Hi,
I want to make my first game using AGS. So I thought about this short game:
Adventure Escape The Room (temporary name)
The game starts as a Text Adventure
You wake up. Very slowly. You feel sick. You don´t remember who you are. It is all dark.
User type: Stand up
Game answer: No, you still feel a little dizzy.
U: Look around
G: You are just an average joe, you don´t have the capability of seeing in the dark.
U: Touch floor
G: It is solid, cold and clean.
U: Touch floor
G: You touch along your body, there is a wall to your left
U: Touch wall
G: You find a light switch right above you!!!
U: Turn on switch
G: You are in some kind of laboratory. There is a workbench in front of you
There are two doors: one on the left side of the room and other on the right.
There is a chair, some pictures and a small shelf with some books.
U: Look at X
G: From where you are, there aren´t much else you can see
U: Walk to X or Stand up
Game changes to 16 color EGA
Solve some problems, e.g., turn on computer
Game changes to 256 color 320x200 VGA
Solve more problems
Game changes to 16 bit color 640x480 VGA
End scene
So, what do you think? Could it work? Is it really a good/interesting/lame/new idea? Anyone else interested in helping me bring this game to life (I am an experienced programmer)?
The idea of progressing through different eras of adventures is pretty fun. I've had the same idea, but could never come up with a good story that would fit. You'd want something that explains or is somehow improved by the different styles.
The story in the example is as cliché as it gets. I hope you're just using it as an example.
Quote from: Snarky on Fri 16/01/2009 15:03:13
The idea of progressing through different eras of adventures is pretty fun. I've had the same idea, but could never come up with a good story that would fit. You'd want something that explains or is somehow improved by the different styles.
Yes, there must be a good explanation for changing style.
Quote from: Snarky on Fri 16/01/2009 15:03:13
The story in the example is as cliché as it gets. I hope you're just using it as an example.
Yes, it is just an example. I am a programmer, not a writer. :(
Adventure: The Inside Job did something similar to this (with the exception of text adventure). I like the idea, so go for it!
Perhaps the evolving game styles could correspond to the player character being an android or robot of some sort, who, as time passes, is better able to process his surroundings. At first, he gets crude input (text), then splotchy graphical input (16-color), then better color depth (256-color), then better resolution and near-perfect color (16-bit, hi-res). Perhaps he was activated automatically and needs to figure out his surroundings.
Hey TerranRich, that would be awesome! I would love to play such a game.
Yeah thats a pretty great idea.
Quote from: TerranRich on Mon 19/01/2009 01:18:09
Perhaps the evolving game styles could correspond to the player character being an android or robot of some sort, who, as time passes, is better able to process his surroundings. At first, he gets crude input (text), then splotchy graphical input (16-color), then better color depth (256-color), then better resolution and near-perfect color (16-bit, hi-res). Perhaps he was activated automatically and needs to figure out his surroundings.
Thanks, this is what I was looking for.
It just came to me. Use my idea, make it yours. ;D Glad to be of help!