C & C for outdoors BG

Started by S, Tue 03/06/2008 22:09:16

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Questionable

I'm sure I could find all kinds of examples of minimalist painting, that's a good point, but it would be just as valid for someone to say; "My characters look out of proportion 'cause I was channeling my inner Pablo Picasso."

Like I said, it could be part of the atmosphere: I don't know the scene, the setting, the music, the interactions that will occur, or practically ANYTHINg about this screen. All I know is what I see. When i'm playing the I will probably be focusing on A.) My character and B.) Things to interact with; I see an owl, a tree, some water and a tower. I would assume that the bridge is a gateway to another scene, or it's a scrolling background that will continue on in that direction. That's not a lot of stuff, of course it doesn't need to be alot of stuff. It wasn't a criticism as much as it was a PSA, I wanted you to know it so that if you didn;t want people to feel that way about it, you could change it, if that's something you don;t mind or were aiming for, now you know.


I believe that pslim means: On your GUI, there are interweaving lines (sticks?) and it is visually busy, especially with the icons, instead of having weaving lines, why not just the shape itself as one object.

Personally, I have to disagree with this, if that is the case. I think the style of the GUI is pretty sick, though I like where Garage is going.

all I did was highlight the aqua color and change the hue, so it's not as nice as it could look but it doesn;t take me out of the experience as much. I left the yellow outline on the lips, cause I think that's badass.

All my trophies have disappeared... FINALLY! I'm free!

S

I never meant to sound harsh, I just think it's pretty normal to have a lot of sky in pictures.  :) This is a scrolling screen btw, goes just alittle bit more to the left.

About the near-pentagram: the lines need to be on top of each other - look at any black metal or heavy metal album... I am glad you agree, Q.

The yellow outline on  the lips is there to indicate that this is the currently active icon - I've been having doubts about the lips having a yellow outline, then another outline on top of it. I like your new colour, though I could probably do away with the outer outline completetly and go with Garage's suggestion - which is good, G.
I realize I've been a little lazy on the GUI.

About alpha channels: I need to do some research re that, 'cause I have no idea what it means. Something about transparency?


evenwolf

Thats really sexy.   I'd love to play a game with these graphics
"I drink a thousand shipwrecks.'"

S

Quote from: evenwolf on Tue 17/06/2008 09:57:07
Thats really sexy.   I'd love to play a game with these graphics

Thanks a lot, although I must warn those that would like to play the game that it will take a long time to finish, between jobs, writing articles to boost my academic career, having a social and family life, playing other games, writing music, having no useful programming skills, etc.

How do you people get the time to finish games?

Mazoliin

QuoteHow do you people get the time to finish games?

It's easy, you don't...

Matti

Quote from: S on Tue 17/06/2008 12:05:41
How do you people get the time to finish games?

Yeah, this is a problem. I started my game in late 2006, then in 2007 I decided to not work on it anymore cause it took too much time. Then again about 5 month ago I started to work on it again but it's developing slowly. I would really like to make several games but I know I won't do another after my current one is finished.... I just want to have ONE game made with AGS, it is really taking enough time.

But the games that are done it a relatively short time are either low-quality or made by a team. Doing a game all by yourself is of course a lasting thing..

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