Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Neutron on Wed 13/10/2004 17:05:11

Title: Biff. A generic sprite
Post by: Neutron on Wed 13/10/2004 17:05:11
This is Biff, my all purpose character.  i originally made him as a template to improve my hand drawn walk cycles, but i wasn't happy with his walk cycle, so i fooled around with him some, and ended up setting UV coords and painting him as well.  Now that I have his UV coords set, giving him a different texture is no problem, so he may make an number of appearances with various 'costumes'.  What do you think about him? 
(http://home.att.net/~yorik/bluebif.gif)
Title: Re: Biff. A generic sprite
Post by: MrColossal on Wed 13/10/2004 18:50:12
I like him

however he just slides from front to back, it just looks like a pingponging animation, when his foot is coming forward again have it pick up and let the knee bend, have the heel touch down first and then the rest of the foot it will improve it many times
Title: Re: Biff. A generic sprite
Post by: Neutron on Wed 13/10/2004 19:31:03
Ok I think I fixed him.  How's this?
(http://home.att.net/~yorik/bluebif2.gif)
Title: Re: Biff. A generic sprite
Post by: Haddas on Wed 13/10/2004 19:45:51
That is much better. now he looks like he's walking. Does he have a clown-nose?
Title: Re: Biff. A generic sprite
Post by: Neutron on Wed 13/10/2004 20:12:27
cool. yes, it's a clown nose, but i can change it to a normal one if it becomes necessary.  i'll go ahead and make some loops with this one then.
Title: Re: Biff. A generic sprite
Post by: Paper Carnival on Wed 13/10/2004 22:50:54
that's awesome! maybe you could try bending the arms just a little bit as well. Right now his animation kinda looks like a serious and formal person.
Title: Re: Biff. A generic sprite
Post by: stuh505 on Thu 14/10/2004 03:12:10
indeed, reduce the maximum angle that the upper arm makes and add small bend at the elbow
Title: Re: Biff. A generic sprite
Post by: Neutron on Thu 14/10/2004 03:33:31
he has some minor elbow action going on, but you're right, he looks pretty stiff armed.  i'll give him some new keys and re-render.