C&C: Animation practice.

Started by Penguinx, Fri 30/04/2004 02:42:33

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Penguinx

I've been trying to make a mech walk for between an hour and a half & two hours. I'm adding one inbetween frame to transition between the down and passing frames, but other than that, it's pretty complete.

I'm not trying to win the CLEAN LINE ART OF THE YEAR award, but am mostly looking for comments about the movement itself.



Thanks in advance!

Edit: For some reason, my gif animator sped this up about a 1/4 second per frame. It's fixed now, so if you've looked and were turned off, just refresh or empty your cache and all should be well.

Gilbert

Looks great as always! But seems that there's a frame missing, as you'll see his shoulder position jumps awkwardly from frome4 to frame5.

Kweepa

It seems like there's a lot of wasted movement - I wouldn't expect a mech to swing so violently left and right.
Also, I'm looking at the slow version, and it still seems like a run rather than a walk, but I guess if you're making a platform game rather than an adventure it will be fine.
Nice design!
Still waiting for Purity of the Surf II

Erwin_Br

I think the animation will look better when it's coloured, because of the depth. It's legs look a bit jumpy right now, because it's hard to see which leg is in front and which is in back.

--Erwin

Igor

Line work is perfect!
Animation looks nice too. Maybe you could only add a few inbetweens more (there's quite a lot of movement for so little frames). Other than that, love it!

Penguinx

Thanks for the comments. I'll be redrawing this for the final, this was more of a test-shoot.

SteveMcCrea, I think you've got a point. The Mech would probablly move a lot more efficiently than this. I'll take that into consideration!

Igor, Gilbot, I definitely have a few inbetweens to throw at this piece in order to make it more fluid. As it is, there are only 4 keyframes to each step. I could easily need to double that based on the herky-jerky-ness it shows now.

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