground), probably colored differently.  Unless, of course, the property in question is from the early 80's or before in which case, it'd have two wires (or two per socket for four wires total in a parallel vs. serial wiring system more commonly found in more expensive older dwellings not yet up to more modern wiring code). 

The only reason you'd have three to four wiring from a light socket mounting like that would be for AC power (used in some fluorescent fixtures or ceiling fan/light fixtures). 
Title: Re: BG c&c yo rly!
Post by: mozza on Sat 10/12/2005 11:17:28
Quote from: YakSpit on Sat 10/12/2005 05:34:35
The only reason you'd have three to four wiring from a light socket mounting like that would be for AC power (used in some fluorescent fixtures or ceiling fan/light fixtures).Ã, 

I was sort of thinking it could have been from a fan fixture or something like that.
Title: Re: BG c&c yo rly!
Post by: vict0r on Sat 10/12/2005 14:53:06
(http://www.2dadventure.com/ags/sumptin8withtexturesanyhoo.PNG) and here is my latest edit!
Title: Re: BG c&c yo rly!
Post by: ManicMatt on Sat 10/12/2005 16:28:58
It's great from how far it's progressed, but it still looks like there's no glass in the window.

InCreator's, like someone else said, kicks ass!

(http://i16.photobucket.com/albums/b37/manicmatt/hiswondow.png)

I've used the wrong colour, but how about the ol' cartoon effect?
Title: Re: BG c&c yo rly!
Post by: TheYak on Sat 10/12/2005 16:53:37
I was playing with the glass in the window (and incorporating a frame), but unfortunately, I didn't use layers so couldn't correct my worst errors due to general laziness.

Anyway:
(http://img.photobucket.com/albums/v74/TheYak/window.png)

Clone-brushed opposite wall with high transparency, working backwards to mirror it, filled the shape with very transparent layer of color similar to light, painted in a quick frame for it.  I don't think I ended up doing what I wanted, but it does look a little more window-like this way (definitely went overboard on reflective streaks and not enough transparency so that I mucked up your details outside).
Title: Re: BG c&c yo rly!
Post by: vict0r on Sat 10/12/2005 17:25:11
(http://www.2dadventure.com/ags/sumptin8withtexturesanyhootwo.PNG)
Hope i did it right this time! :) Also changed the "cola" logo on the bottle :)
Title: Re: BG c&c yo rly!
Post by: IM NOT TEH SPAM on Sat 10/12/2005 17:54:47
...I find it amazing how this picture progressed from an empty, mint-green box to something with some meaning.

I think this picture is about done.  The window's good, the wallpaper works, the only things that bother me is the soda and the cracks by the light plug.  But that's only the smallest of nitpicks...
Title: Re: BG c&c yo rly!
Post by: vict0r on Sat 10/12/2005 18:05:52
Quote from: Lord Nipper on Sat 10/12/2005 17:54:47
...the only things that bother me is the soda and the cracks by the light plug. But that's only the smallest of nitpicks...

How would you say that i can improve those then? :)
Title: Re: BG c&c yo rly!
Post by: IM NOT TEH SPAM on Sat 10/12/2005 18:10:45
That's the problem, I don't know.  But they bother me, and to me don't look good in the image.
Title: Re: BG c&c yo rly!
Post by: Nikolas on Sat 10/12/2005 18:29:24
I don't know, after seeing Andails paintover I thought :"Oh my God this is great" And when I saw inCreators paintover I said :"Scrap Andail this is great!".

Anyway they both have used lightining in a very good way, in which I have no idea how they did it. But your lightining is lightning for flies. It seems to be able only to attract flies and nothing else. I mean you have a lightbulb which effects a radius of 50 pixels? The rest of the room is not effected?

I don't know how, InCreator or Andail did it, but try layers. layers of light and layers of darkness and layers of less light and so on... Fix it somehow...
Title: Re: BG c&c yo rly!
Post by: vict0r on Sat 10/12/2005 19:39:28
(http://www.2dadventure.com/ags/sumptin8that_i_believe_is_almost_finished2withalightbulb2.PNG)

I agree that andail and inCreators versions are much better, but doing this style i need to do some serious touchup on my char. I am willing to do this if the masses prefer this style, but i dont know where to start.

(http://www.2dadventure.com/ags/someone5(4).PNG)
Here is my char. Anyone with some idea how to make him more suited to the style, please show me :)
Title: Re: BG c&c yo rly!
Post by: Kweepa on Sat 10/12/2005 21:00:36
Quote from: Nikolas on Sat 10/12/2005 18:29:24
I don't know, after seeing Andails paintover I thought :"Oh my God this is great" And when I saw inCreators paintover I said :"Scrap Andail this is great!".

InC's comment specifically says he painted over Andail's edit. I think all he did was to add some detailing, which looks a bit out of place in my opinion.

For some C&C, I think you missed half the point of Andail's. You should make a lot of the little details larger, and overlapping. Exaggerate the size of things. Make the mouse hole huge. Make the hook in the ceiling huge, and the bulb huge. Add more boxes. Moving boxes are generally almost cubic. Put some sheets on the bed. Add skirting boards, picture rails. Reduce the amount of floor and ceiling visible.

(http://www.steporg.com/step/ags/critics/bareroom.jpg)

EDIT: This is meant to be a layout thumbnail, not a finished piece!
Title: Re: BG c&c yo rly!
Post by: vict0r on Sat 10/12/2005 21:04:44
...
Title: Re: BG c&c yo rly!
Post by: Nikolas on Sat 10/12/2005 21:07:06
Steve I didn't mean any disrespect to Andail or his paintover. Sorry if it sounded like that. I hope that he knows that...
Title: Re: BG c&c yo rly!
Post by: IM NOT TEH SPAM on Sat 10/12/2005 21:34:29
Quote from: vict0r on Sat 10/12/2005 21:04:44
...

