Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: barefoot on Sat 08/01/2011 11:18:52

Title: Can you share a top tip about making Rooms..
Post by: barefoot on Sat 08/01/2011 11:18:52
Hi everyone

I must confess that my background art leaves a bit to be desired and would like to vastly improve my skills

I would like to improve my artwork and have since brought a tablet to help me with the finer points.

Can you share a top tip as to the best way to build a room?

My main concern is shape and lines of a room..

Could also know a bit more about layering.

I am pretty well versed with PSP.

I generally go for 64x480 16 mill colours.

Thanks to all who answer.

barefoot




Title: Re: Can you share a top tip about making Rooms..
Post by: Chicky on Sat 08/01/2011 14:24:27
Show us an example of your failed attempts and this thread will move a lot more smoothly.

You could always try using Google Sketchup to create the initial room dimensions. It's very easy to pick up.
Title: Re: Can you share a top tip about making Rooms..
Post by: poltergeist on Sat 08/01/2011 15:26:42
Yeah, if you had an example, it would be easier to point out any mistakes you're making and offer helpful hints and tips.

I guess the first thing you should do when drawing a room is decide on the perspective. After that, set up your vanishing point(s), find your horizon and start shaping the room by drawing lines from the vanishing point(s).

As Chicky said, Google SketchUp is a good way to figure out how to draw a room. It's a good substitute for the pen-and-paper variant.
Title: Re: Can you share a top tip about making Rooms..
Post by: theo on Sat 08/01/2011 18:52:25
do thumbnails.
Title: Re: Can you share a top tip about making Rooms..
Post by: barefoot on Sun 09/01/2011 06:41:16
Hi

this is one example:

(http://www.peterlitman.co.uk/csi4.png)

And another:

(http://www.peterlitman.co.uk/csilab.png)

No doubt they could be greatly improved and I will use advice for my next game.

barefoot






Title: Re: Can you share a top tip about making Rooms..
Post by: Calin Leafshade on Sun 09/01/2011 06:59:57
one of your main problems here is that you are mixing resolutions.

I would suggest you lower your resolution to 320x200(or 240) and go from there.

mixing resolutions like you are just tends to look messy.
Title: Re: Can you share a top tip about making Rooms..
Post by: barefoot on Sun 09/01/2011 07:14:36
Cheers Calin  :=

barefoot
Title: Re: Can you share a top tip about making Rooms..
Post by: Anian on Sun 09/01/2011 10:27:28
Yeah, I think the main problem is that the style is not uniform, which wouldn't be that big of a problem, but, as Calin said, the different resolution really make it look weird. Plus the characters sprites look a bit cartoony compared to items in the background, and as I can figure, this is supposed to be a serious game (though on second thought that might not be the case).

Design wise, backgrounds don't have focus, or to be more precise they're not really optimized and adapted to gameplay
- 1st background, while showing the building, the part where things are happening is just a small part of the screen and thus as whole the background feels a bit unused
- 2nd background you should turn that table into a corner shelves and counter thing, maybe even a table in the middle of the room and place the devices and other hotspots. Not only is this setup unreal and boring, but when you play the game, the character sprite will probably block one or more other hotspots. Would a room really be setup like that - everything empty but 1 desk on one wall

Hope that gets you started on the right tracks.  :)
Title: Re: Can you share a top tip about making Rooms..
Post by: barefoot on Sun 09/01/2011 11:21:05
Points noted anian...

example 1 above: Perhaps have the building sandwiched between other buildings to create a bigger scene?

example 2 above:  I understand about the hotspot scenerio and it can be awkward with a following character blocking it... 

Room layouts: can of course be quite complex and time consuming..  Is a simple Room with less, but more important factors, better?

Somebody once, some time ago, created backgrounds of the same colour but used different shades and tints of that colour... What is the view on this?

Are less/more colours better?

I am looking at Prospectives and have learnt a lot.

** Clipart Objects: Yes or No?


cheers.. all comments welcomed

barefoot


Title: Re: Can you share a top tip about making Rooms..
Post by: poltergeist on Sun 09/01/2011 11:55:22
Quote from: barefoot on Sun 09/01/2011 11:21:05
example 1 above: Perhaps have the building sandwiched between other buildings to create a bigger scene?

Exactly. You have to work on your composition. Just slapping an image of a house on a blank canvas won't do the trick.

Here you need to find your horizon and build the street around a one-point perspective. Place the building in the middle and draw the other buildings in relation to it and the vanishing point. Don't be afraid to make it an obvious centre-piece, it's a court building so it needs to have a style that 'sticks out' from the rest.

Alternatively, you can opt for a park or something similar instead of another couple of buildings. Anything that would get rid of the canvas background.


Quote from: barefoot on Sun 09/01/2011 11:21:05
Room layouts: can of course be quite complex and time consuming..  Is a simple Room with less, but more important factors, better?

It depends on the composition, really. Where you place your objects, your hotspots, your characters, your walkable areas ... all of that has to be taken into account when laying out a room. I believe we all do it subconsciously, based on our experience, so that's not a problem as long as you remember to "murder your darlings" - get rid of the best bits if they 'don't fit in'.

Tinker around, put your room ideas on paper and see what works for you and what doesn't.


Quote from: barefoot on Sun 09/01/2011 11:21:05
I am looking at Prospectives and have learnt a lot.

These links should help you out:

http://kingfishers.ednet.ns.ca/art/grade10/drawing/perspective1.html
http://www.olejarz.com/arted/perspective/
http://www.ider.herts.ac.uk/school/courseware/graphics/3d_graphics.html


Quote from: barefoot on Sun 09/01/2011 11:21:05
** Clipart Objects: Yes or No?

Clipart objects in games are a no for me because they make them look like a rushed job. There's no consistency in style or resolution, so it looks pretty bad.

Then again, if it's a part of the art style, then go for it.
Title: Re: Can you share a top tip about making Rooms..
Post by: barefoot on Sun 09/01/2011 13:23:48
Thanks for your comments poltergeist

barefoot