Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Johnny Odd on Thu 03/06/2004 15:53:41

Title: B/W Western
Post by: Johnny Odd on Thu 03/06/2004 15:53:41
I have a cowboy character i made - he's supposed to be young and naive - i pretty much want him the same character that guybrush is right at the start of mi1 - YES HE IS SUPPOSED TO BE BLACK/W
Please c&c me - ps i know about the white pixels on his hat - i couldn't be bothered to change them before i posted.
(http://www.2dadventure.com/ags/cb1.gif)
I also have a background
(http://www.2dadventure.com/ags/game1.gif)
If someone tells me the code for resizing the image I'll edit the large b/g - there is a code right?

Anyway - tear me to pieces....
Title: Re: B/W Western
Post by: Mr Jake on Thu 03/06/2004 15:56:01
afaik you cant in paint :/
Title: Re: B/W Western
Post by: Darth Mandarb on Thu 03/06/2004 16:03:05
You should have just added these to your other thread!

You might want to bookmark this link: Post Code Reference (http://www.agsforums.com/yabb/Themes/default/help/posting.english.html#bbcref)
It's all the code for posting on these boards and might come in handy from time to time!

the code you'll need:

[ img width=X height=Y ]Ã,  WebLocationOfImageHere [ /img ]

(take out the spaces from the tags)


About the image(s)

The cowboy character looks alright.Ã,  He definately looks young ... I don't know about naive.Ã,  I think dialog would be more necessary to impart a feeling of being naive.

The background ... well the foreground elements look okay.Ã,  But the mountains/path in the background look all muddled together.Ã,  Also, the sun is darker than the sky around it ... looks funky like that.

Is the whole of the game planned in Black & White?
Title: Re: B/W Western
Post by: Daz on Thu 03/06/2004 16:27:43
steal my idea why don't ya' i was gunna do a wester game and now if i post my characters im gunna look like an idiot (or even more so). nah just kinding with you even though i did have a western game in mind and i am in the planning and drawing bit but hey.

i think the mountain path looks as if it is floating and the building lacks depth maybe draw something going on inside, o yeh the door looks as if it is going into the mountain it kinda needs to look like it is going back and it will look more of an outhouse (if that is what it is?) and give the mountains some shading too, i think that will do it

-Daz
Title: Re: B/W Western
Post by: Johnny Odd on Thu 03/06/2004 16:30:42
I was planning on spending a lot of time on getting good dialog. Do you think it would be a bad idea to have the game b/w? I wanted to emphasise the western movies thing. The gui that'll be at the bottom will be colour - minimi's woodgui template! Any ideas on how to improve the bg?
P.S thanks for the forum codes.  ;D
Title: Re: B/W Western
Post by: Migs on Thu 03/06/2004 17:09:56
Quote from: Johnny Odd on Thu 03/06/2004 16:30:42
I was planning on spending a lot of time on getting good dialog. Do you think it would be a bad idea to have the game b/w? I wanted to emphasise the western movies thing. The gui that'll be at the bottom will be colour - minimi's woodgui template! Any ideas on how to improve the bg?
P.S thanks for the forum codes.Ã,  ;D

Consider sepia instead of b/w.  It would be a little easier on the eyes.
Title: Re: B/W Western
Post by: DCillusion on Thu 03/06/2004 17:17:30
Very Stylistic.  You may already be doing this, but make certain you use more than 3 colours.  Use Photoshop or Paint Shop with a full colour image to get a good Grey-scale pallete if you need.  You could, optionally, use some dusty yellows in your images.  Early film wasn't B&W, it was a monochromatic yellow.  Movies looked B&W on TV, because that's how television worked; so no one could argue with your game it you decided to use yellows.

I had a great Black & White game in my head that was cooler than this.  I was going to release it after I finished my idea for cold fusion, but first I had to fund the project by turning the Lord of the Rings books into movies.
Title: Re: B/W Western
Post by: Marley_brother on Thu 03/06/2004 18:16:17
I like that backround.. I don't really know why.
Title: Re: B/W Western
Post by: Johnny Odd on Thu 03/06/2004 19:04:34
The image was originaly colour - but it wasn't too good so i converted it into a grayscale thingy - is there anyway i can change it to look sepia/bronze/yellow without repainting it colour by colour? Keep in mind i don't have photoshop - i use gimp.
It IS an outhouse - but i can't get it to look correct - plus when i changed it from colour to this I lost a lot of shading and now the building looks real flat.
P.S Daz... who cares man, you can do a western and it'll probably beat mine - i tend to drift from project to project - but i'm gonna try and finish this one - i don't care and neither should anyone else 8)
Title: Re: B/W Western
Post by: Daz on Thu 03/06/2004 19:31:48
well I'm sorry to pounse on a bit of advertisment ::)

any way in not sure ill finish it and the stories are probally completely different.
good luck

