Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Uku on Fri 10/02/2006 17:33:41

Title: cavey basement
Post by: Uku on Fri 10/02/2006 17:33:41
i made a basement thats about 60 years old and is i columbia or aroun there and i have a problem. shading-dunno how do do it. so i want help from you to help me shade(noo blurr) and style to be the same.
so i will get the lighting point.(can light houses andboxes-IM NOT BURNING THEM. i know how to shade?them.
il add some tetail and ladder later to. just the shading.
oh and i dont know what do do wyth "stary"thingy

pic
(http://www.ukujuku.tservu.pri.ee/kelder01.PNG)


2X
(http://www.ukujuku.tservu.pri.ee/kelder01.PNG)
Title: Re: cavey basement
Post by: vict0r on Fri 10/02/2006 17:47:58
What? I got about ten words there... But you seriously lack depht, and there is absolutely nothing in the room... Why are there shelves there if they have no special purpose?
Title: Re: cavey basement
Post by: Uku on Fri 10/02/2006 17:57:17
no il add detail etc bottles later
Title: Re: cavey basement
Post by: vict0r on Fri 10/02/2006 18:03:29
Why? If you have plans, make them happend, and then post the pic.
Title: Re: cavey basement
Post by: Damien on Fri 10/02/2006 18:22:27
Why? He said he has a problem shading it.

Uku, I'm guessing the only lightsource comes from the hole at the top of the cave. If that is correct then most of your shadows are at the wrong place. For example, look at those two shaded pillars (let's call them that) surrounding the left shelves. The upper one has the lightsource in front of it and yet it's front is shaded.
Title: Re: cavey basement
Post by: DonB on Fri 10/02/2006 18:35:50
Very nice! i totally dig the clean style.. now put some books/bottles or something in that cave hideout! :) really.. nice, but it needs some work on details..

and perhaps make the open air blue in stead of yellow..
Title: Re: cavey basement
Post by: Oz on Fri 10/02/2006 18:44:24
Quote from: vict0r on Fri 10/02/2006 18:03:29
Why? If you have plans, make them happend, and then post the pic.

Ever heard of WIP?
Title: Re: cavey basement
Post by: vict0r on Fri 10/02/2006 19:06:24
Quote from: Oz on Fri 10/02/2006 18:44:24
Ever heard of WIP?

No... Actually not ;D
Title: Re: cavey basement
Post by: Alun on Fri 10/02/2006 19:25:24
Quote from: vict0r on Fri 10/02/2006 19:06:24
No... Actually not ;D

WIP = Work In Progress.

Quote from: Uku on Fri 10/02/2006 17:33:41
oh and i dont know what do do wyth "stary"thingy

"Stary" thingy?  I'm not sure what you're referring to here (and I'd be surprised if anyone else is, either).  My best guess is that you mean "starry" and that you're referring to the star-shaped shadow around the hole in the ceiling...in which case, I wouldn't worry about it.  For the style you seem to be going for, it looks fine.  The only thing I'd maybe suggest about it is making its edges a bit more curved, but that's not a big deal.

Though I second what Damien said about most of your shadows being in the wrong place.  Think of where your light is coming from (the hole in the ceiling, unless there's going to be a lamp or some other light source you haven't put in yet), and remember the shadows will be on the opposite side from that.  (The shadow around the hole is fine, though; the light wouldn't be able to reach the edges of the hole there, so shadows there make sense.)
Title: Re: cavey basement
Post by: trylle on Fri 10/02/2006 19:32:12
Something like this?

(http://virtual.metapathy.com/~frits/cave.png)

(http://virtual.metapathy.com/~frits/cave.png)
Title: Re: cavey basement
Post by: Khris on Fri 10/02/2006 19:57:54
Here's my try at it:

2x(http://www.2dadventure.com/ags/redraw_uku.png)
Title: Re: cavey basement
Post by: Uku on Fri 10/02/2006 20:32:15
trylle an khrismuc- il do something between your guys pictures.

PS!turn on light in your kichen and go to off-light etc livingroom nd look shadows. its light only where light lands, so you dont se border of light. ofcourse, if its dusty air, you can make laser looking lightnings(borderd air).-imo.
anyway thats my opinion(sayd before)and you paint, as you like i`m not stoping you.(we do have ?liberty of speech"...???)