I think what he meant to show you was the room would have alot more effect with some exxaguration, like instead of having a 3- pixel hook have a huge one.  Have 5 or so scattered boxes, a lower hanging painting and a bigger mousehole. 

And i think the light should be flickering as to add the effect you want, but bright enough as you can see what's going on in the room.  Right now it looks like the room has a thick fog inside, or is covered in smoke.
Title: Re: BG c&c yo rly!
Post by: vict0r on Sat 10/12/2005 23:34:33
why would the hook be big? :-\ :P

Anyway ;D Here's my newest and probably last edit! :P I cant go on editing this one pic if i want to get the game done :) But thanks for all crits people! You've helped bigtime :)

(http://www.2dadventure.com/ags/sumptin8withtexturesanyhootwofinitomotherfuckers.PNG)

Sorry for stopping the tread, but thought it was time :) I might add some more cardboard boxes and remove the spilled drink, but wont post them when finished! Again, thanks for all crits! :)
Title: Re: BG c&c yo rly!
Post by: Andail on Mon 12/12/2005 10:27:58
I understand if you want to stop the thread, but I just have to say that the background isn't really good, and it would have helped if you had listened more to people's c&c.
Right now, it seems that only a percent of what people told you actually made a difference. Steve had an excellent point in how your objects and details are far too tiny and too spread out, but you rewarded his post with three dots.
I don't know, it just seems like a waste of resources.
Title: Re: BG c&c yo rly!
Post by: vict0r on Mon 12/12/2005 15:57:09
Quote from: Andail on Mon 12/12/2005 10:27:58
...but you rewarded his post with three dots.

I thought he was being sarcastic or something :P But, hey! I can continue working on this :P Post when i've added some details...
Title: Re: BG c&c yo rly!
Post by: vict0r on Tue 13/12/2005 20:18:08
(http://www.2dadventure.com/ags/sumptin8withtexturesanyhootwofinitomotherfuckersbutdarnitihadtostartupagain.PNG)
How's it now? Added another box, added carryingholes on the boxes, added a book on one of the books, added a lighter on one of the boxes (the red thingy), added a blanket to sleep under, added holes in the mattres, cleaned up the spilled soda, and replaced the glass with a blue cup(harr ;D) and added some cracks by the hole in the ceiling! What do you think of it now? :)
Title: Re: BG c&c yo rly!
Post by: He-Man on Tue 13/12/2005 22:24:55
Wow, this is getting quite good.
You've really done a good job Vict0r
One small thing: I think the writing on the box looks a little too drawn-with-a-mouse-like if you get my point. Especially on the big box. I don't know if you actually can fix this...
Anyway it's a small thing, other than that it looks great.
Title: Re: BG c&c yo rly!
Post by: Traveler on Wed 14/12/2005 01:53:17
vict0r,

Your last edit is a lot better than previous ones, but I agree with Andail, you should heed to more c&c. (Mine! Pick mine! Pick mine! :)  )

I think these would help a lot:
1. Move the largest box upwards a bit, so that it overlaps the matress corner. It would give a sense of depth to the room, because there the character would walk behind some things.

2. Try to fix the water spot on the ceiling like Andail did in his edit: lighten up the middle of the stain a bit (just a few shades, not more!), so the edge looks a bit darker. That would give it true water stain appearance.

3. The book on the box seems out of perspective. I may be wrong but it looks quite disturbing, as everything else has the right perspective.

4. Everything is neatly organized, something I cannot imagine right after moving in. Everything seems to be laid out in a neat, rectangular grid; every line is parallel or perpendicular. It would be nice to see some boxes a bit rotated, so that they're not so neatly placed.

5. The blanket is a great idea, it immediately gives a bit of personality to the room - it has the feel that someone is actually using this place.

6. Add a bit of detail to the door. Normal living room doors rarely look so flat. Even cheap places have some very minimal ornaments on doors. The door looks more like a closet door.

7. Shadows are waaay too weak for a single lightbulb. You should use stronger shadows.

Here is a quick (and inaccurate) paintover:

(http://www.2dadventure.com/ags/room_paintover.png)

Changes:
* Added shadows for boxes, soda can, door frame (forgot door detail), bulb cable, door handle
* Changed water stain in corner, similar how Andail did in his paintover.

You'll have to redo this as I'm pretty sure it's out of perspective, I just quickly made this up. In my opinion, it would help if you added more accented shadows to other items as well: the matress, the plate, etc. You have only a single, very well-defined light source, since it's night outside, there cannot be any substantial light coming from the window.
Title: Re: BG c&c yo rly!
Post by: vict0r on Wed 14/12/2005 20:27:32
Quote from: Traveler on Wed 14/12/2005 01:53:17
6. Add a bit of detail to the door. Normal living room doors rarely look so flat. Even cheap places have some very minimal ornaments on doors. The door looks more like a closet door.

Its the bedroom! Thats why the bed is there :P But thanks for the crits! Working on it now :)
Title: Re: BG c&c yo rly!
Post by: vict0r on Thu 15/12/2005 17:37:22
(http://www.2dadventure.com/ags/sumptin8withtexturesanyhootwofinitomotherfuckersbutdarnitihadtostartupagainraaahraaahraaah.PNG)

Did some changes! You probably see what :) What do you think?
Title: Re: BG c&c yo rly!
Post by: ThreeOhFour on Fri 16/12/2005 12:50:58
This is truly incredible!

This picture has changed so much from the beginning! I would just like to say its very encouraging (and inspiring) to see people willing to give such comprehensive and constructive criticism and paintovers. The backround has gone from bland to brilliant and is now (in my opinion) a very polished piece of art. Congratulations.