This is Biff, my all purpose character. i originally made him as a template to improve my hand drawn walk cycles, but i wasn't happy with his walk cycle, so i fooled around with him some, and ended up setting UV coords and painting him as well. Now that I have his UV coords set, giving him a different texture is no problem, so he may make an number of appearances with various 'costumes'. What do you think about him?
(http://home.att.net/~yorik/bluebif.gif)
I like him
however he just slides from front to back, it just looks like a pingponging animation, when his foot is coming forward again have it pick up and let the knee bend, have the heel touch down first and then the rest of the foot it will improve it many times
Ok I think I fixed him. How's this?
(http://home.att.net/~yorik/bluebif2.gif)
That is much better. now he looks like he's walking. Does he have a clown-nose?
cool. yes, it's a clown nose, but i can change it to a normal one if it becomes necessary. i'll go ahead and make some loops with this one then.
that's awesome! maybe you could try bending the arms just a little bit as well. Right now his animation kinda looks like a serious and formal person.
indeed, reduce the maximum angle that the upper arm makes and add small bend at the elbow
he has some minor elbow action going on, but you're right, he looks pretty stiff armed. i'll give him some new keys and re-render.