EDIT/its BASEMENT!!.I forgot to tell before, that a window is in left.
Title: Re: cavey basement
Post by: Saberteeth on Fri 10/02/2006 20:51:08
Here, it's a little lighter than khrismuc's and little more cartoony than trylle's.

(http://img275.imageshack.us/img275/6349/kelder017bj.png)
(http://img275.imageshack.us/img275/6349/kelder017bj.png)


Plus, I've fixed the light source, I think It's a little more casual this way.
And the shelves need some more fixing in terms of lighting but it's mainly fixed ;D.
Title: Re: cavey basement
Post by: Uku on Fri 10/02/2006 21:34:18
(http://www.ukujuku.tservu.pri.ee/kelder02.PNG)
(http://www.ukujuku.tservu.pri.ee/kelder02.PNG)

i still have to do ladder, but is it okay?
Title: Re: cavey basement
Post by: Tuomas on Fri 10/02/2006 21:41:44
I think the queston is: is it ok to YOU? If you like it, then it's good. I like it, it's very nice and clear. Though if something, I'dd add some perspective to the shelves to the right, and add the light there too. By this I maen the square, that the hole forms... it touches the corner of the shelf, but the corner isn't lighter.
Title: Re: cavey basement
Post by: Uku on Fri 10/02/2006 21:48:44
but do i have to paint right shef over, its has rotten in basement for .. many ear(uyear)s and its lopsided.
Title: Re: cavey basement
Post by: Damien on Fri 10/02/2006 22:48:03
Here's a quick paintover. Used to help you improve shading:

(http://i5.photobucket.com/albums/y178/DrunkyDuck/Help/kelder02.png)

1. The main green line represents the middle of your light. The Lines with arrows coming from them are to show you light (and light reflected from the ground) hitting the surfaces.

2. The red surfaces are the one that are hit by light and that shouldn't be shaded. The blue surfaces are those that reflected light cannot hit because those shelves are in it's way.

3. This is the actual paintover. I've also made the shading a bit darker and made outlines the same color.
Title: Re: cavey basement
Post by: Intoxicatedowl8 on Sat 11/02/2006 00:24:16
Nice
Title: Re: cavey basement
Post by: DonB on Sat 11/02/2006 09:38:42
To make the shelves look ancient i dont think its good to make the perspective wrong.. perhaps this sort of thing is better to let it look old:

(http://home.unet.nl/carl/anders/uku2.gif)
Title: Re: cavey basement
Post by: Alun on Sat 11/02/2006 15:13:26
Except that I thought from the color the shelves were made of wood...and wood doesn't crack like that.  The pattern of cracks in that drawing looks like stone, not wood; wood generally develops straight cracks along the grain, not meandering, irregular cracks like those.
Title: Re: cavey basement
Post by: MarVelo on Sat 11/02/2006 16:45:55
looks fine for woodcracks to me
Title: Re: cavey basement
Post by: Khris on Sat 11/02/2006 18:06:48
Wood would only crack like this at e.g. the ends of a log. The cracks in boards or planks are practically always parallel to their edges.

The question is, why did it crack? Make the shelves look worn by adding green speckles or something like that. But I imagine even very ancient wood doesn't crack by itself.
Title: Re: cavey basement
Post by: Uku on Sat 11/02/2006 19:46:07
yep woodcracking is only one side, straight lines.an i only one who axes( use axe on log..)?
wood isnt glass. . il think il take um someones BG and shange it a tiny-bit and its in game.

EDIT/ CASE CLOSED!
Title: Re: cavey basement
Post by: Paper Carnival on Sat 11/02/2006 20:57:12
It's really great, my critisism is that I don't like the colours. They suit the picture, but it all lacks contrast. You could try darkening the darker colours and lightening the lighter colours.
Title: Re: cavey basement
Post by: Alun on Mon 13/02/2006 05:55:02
Quote from: khrismuc on Sat 11/02/2006 18:06:48The question is, why did it crack? Make the shelves look worn by adding green speckles or something like that. But I imagine even very ancient wood doesn't crack by itself.

Actually, that depends.  If it's in a moist area, particularly one that's much more humid at some times of day or year than others, the repeated cycles of expansion due to water absorption and contraction when it dries out could very well cause it to crack.

However, I agree that in general discoloration would be a better way of portraying aged wood than cracks.