Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Bubbles on Thu 22/02/2007 04:06:52

Title: CC my character for a game
Post by: Bubbles on Thu 22/02/2007 04:06:52
I think this is my third topic on this board, and I hope I don't keep pestering you guys too often, but heres a character that I might be using for a game. I'm also planning to work on a walk cycle soon.  Please critique. Thanks.

(http://i61.photobucket.com/albums/h61/LoomingWhisper/chineseboy.gif)

Ignore the steel knuckles on the top left.

Title: Re: CC my character for a game
Post by: ThreeOhFour on Thu 22/02/2007 08:27:11
36 colours seems a little over the top to me for a sprite of this size... you may also find it easier to animate with less colours.

His facial features are not very clear, even when zoomed in and especially from the side. You might want to try using a slightly bolder colour here.

His side stance is a little confusing - his upper body, including head, appear to be twisted at 90 degrees to the forward facing view, but his legs appear to be twisted 45 degrees from the forward facing view.
Title: Re: CC my character for a game
Post by: Bubbles on Thu 22/02/2007 13:53:39
Quote from: Ben304 on Thu 22/02/2007 08:27:11
36 colours seems a little over the top to me for a sprite of this size... you may also find it easier to animate with less colours.

His facial features are not very clear, even when zoomed in and especially from the side. You might want to try using a slightly bolder colour here.

His side stance is a little confusing - his upper body, including head, appear to be twisted at 90 degrees to the forward facing view, but his legs appear to be twisted 45 degrees from the forward facing view.

Oops, when I saved it as a gif on PSP, the colors somehow formed made more. Thanks for the advice.
Title: Re: CC my character for a game
Post by: ThreeOhFour on Thu 22/02/2007 14:56:30
Rather than saving it as a .gif, try using a .png.

If that solves the facial features problems, then my only real crit is the stance issue mentioned earlier.