Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Matti on Sun 26/04/2009 17:13:32

Title: Bunch of sprites
Post by: Matti on Sun 26/04/2009 17:13:32

Look at my last post..
Title: Re: Skin color decision
Post by: Kaio on Sun 26/04/2009 17:16:19
For me, it's clearly the second colour. Looks much better!  ;)
Title: Re: Skin color decision
Post by: SpacePirateCaine on Sun 26/04/2009 17:21:35
I agree, the first color looks a little sunburnt - I think the more tan tones in the 'reclining' version of the sprite work a lot better. Incidentally - love the sprite. I'm definitely looking forward to seeing more of this project - we have a sadly small number of really interesting looking mid- to high-res projects that are active.
Title: Re: Skin color decision
Post by: Matti on Sun 26/04/2009 17:30:55
Quote from: SpacePirateCaine on Sun 26/04/2009 17:21:35
I agree, the first color looks a little sunburnt - I think the more tan tones in the 'reclining' version of the sprite work a lot better.

Okay, it's just two votes yet  but I think I'm going for the second tone then  :)

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Incidentally - love the sprite.

If you're interested, here's  (http://userlame.deviantart.com/art/It-s-the-Art-120313904) a larger, more detailed version of the first sprite.

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I'm definitely looking forward to seeing more of this project - we have a sadly small number of really interesting looking mid- to high-res projects that are active.

Well, I'm currently just playing around with some sprites while working on a completely different project right now (a hi-res Action-RPG). But I'm definitely going to remake my old project. If you want to take a look, I had a GiP-Thread here (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=34603.0).
Title: Re: Skin color decision
Post by: Takyon on Sun 26/04/2009 19:10:30
I personally prefer the first colour
Title: Re: Skin color decision
Post by: Stee on Sun 26/04/2009 21:09:41
I prefer the first one too, but I wouldn't take my artistic expertise to hand since I don't actually have any. Would it be possible to see the second tone on the first image and first tone on second?
Title: Re: Skin color decision
Post by: Matti on Sun 26/04/2009 21:29:40

I chose the tan-like tone now, but here are both sprites with both skintones nevertheless.

(http://www.2dadventure.com/ags/sprite_test_120_pxx.png)   (http://www.2dadventure.com/ags/lucy_sitting_130_pxx_reverse.png)

(http://www.2dadventure.com/ags/sprite_test_120_px_reverse.png)   (http://www.2dadventure.com/ags/lucy_sitting_130_px.png)
Title: Re: Skin color decision
Post by: Moresco on Sun 26/04/2009 21:33:07
First one by a long way, the other girl looks sickly to me.
Title: Re: Skin color decision
Post by: Shane 'ProgZmax' Stevens on Sun 26/04/2009 21:52:15
Either color looks fine to me.  Afterall, people of every race come in different shades of color.  One thing I noticed is that her left arm shoulder-to-elbow section is rather long compared to her other arm and to the rest of her anatomy.  If you were to bend that arm down her hand would reach her knee.  A 2-4 pixel reduction in size would work, but aside from that I think you've done a great job.
Title: Re: Skin color decision
Post by: Matti on Sun 26/04/2009 22:01:49
You're absolutely right about the arm. I already shortened the arm once but now that you mention it, it's indeed still wrong. I'll have that fixed, though I won't do that pixel-by-pixel cause I draw the sprites much larger (with vectors in Illustrator) and then scale them down..

Thanks.
Title: Re: Skin color decision
Post by: Trent R on Mon 27/04/2009 18:31:09
I dislike the redder tone, perhaps because there is plenty red in the sprite already. I choose the 2nd, more yellow tone.

But I like the chick. Good work.


~Trent
Title: Re: Bunch of sprites
Post by: Matti on Mon 27/04/2009 20:42:35
I chose a color now that is something between the other two, it's looks neither "sunburnt" nor "sickly" imo. I also added shoes and tried to shorten the arm a bit.

Additionally I played around a bit and have now some sprites for 5 of my 7 main characters. Just wanted to share, but c&c is appreciated - as always.

(http://www.2dadventure.com/ags/GROUP.png)

X 1.5

(http://www.2dadventure.com/ags/GROUP.png)
Title: Re: Bunch of sprites
Post by: rbaleksandar on Mon 27/04/2009 21:28:30
You know who have to do a damn good animation for these guys? ;) Hope you do that. :=
Title: Re: Bunch of sprites
Post by: Matti on Mon 27/04/2009 21:33:05
Quote from: rbaleksandar on Mon 27/04/2009 21:28:30
You know who have to do a damn good animation for these guys? ;) Hope you do that. :=

Yeah, that'll be the main part of the work I'll have to do. But sprites like these won't be animated too much, just the heads and arms will be moving a bit.

I'll post an smoking animation of the girl in the black t-shirt (Laura) soon..

EDIT: The good point is that I don't have to do it pixel-by-pixel, but rather change the vectors of the different bodyparts. All of them (as well as every piece of clothing) are different layers and it isn't too hard to change/animate them. But nevertheless it will be much work.
Title: Re: Bunch of sprites
Post by: Tuomas on Mon 27/04/2009 22:41:12
These sketches are bloody awesome. I really like the stances, they look very natural, as if you were drawing on photos. The only thing is the girl with green pants & cap standing. It seems a bit stiff. The hand's not natural and the shoulders a bit tense, fi you know what I mean.
Title: Re: Bunch of sprites
Post by: Matti on Mon 27/04/2009 23:11:39
Quote from: Tuomas on Mon 27/04/2009 22:41:12
These sketches are bloody awesome.

Thanks.

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I really like the stances, they look very natural, as if you were drawing on photos.

For some sprites I actually use photos as reference, but that's not a bad thing I think. I'm happy with the outcome and I don't need as much time as I would without those. And while going through a lot of (often googled) pictures I learn a lot about anatomy and posture.

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The only thing is the girl with green pants & cap standing. It seems a bit stiff. The hand's not natural and the shoulders a bit tense, fi you know what I mean.

Yep, I'm not happy with that part either. Actually hands are my main problem, it takes me a long time to get them right. Well, the sprite should be her normal standing view, I didn't really know what to do with her arms. Perhaps I'll let her put her hand in the pocket or something...