Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Babar on Wed 10/11/2004 14:53:19

Title: Cave rock texture
Post by: Babar on Wed 10/11/2004 14:53:19
(http://www.2dadventure.com/ags/undcave.png)

Can someone help me fix the wall texture? I think I went a bit overboard. I started with the middle colour and added the light bits. It looked sort of plain, so I added the darker parts. I had used photoshop's rock texture before that, but that didn't look so great either. Does anyone have any rock texturing technique that they will be willing to share?
Other C&c will also be appreciated of course. I realise that the BG is kind of empty at the moment

Title: Re: Cave rock texture
Post by: The Faction on Wed 10/11/2004 16:15:16
I tried a paintover.  Don't know it it's better.
(http://www.2dadventure.com/ags/cavesample.png%3Cbr%20/%3E)
Title: Re: Cave rock texture
Post by: Keebo on Wed 10/11/2004 16:22:48
The cave is amazing, make shadows for the bed and chair....
Title: Re: Cave rock texture
Post by: Andail on Wed 10/11/2004 19:27:50
Why not take a look at a photo of a real cave wall, just to see what it's like?

If you wish to have shadows, you need to establish where the lightsource is, and add shadows accordingly.

And no, DustDevil, you version is not better...I don't know what you have done really...sprayed some glitter on the wall?
Title: Re: Cave rock texture
Post by: Neutron on Thu 11/11/2004 06:19:36
my suggestion would be: less smooth curves, less contrast, and more randomness.
Title: Re: Cave rock texture
Post by: MrColossal on Thu 11/11/2004 06:34:51
Add a light source, then use that to figure out where the fissures and cracks are in the wall

If it's someone's house then it's ok to smooth out the walls if you want, since it's not just some random cave. Like the walkway that spirals around the inside of the room, that's cut from the stone and if it they can do that I'm sure they'd smooth out the walls here and there, maybe carve some bookshelves or a potty
Title: Re: Cave rock texture
Post by: DCillusion on Thu 11/11/2004 07:02:06
Everyone seems to have more specific critiques, but what stands out to me is the path.  It's going up, but it doesn't appear to; so my brain tries to fix and it looks weird.  Am I explaining this right?  Like one of those images like the stairs that lead
to nowhere.

Maybe darkening or shadowing the cave wall on the lower level would fix it.
Title: Re: Cave rock texture
Post by: Babar on Thu 11/11/2004 14:01:58
(http://www.2dadventure.com/ags/undcave2.png)
It IS supposed to be manmade, so I suppose smooth walls are more appropriate. I resorted to a little blurred noise to make the wall look less plain. Is there a better way to do it? The light source is somewhere high up above the picture (maybe a hole it the wall?). I darkened the lower part to so that the path does not play tricks on your eyes. There is a potty (the hole you see through the door), and I like the idea about the shelf but how would I put it? Will it have a flattened surface like the path with the wall extending to make the base, or will the whole thing be carved separately?
Paintovers more than welcome
Title: Re: Cave rock texture
Post by: Pod on Thu 11/11/2004 17:36:12
The first one dosn't look like a cave wall to me. What it does look like, however, is some kinda of Forest or vinework (if it were green, of course).

As for your second one, why is the top part lighter? Is that where the light source is?
Title: Re: Cave rock texture
Post by: Babar on Fri 12/11/2004 19:26:15
I suppose that is what it looks like. That's why I wanted to change it. Is the edit better? Yes, the light source is up above the pic, like I said. I thought of giving the shadows the weird shape to show that the wall is curved. HELP! Anyone? My pic can't be perfect, can it?
Title: Re: Cave rock texture
Post by: Blackthorne on Fri 12/11/2004 23:29:40
Well, I took a try at a paintover for your pic.

(http://www.infamous-adventures.com/BabarPaintover.png)

Bt
Title: Re: Cave rock texture
Post by: Babar on Sat 13/11/2004 07:11:52
wow
How did you do that?
Title: Re: Cave rock texture
Post by: Blackthorne on Sat 13/11/2004 08:22:55
Quote from: Babar on Sat 13/11/2004 07:11:52
wow
How did you do that?

Lots of shading and definition on the walls; I then used a texture for marble, and I filled it in as a texture only at a very low opacity till it got some groovy textures.  I also added some stalagtites to the ceiling, as well as smoothed off at the edges on everything.  I also added some textures, using shading and colors, on the desk and bed.  It took about 30 minutes, I think.

Bt
Title: Re: Cave rock texture
Post by: Pod on Sat 13/11/2004 13:36:57
Do you have a screenshot of the image before you applied the mabrle texture, please?
Title: Re: Cave rock texture
Post by: Blackthorne on Sat 13/11/2004 22:38:25
Uh, sorry, no I don't.  I did this all really quick, and I didn't save a layered version of the picture.

Bt
Title: Re: Cave rock texture
Post by: Babar on Sun 14/11/2004 08:49:07
umm...Blackthorne, I don't have the marble texture, but I liked the look you gave the pic so much that I stole the wall from your edit. I hope you don't mind. When (and if) my game is ever finished, you will be credited for it. Is that ok?
Title: Re: Cave rock texture
Post by: Blackthorne on Sun 14/11/2004 09:10:55
Sure Babar - no problem at all.  You don't even really have to credit me, just a "Special Thanks to" is all.  If you have anything else you may need help with, just ask.  I'd be glad to help out if you want it.


Bt