Early screenshots of "Depths of Clearbay"

Started by Hobbes, Sat 16/08/2003 22:11:33

Previous topic - Next topic

Hobbes

Hey all,

I've been hard at work today on my new game. The Strange Day is going into the freezer, since I discovered I like this style a lot more.

So, continuing in the small tradition I've started for myself with "Buccaneer", I present to you the first screenshot from "Depths of Clearbay". You play Matthew Byrne, a reporter who is assigned to the "Orchid Rapes", a violent series of rapes. The game takes place in the fictional city of Clearbay, in upstate New York.

These two pictures show Matt's appartment.





I've made it a bit bigger, so you can see it better. Original resolution is 320 x 200. Once again I'm using Proskrito's FOA GUI. :)

ratracer

whooa , right on FOA style!

there are some things in the ceiling I can't figure out, but I like it a lot.

deliver the game!!!!!!!!
...

Hobbes

Thanks for your comments, ratracer!

The things on the ceiling are small halogen spotlights, but I'm not particularly pleased with 'em either.

The game won't be made as quickly as "Buccaneer" was. For one thing, there's going to be a lot more "game" to speak of. :) I plan to have the adventure spread across 2 days with something like 20 locations. So, it's a lot more drawing and scripting.

So, stay tuned! :)

agsking

Nice. There is a white outline on the right door, but other then that, nice LEC style.

Schattenjager

#4
I love the sense of perspective. It really does feel like a room should.

I also really like the care taken to shading the carpet and walls  darker along the edges of the room, where the light coming from the window would be more dispersed.

Really professionally done. It reminds me heavily of Indiana Jones and the Fate of Atlantis.

After seeing this, I'm gonna have to add Buccaneer to my download list tonight.  :)

PS: I think that white outline around the door is intential. It's painted door-molding right?

Nacho

Wow! Very accurate "imitation" of the FoA style indeed. I only miss a little of perspective for the book shelves and some buildings in the sight of the window, but, hey! windows with empty sight have also the right to exist, do they? he.
Are you guys ready? Let' s roll!

Hobbes

The bookscase is indeed lacking perspective.

And the thing is, I drew a nice skyline for the outside of the window... but now the couch is in front of that skyline.  ::) So I'll prolly raise it, so you can see the buildings.

Also, I've updated! The second picture is now up for critique. I tried a Police Quest 3-esque thingy here... had the main background faded out and this room drawn on top of it.

n3tgraph

Heh, I like the way you use lec's characters, :)

somehow the stance really reminds me of indy ;) But I like it, I really like it. You Mags game worked well, so this should be good too ;)
* N3TGraph airguitars!

sum-41

 :oLove the style- it looks so playable. See you've got the hang of door sizes  ;)
Excellent- *sum-41 looks from picture to monkey island screenshot and back.*
LucasArts rocks!

Ginny

:o Awesome, just awesome!

I can't wait to play this game!

What's that in the grey picture on the wall, in the second screenshot? Or rather, who's that? ;)
I love the painting of two curvy lines near the door in the first screen :).

Great, great, great!
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

MonkeySpank

wow!

I really like the graphics..

Could you possibly do a tutorial on how to mimic that style, cuz it's very nice.. looks simple, yet very FOA-ish..
Arrrrrrrrrrrrrrrrrrrgh!

Hobbes

Quote from: GinnyW on Mon 18/08/2003 14:36:08
What's that in the grey picture on the wall, in the second screenshot? Or rather, who's that? ;)
I love the painting of two curvy lines near the door in the first screen :).

Great, great, great!

It's actually a pretty crappy render I did in Poser of a man's face. It was for a school project, so I saved it on my harddisk for that reason. And then I needed some painting, fast, so I decided to use that one and add loads 'a noise. :)

For the tutorial... I'm basically doing what Eric and Pessi have been describing in a similar 256-colour thread by Farlander, which is also somewhere in this lounge:

Paint the basic layout. Use gradients, convert the gradiented areas to around 15 colours (export them to a new image), then import them back, then add some noise to it (monochromatic noise works best for me, although the coloured noise adds some nice details to the wood). That's basically it.

agswannabe

style's great. i really really like it in 2d games   :)
"after eating a man for breakfast you should brush your teeth"

-canibal

SMF spam blocked by CleanTalk