Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: PsychicHeart on Sat 12/08/2006 00:44:49

Title: C and C on char
Post by: PsychicHeart on Sat 12/08/2006 00:44:49
(http://www.2dadventure.com/ags/tommy1.gif)
Howdy.
This is the main character of my soon to be released adventure game, Tommy Fuzz.
I took a lot of the inspiration from Max from Sam & Max, and then threw in some 80's Action Cop Show stuff.
Some C+C appreciated.
Cheers,
Fluke.
Title: Re: C and C on char
Post by: Renal Shutdown on Sat 12/08/2006 02:17:40
Yet another game you're starting?

EDIT:

Also, I'd suggest sketching it on paper first, and trying to mimic how that comes out with the use of the mouse.Ã,  Pixel by pixel, if necessary.Ã,  He looks awfully jagged at the moment.Ã,  Especially his arms and legs.

Cartoon-y stuff usually has a flow to it, and sadly this has none.

EDIT AGAIN:

The shading on his coat is way off.  At least put some effort into the first version.  Please.
Title: Re: C and C on char
Post by: =The=Brat= on Sat 12/08/2006 09:50:43
(http://img85.imageshack.us/img85/3939/fxg2.png)
Title: Re: C and C on char
Post by: Krysis on Sat 12/08/2006 21:04:09
Try it simple... simple lines, simple shapes, simple colours, simple shading...

(http://img234.imageshack.us/img234/1161/klhjlvj1.png)
Title: Re: C and C on char
Post by: DonB on Sun 13/08/2006 13:49:20
A bit off-topic, but maybe nice to say is..

Flukeblake, your making much progress in graphical art!

&

Krysis, I am well known of your great art, tho this character is so simplistic and easy-drawn (which is, in my opinion, great for a cartoon hero)its really great for a game-hero! Big potential!
Title: Re: C and C on char
Post by: 2ma2 on Mon 14/08/2006 00:29:24
tis a good start, but my main concern is the animation. He seems so rigid, that I fear any attempt to animate his would be equally rigid animations. Krysis take is a good alteration. It is however a much more mellow character. I like the stubble in your piece. Naïve yet effective.

When creating a cartoon character you must think about what you plan to deliver. My guess is your aim in simply a badass bunny. You can exxagarate this by altering the posture, making him look confident and secure.

The second thing is props. A leather jacket or trenchcoat convey noir themes of the lonely hero. I think this fits what your aiming for. Is the gun important? So important he shows it off constantly or perhaps it is a shooter game, inwhich the gun is crucial, but otherwise, he might want it tucked away.

Thirdly, what Krysis says is much true. Simple lines and simple shapes does wonders. Don't clutter your character with to many details. as it is now, less is more.

(http://www.2dadventure.com/ags/bunny.jpg)
This is a quick sketch made to convey youth, confidence and recklessness. Note the use of an exaggerated posture and handling of the gun.
Title: Re: C and C on char
Post by: Andail on Mon 14/08/2006 09:13:34
That's a great sketch, Linus. Watch and learn, everybody!
Title: Re: C and C on char
Post by: ildu on Mon 14/08/2006 10:08:16
I hereby pay respect to that sketch.
Title: Re: C and C on char
Post by: Khris on Mon 14/08/2006 14:38:03
Is it intentional that the original sprite hasn't got eyes?
Or maybe it's an albino frog with pink eyes ;)
Title: Re: C and C on char
Post by: SinSin on Mon 14/08/2006 14:51:20
just a Very quick paint over the sketch sorry for not great detail
(http://img.photobucket.com/albums/v691/a1n2t3z4/bunnycopy.png)