Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Etcher Squared Games on Fri 14/10/2005 03:33:50

Title: C&C intro sequence and timing (version 2)
Post by: Etcher Squared Games on Fri 14/10/2005 03:33:50
I have an intro sequence that is going to spoof the brady bunch intro.Ã,  What I would like from the public is.

1. Does the synching between music and animation happen alright on various computers of various speeds.

2. In the zip file posted below is the EXE of the game and the mpeg file I based the animation sequence off of. How do the 2 compare.

3. I have only stubbed in the intro.Ã,  I.E. I don't have the real pictures and other animations there,but for what I have so far, does it look OK?Ã,  (yes there will be more than just smileys)

4. In this spoof there are 2 parents, but each parent has only 2 children (rather than 3), so keep that in mind when noticing only 6 total people.

5. When you load the game, you'll get a grey screen. click anywhere to start the intro.

6. Toward the end of the intro, when all 6 people show up of the same size, nothing more happens animation wize, so if you want to quick the game at that point, go ahead.

7. When the music ends, the game goes back to the grey screen where you can click again and watch the intro again.

8. I intend to hide the cursor on the final product.

(version 1 with original brady bunch intro)
http://www.etcher2games.com/cqdesign/synchtest.zip

(version 2 with extra padding, no mpeg of original intro)
http://www.etcher2games.com/cqdesign/synchtest2.zip

Title: Re: C&C intro sequence and timing
Post by: Vince Twelve on Fri 14/10/2005 06:30:31
Heh.  That was a good laugh.

Yes, the synching seems spot-on here.  It is a very nice remake of the Brady intro and would make a very funny start to a game.

The one suggestion I would make would be to not allow the edges of the pictures to touch the edge of the screen/window.  Leave a little black border along the outside.  It seems to me like that would be a bit more pleasing to the eye.  As it is, it looks just a touch awkward.

Nice stuff!  I can't wait to see it with little faces looking up and down at the other faces!
Title: Re: C&C intro sequence and timing
Post by: strazer on Fri 14/10/2005 20:11:23
I don't know the series but your opening is great either way.

Quote from: Worm III on Fri 14/10/2005 03:33:501. Does the synching between music and animation happen alright on various computers of various speeds.

Perfect here.
P4 2,4 GHz, AGS Linux v2.7.

Quote from: Worm III on Fri 14/10/2005 03:33:502. In the zip file posted below is the EXE of the game and the mpeg file I based the animation sequence off of. How do the 2 compare.

I played them side-by-side, I noticed no significant differences.
Title: Re: C&C intro sequence and timing
Post by: Theme on Fri 14/10/2005 20:57:51
My computer is slow so the music goes faster than the graphics when i'm in run the game in a window  :-\
But it plays correct in fullscreen  :)

o/
Title: Re: C&C intro sequence and timing
Post by: viktor on Fri 14/10/2005 21:08:05
this is good. I love the idea of the brady bunch stile. The only real thing that bothered me was when the 6 sqares with the smileys divide in 2. The gap between them is kind of big. Or do you intend to use that for an animation or something?
Title: Re: C&C intro sequence and timing (version 2)
Post by: Etcher Squared Games on Fri 14/10/2005 23:30:25
Exsecratus:
What are your computer stats?

Viktor:
Yeah I know it looks strange.Ã,  I was worried about that my self.
I just was mimicking the actual intro as much as possible.

I do plan to have the title in the middle for a short while like in the real intro.Ã,  After that the characters are going to talk to each other so the six sitting there is going to be on the screen for a while.

RIght now I plan it to be

Ã,  Ã,  Ã, momchild1Ã,  Ã,  momÃ,  Ã,  Ã,  dadchild1
Ã,  Ã,  Ã, 
Ã,  Ã,  Ã, momchild2Ã,  Ã,  dadÃ,  Ã,  Ã,  Ã,  dadchild2

what if I squeeze the 2 rows together and make the pictures a bit bigger to take up more space?

I can mock that up later tonight and I'll edit this post ("DON'T DOUBLE POST") when I get that done.


[edit]
Ok here's try 2.Ã,  This just has outer buffers like Twelve suggested.
This doesn't have the mpeg file in it, so it's only 593KB
http://www.etcher2games.com/cqdesign/synchtest2.zip
Title: Re: C&C intro sequence and timing (version 2)
Post by: Theme on Sat 15/10/2005 00:30:35
My computer: Athlon xp 1Ghz

o/
Title: Re: C&C intro sequence and timing (version 2)
Post by: Etcher Squared Games on Sat 15/10/2005 19:26:07
Ok here is how the original end of the Brady sequence looks:

(http://www.etcher2games.com/cqdesign/photo.gif)
(and apparently also showing how they look today...)

this is how my intro ends
(http://www.etcher2games.com/cqdesign/intro1.jpg)

Here is a proposed alternative
(http://www.etcher2games.com/cqdesign/intro2.jpg)

Any other ideas how to layout just the 6 faces?