Title: Re: B/W Western
Post by: Johnny Odd on Fri 04/06/2004 14:13:36
I only had this bg and one other - but now i am going to redraw them to fit a gui on... they didn't resize well... I am going to spend a lot more time on them too.... Can anyone please tell me if there is a quick, simple way to make the scenes speia like there is to make them b/w?
Title: Re: B/W Western
Post by: Russtaccio on Fri 04/06/2004 14:28:38
Quote from: Johnny Odd on Fri 04/06/2004 14:13:36
I only had this bg and one other - but now i am going to redraw them to fit a gui on... they didn't resize well... I am going to spend a lot more time on them too.... Can anyone please tell me if there is a quick, simple way to make the scenes speia like there is to make them b/w?

If you're using Photoshop you can go to Image>Mode>Duotone

That's probably the best way to do it.  Not sure if you can do it in PSP or GiMP
Title: Re: B/W Western
Post by: Gord10 on Fri 04/06/2004 14:38:12
Johnny Odd, if I were you, I wouldn't make the graphics black-white. Because it doesn't look nice, IMO. And the cowboy character will look better if he is taller and thinner.
But the drawings look nice. Keep working :)
Title: Re: B/W Western
Post by: Mr Jake on Fri 04/06/2004 16:33:42
Theres nothing wrong with black and white graphics, and they match his game well. I think it was a good idea.
Title: Re: B/W Western
Post by: Hinders on Fri 04/06/2004 23:49:32
take a look at carrot bob in zx spectrum world if you wanna see a good B/W example;D
Title: Re: B/W Western
Post by: on Sat 05/06/2004 02:28:17
I think that black and white is a good idea too, but personally i think u should put in as much detail as possible to supplement the lack of colour.
I think that lots of people like to look at the pretty colours and without that you can have lots of detail for the people to look at instead.
Title: Re: B/W Western
Post by: Johnny Odd on Sat 05/06/2004 19:04:13
yep yep yep... i'm doing all that now... I'm gonna redo the whole image from scratch with b/w in mind, because the one i posted was originaly colour.

Might not be for a while because my A Level exams have just started - they finish in a bout a month...  :-[ :-\
Title: B/W Western in colour!
Post by: Johnny Odd on Thu 01/07/2004 12:23:53
Hey! Now i've finished my exams i'm digging up this project - i have now totally decided against the B/W thing - after leaving it and coming back i thought it lookked crummy.

I'm gonna try stuff in colour but i'm not that great - here's something that i've pretty much left blank because i'm stuck. What i really need is help with the mountains/rocks. How do I do them? Are there any Tut's?

Advice, criticisms and PAINTOVERSÃ,  ;) very welcome

P.S = I just realised that gifs look crummy - i might post something better later
(http://www.2dadventure.com/ags/ca$h.gif)
Title: Re: B/W Western
Post by: kaaZ on Thu 01/07/2004 14:16:10
A quick edit :

(http://www.2dadventure.com/ags/ca$hEDIT.gif)

- Defined the mountains more by adding highlights and shadows
- Tried to make the sky look a bit more interresting, since it was just plane blue....

Hope this helps
Cheers!

kaaZ
Title: Re: B/W Western
Post by: Chicky on Thu 01/07/2004 15:27:07
HOLY SHIT  :o
Title: Re: B/W Western
Post by: Johnny Odd on Thu 01/07/2004 18:21:48
I second that motion - but if you look at the bottom and then the top it's pretty obvious that my style is almost the polar opposite. Is there any tut's on rocks/mountains/cliffs.

