Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Mikko on Sat 14/06/2003 22:13:37

Title: B&W character (edit: animation)
Post by: Mikko on Sat 14/06/2003 22:13:37
I've been working on "semi-realistic" B&W character a while now, here's the progress so far. It sure needs tweaking, but I'd liked to know how do you like it in general.
(http://www.kolumbus.fi/mikko.paajanen/ags/boy.gif)

As usual in this forum, I'd liked to get some C+C, but this time there's more! I'd also highly appreciated if you could describe your first feelings about the character with few adjectives. It would help me a lot in future.

Thank you in advance.
Title: Re:B&W character
Post by: undergroundling on Sat 14/06/2003 22:19:47
i like it, it came out looking really nice.  i especially like the soft, blurriness.  it gives it a more realistic, "old photo" quality.

to me the character looks young, awkward, mischevious, and bold.

- bryan
Title: Re:B&W character
Post by: evilspacefart on Sun 15/06/2003 03:09:26
nice. good shading. to me the character, doesn't look bold, but instead a quiet studious type.
Title: Re:B&W character
Post by: Neole on Sun 15/06/2003 12:12:13
Very cool. Looks like a slinky small time thief in Paris.
Title: Re:B&W character
Post by: Xadhoom on Sun 15/06/2003 17:51:42
Looks great. And that's a very interesting technique you are using to build up your character. Looks effective. :)
Title: Re:B&W character
Post by: Vel on Sun 15/06/2003 17:58:01
I think he should be a bit fatter
Otherwise, its great
Title: Re:B&W character
Post by: loominous on Sun 15/06/2003 22:40:53
I think he could use a thorax. Very interesting style though.
Title: Re:B&W character (edit: animation)
Post by: Mikko on Tue 17/06/2003 13:41:03
Should I go on with the blurring style or would there be better ways. The sprite will be 50-70% most of the time in the game, so accurate pixel-work is useless. I hope you understand what I mean.

(http://www.kolumbus.fi/mikko.paajanen/ags/boy_anim.gif)

And thank you everyone who replied. I think I got it pretty good, since it supposed to be skinny, brave, 15/16-year-old boy. It sure looks like he's missing a thorax, but the shirt should be the one they had in 40's and 50's. You know, those sack-kind-of-things.
Title: Re:B&W character (edit: animation)
Post by: agsking on Wed 18/06/2003 06:17:50
Good animation, but it needs to flow more. Know what I mean?
Title: Re:B&W character (edit: animation)
Post by: n3tgraph on Wed 18/06/2003 08:20:45
the charactar is very unclear on black backgrounds,

maybe that's a point you could take a look at
Title: Re:B&W character (edit: animation)
Post by: Nacho on Wed 18/06/2003 09:18:27
I can´t see it very clear, but I think that arms motion should be strongly recommended. It should be perfect with that, imo.
Title: Re:B&W character (edit: animation)
Post by: on Wed 18/06/2003 09:50:34
It's too fast - you need to slow it down a bit and add a couple of extra frames on animation. Then it'll be perfect.
Title: Re:B&W character (edit: animation)
Post by: danny* on Wed 18/06/2003 10:27:08
the character is fantastic!!!!
Title: Re:B&W character (edit: animation)
Post by: Mikko on Wed 18/06/2003 17:18:34
agsking: Yeah, I think I was bit too cheapy with frames. It has only 6 of them. That should be fairly easy to fix.

N3TGraph: I had the black background, because in the game there is night scenes, where the overall light is quite low. The forums are pretty bright and that makes it even more unclear. Anyway, that'll be easy to tinker later.

Farlander: Oh, his arms are in his pockets to save me that trouble. I'll look at it though. :)

Flippy_D: Definately needs slowing. I think my animationshop had some sort of "slow-down" or something, since it was slower there. Good point anyway. Thank you.

danny: Thanks! But to be bit more specific, does that mean I should go with the blurring style for rest of the body? ;)
Title: Re:B&W character (edit: animation)
Post by: undergroundling on Wed 18/06/2003 17:27:32
wow, this character is really shaping up great.  the walk animation definitely needs to be slowed down though.  it also looks as if he is leaning forward a little awkwardly, but maybe thats just my imagination.

great work!

- bryan