[UPDATE 22/01/08]
first room:
(http://www.2dadventure.com/ags/roomok1.png)
and here is the castle:
(http://www.2dadventure.com/ags/room_castle_out.png)
(http://www.2dadventure.com/ags/room_castle_outx2.png)
Hey, that looks really nice! The only thing I would suggest is not using outlines on the black foreground. Otherwise I like it!
I like it. Now to fill it with things to click on.
And Cat's right about the outlines on the foreground, they needn't be there.
That's a great room! Question: is the exit sign lit? There's this brighter highlight around it, thought maybe that meant it was a lit sign.
Yep, really nice!
If you want anti-aliasing like in DOTT or Sam&Max, draw the room at twice the size, then scale it down. It looks like you've used only the line and fill tool, so doubling the size won't double the work ;)
Quote from: cat on Fri 18/01/2008 12:36:30
The only thing I would suggest is not using outlines on the black foreground.
done ;)
Quote from: MesaBlue on Fri 18/01/2008 14:42:15
That's a great room! Question: is the exit sign lit? There's this brighter highlight around it, thought maybe that meant it was a lit sign.
yes, is a lit sign, letters are smoothed by light
Quote from: KhrisMUC on Fri 18/01/2008 16:01:59
Yep, really nice!
If you want anti-aliasing like in DOTT or Sam&Max, draw the room at twice the size, then scale it down. It looks like you've used only the line and fill tool, so doubling the size won't double the work ;)
i'm trying to don't use anti-alising but line and fill, anyway in some thing (like shadows) i used a little anti-alising.
Here is want i think could be the final version ;)
(http://www.2dadventure.com/ags/roomok1.png)
(http://www.2dadventure.com/ags/roomok12x.png)
Quote from: KhrisMUC on Fri 18/01/2008 16:01:59
Yep, really nice!
If you want anti-aliasing like in DOTT or Sam&Max, draw the room at twice the size, then scale it down. It looks like you've used only the line and fill tool, so doubling the size won't double the work ;)
Oh my god, that's the way this is done??? I was fiddling with photoshop and gimp for quite a long time to get this type of antialiasing and now you tell me it is THAT easy? I have to try this immediately!
Haha,
A handy tip if ever there was one.
Heh. Hey it's looking really good now that something is in the room. Must admit I like how it looks, a lot, nice job. Adding anything else? maybe a rug? The plant I see, what's the item on the table supposed to be?
Looks nice, but...
The shadows on the wall and floor have aa, whilst the rest of the bg does not. It's not consistant, but easily fixed if you are using layers.
Quote from: MesaBlue on Fri 18/01/2008 21:27:30
Heh. Hey it's looking really good now that something is in the room. Must admit I like how it looks, a lot, nice job. Adding anything else? maybe a rug? The plant I see, what's the item on the table supposed to be?
a rug.. yes is a good idea
the item is a box... i'm thinking redoing it in 640x480...
Curious, but does that plant happened to be named "Chuck" ? ;-)
Quote from: Uhfgood on Sat 19/01/2008 05:49:12
Curious, but does that plant happened to be named "Chuck" ? ;-)
;D
Quote from: KhrisMUC on Fri 18/01/2008 16:01:59
Yep, really nice!
If you want anti-aliasing like in DOTT or Sam&Max, draw the room at twice the size, then scale it down. It looks like you've used only the line and fill tool, so doubling the size won't double the work ;)
triyng resized I got a not so good aa effect... could you please try on my bg?
Don't use pixel outlines if you intend to downscale.
here is how it looks in game, now an off-topic... by now I have no good ideas for a GUI system
(http://www.2dadventure.com/ags/ese1.png)
That looks really good. Never been able to do cartoonish backgrounds myself but that is excellent.
I love this background, but I really don't like the non-anti-aliased lines. Window, the desk, and the bush are all fine the way they are, but the door and the walls and shadows should be anti-aliased.
GUI isn't bad, but what would pick be used for? Take?
i'm going crazy with grass...
(http://www.2dadventure.com/ags/grass2.png)
i'm trying to obtain the grass effect as in DOTT:
(http://www.2dadventure.com/ags/grass2dott.png)
but i think i'm far from it :(
someone could help me?
I don't think you're far from it from the sample picture - but hey it's grass! I mean it looks like grass, and it's pretty close to what you're going for in my opinion, nicely done.
updated first post ;)
I like your art a lot! But may I suggest changing the color of light coming from the windows to yellow or similar. And add a small flag to the top of couple of towers and other small detail. Then you'd be set.
This is *so* trippy...take a gander at this background I drew over a year ago...
(http://www.2dadventure.com/ags/ZerCastle.png)
I guess there's only so many ways to draw a castle on a hilltop in the dark. :)
Hi all again :)
this is a part of a background i'm working on
the problem is the grass between the gate and the hills (by now its a bad gradient)
c&c needed :)
(http://www.2dadventure.com/ags/piece.png)
Why dont you use smooth gradient from the dark to shiny green? Maybe that is the whole secret...