Car and man with a bat

Started by GuyLaDouche, Sat 16/10/2004 19:18:14

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GuyLaDouche

The car I made doesn't seem to fit the style of my characters and the size is huge in comprison with the characters. I need suggestions on how to improve the car to match the style. Also it's be good if I could get some suggestions on how to improve my character.








stuh505

Actually the car doesn't look too big to me...it all looks in the same style also.  I think the character wearing the white shirt could have the lines in his face be darker...and the character wearing the leather jacket could have a different color face and smaller eyes, unless he is supposed to be a vampire.

GuyLaDouche

#2
No, the game is set at 256 colors and it's really inconvenient.
I'm experiencing extreme color distortion and I'm trying to get around it.

Original:

I'd change it to a higher color resolution, but I'm trying to make it seem close to the games made in the early nineties.

Darth Mandarb

The only problem I see is that you have dimension on the sidewalk, but the car appears flat.

The characters are 'thin' enough (dimensionally) to get away with that, but the car isn't.Ã,  And it kind of sticks out.Ã,  I had this problem once with a picture I made of Boba Fett's Slave I (some might remember that thread from way back!)

It's a lot of work to make it fit in dimension wise.Ã,  Another solution would be to make the background less dimensional (more like Maniac Mansion style) then the car would, in my opinion, fit in better.

The pixeling looks good though!

GuyLaDouche

   I took Darth's advice about adding depth to the car and came up with the picture below (also shown in the game screenshot). I added depth to the front, shifted the tires, depth to the seats, and added the front window.

I also took stuh's advise and attempted a skin recolor of the character with the leather jacket (also in screenshot). I don't like how it turned out and I'm trying to figure out a better color.

By the way, thatnks for the compliment on pixeling, Darth. I've been taking notes from other critic topics in this forum.





BorisZ

Now the perspective of the car and of the pavement isn't the same: pavement looks like observed from left bottom and car from right top. I think you only got things worse with that.

Albino-I

No.. I don't think so. It's better, but not perfect, yet.

Try raising the back tyres up a little bit.

BlackMan890

if you have a proplem with the color in 256 color mode then please read this:

http://sylpher.com/kafka/tutorials/palette.shtml

this is what i do, i am also creating a 256 col game and using this idea really makes things easyer
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

GuyLaDouche

My apologies for the delay in response, but I was backtracked a little. Anyways, I took advantage of the tutorial that Goel linked to and you can see the new version (as well as a much as an improved version of the character in the leather jacket) in this new screenshot that features one of my characters as a dish, so that you can see the car.


I feel very confident in this version of the car and unless anyone finds any problems with it, I'll probably leave it this way. I know that the car has no headlights but it seems like they wouldn't fit because of how thin the front looks. Thank you for all of your help.

#9
I think the car still looks too flat to fit the background properly. You just added two tires and changed the roof a little bit. But like you said the front looks really thin and in my opinion far too thin.
I tried to give your car some perspective and came up with this very basic sketch of how it could look:



This was a very quick one and I know that it's not quite correct, but I guess you'll get the idea. You should see a bit of the car's front. Therefore I turned it a little.
Like Darth said, it is going to be a lot of work to make it fit your perspective properly...

Hope it helps and good luck!

EDIT: Got rid of some mistakes  :P

GuyLaDouche

The car actually isn't part of the background. Its supposed to be able to be driven of the screen and interacted with in mulitple ways. Given your car looks nice, but I'm making it face sideways to be parallel to the street.
But it does look flat. I'll be back with most likely more work on depth.

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