P.S. What's a good file type to save as because this *.gif is pretty naff
Title: Re: B/W Western
Post by: YOke on Thu 01/07/2004 20:09:26
.PNG all the way, baby! :)
Should be available from most decent/recent applications.
Title: Re: B/W Western
Post by: kaaZ on Thu 01/07/2004 20:25:27
I doubt there is a tutorial on pixeling mountains....For me the best tutorial is to study real mountains either real mountains or by photograph....But that doesn't only count for drawing mountains...drawing mountains isn't realy that hard if you have good reference and watch closely what they look like....I drew these in only under 10 minutes....I'm willing to do a step by step tutorial if you'd appreciate...just gimme a yell...but it's probably pretty obvious...since simplicity is trump on these....
Title: Re: B/W Western
Post by: Al_Ninio on Thu 01/07/2004 20:39:24
I'll save you some time and effort, kaaZ :)

Step 1: Get some reference pictures of mountains.
Step 2: Take a gander at this step by step tutorial thingy: http://div.dyndns.org/EK/tutorial/mountain/

You're done!
Title: Re: B/W Western
Post by: Domino on Fri 02/07/2004 00:29:56
KaaZ,

Did that woman in your avatar finally die from sniffing that armpit for so long?

She no longer winks at me.Ã,  :)

Plus, she looks quite dead.
Title: Re: B/W Western
Post by: Haddas on Fri 02/07/2004 00:34:36
It would seem so. Let's all mourn together...
Title: Re: B/W Western
Post by: kaaZ on Fri 02/07/2004 10:26:18
hahaha...Dark 'o night : read my signature...ow and it isn't a woman ;))
Title: Re: B/W Western
Post by: Johnny Odd on Fri 02/07/2004 16:33:33
I took on the general ideas of kaaz's pic - but tried to keep it real simple like the rest of the game will be. Sorry about the size - but it's going to be a scroler.... sooo... any pointers?
(http://www.2dadventure.com/ags/gamesarefun.png)
I know everybody thinks gradient skylines are nasty - but i like 'em and i'm a-stickin' to my guns.
Title: Re: B/W Western
Post by: Johnny Odd on Sun 04/07/2004 16:40:19
I wanted to have a really bold foreground against a faded background - The idea is that i'm gonna add buildings like a saloon and what not along that walkway - maybe if i have a lot of outlined bold stuff instead of just that piece of wood it'll look better - maybe not  :-\ ---I'll have to see!

P.S If anyone could mention a few wester cliches they'd like to see in a game that'd be great. I already plan the sleep mexican in poncho and sombrero - the swinging door saloon...

Any preferences?
Title: Re: B/W Western
Post by: Johnny Odd on Tue 06/07/2004 16:32:59
Hey! I don't really wanna post every progression of this project - but I'm stuck again already. I was going for the white chapel on a dusty road look - but I can't get the door or the roof to look correct, the walls just look way too boring aswell. I think i might add reddish/teracotta roof tiles... i'm not sure. As always: crit and stuff. paintovers welcome. Keep this list of cowboy cliches coming!
(http://www.2dadventure.com/ags/gratefuldead.png)

:D Ye-Haw! :D
Title: Re: B/W Western
Post by: Dorcan on Tue 06/07/2004 22:23:55
I like the background, nice colors :)



I have a question. Why do you need a scrolling room ? I think there is no point in making a background so long if you don't add intersting / useful elements at different place of your background, because it would be a pain in the ass for the player to take 20 secounds to go from left to right if there is nothing to do in there ;)

I suggest you to vary this background.
Put a big Rock, a post with a lamp hanging on it, a signpost, a tree maybe, even if it seems your game will take place somewhere near Mexico... Or an abandoned little house, a handing-over, where the player could find a tool...

Also, make your mountains more interesting. You could for exemple lower one of the top, it could get ride of the repetitive impression.



About your church, I can't suggest you a better way than looking at a picture for reference :

http://www.rtfcam.org/images/mexico/church_tzajalukum.jpg
http://www.globosapiens.net/picture/mexico-2030-2922.jpg
http://www.postcardmexico.com/ixcateopan/Ixcateopan_Church2002_74k.jpg

:)
Title: Re: B/W Western
Post by: Johnny Odd on Wed 07/07/2004 10:38:55
Quote from: Johnny Odd on Sun 04/07/2004 16:40:19
I wanted to have a really bold foreground against a faded background - The idea is that i'm gonna add buildings like a saloon and what not along that walkway

Do not worry - i'm not gonna leave it as a really long EMPTY scroler! - Thanks for the pics - they've given me a few ideas.

Tumble weed and trees and all that stuff's coming later! be patient!

J.O.