Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Anarcho on Fri 23/12/2005 23:23:27

Title: C&C on a bathroom
Post by: Anarcho on Fri 23/12/2005 23:23:27
Hi, can I get some feedback on this bathroom?

(http://www.geocities.com/princebusterlw/bathroom.png)

I'm not entirely satisfied with the walls, I'm thinking there is a small light on the cieling, and then a little light coming in from the windows...but it looks a little off.  Also, I'm wondering how this room looks in comparison to this hallways I made a little while ago.  Do they look like they'd be in the same house?

(http://www.geocities.com/princebusterlw/hallwayfinal.png)
Title: Re: C&C on a bathroom
Post by: Evil on Fri 23/12/2005 23:57:36
The vanishing point looks rather high to me, but other then that, everything looks fine. Maybe flatten the toliet seat a bit. Looks like it's pointed up.
Title: Re: C&C on a bathroom
Post by: GarageGothic on Sat 24/12/2005 02:07:27
I would desaturate the colors a bit - perhaps also play with the contrast to get the slightly foggy feel of the hallway picture. Also, there's something about the window that is not quite right. Perhaps it's the branch outside, I can't really put a finger on it, but it's position/angle in relation to the window pane is unclear. Unless this is very high up (like 3rd floor or something) you could try putting in a "horizon" instead, showing the tops of the trees outside silhouetted in a blue/grayish tone.

Edit: The style of the picture reminds me of a Delphine game like Operation Stealth - something I don't associate with the first background. I think that shows they're quite different. Just something like the color on the door - you would assume that the color was pretty much the same on boths sides of a door? Another interesting thing is that neither of the backgrounds have any visible light sources other than natural light. Doesn't bathrooms usually have a light right above or next to the mirror? The only real mistake I can find in the lighting is that the wall area surrounding the window is bright. Where does this light come from? Certainly not from the window, and judging by the gradients not from the ceiling either. I quite like the background but in my opinion it doesn't match the hallway very well.

Edit: Scotch' paintover pretty much fixes the issues I have with the window. Good work.
Title: Re: C&C on a bathroom
Post by: Mugs on Sat 24/12/2005 04:06:41
I don't know if this is too confusing, but I'll show it to you anyways:

(http://www.geocities.com/pics_mugs_site/bathroom.png)

The perspective of your objets doesn't seem to go towards the same point, especially the counter.
Title: Re: C&C on a bathroom
Post by: TheYak on Sat 24/12/2005 04:07:13
Aside from what's already been mentioned, the detail in this picture makes some of the unrealistic bits stand out.  The "Painted-On" doorknob: Being at such extreme points in the hallway picture didn't make them stand out as much, but with the sharp viewing angle of the bathroom, it looks too 2D.  The plunger under the toilet stands out as being far too bright for being 1) in the bathroom and 2) in shadow behind the toilet. 

The bottom of the window sill has the same pixel-shift for the entire beam so it makes it look like it's shifted or cracked.  extending either the bottom or top by one pixel (or a median-color pixel) might wipe out this effect. 

It fits the style of the hallway overall, but the saturation does seem a bit high and the darkness seems a little extreme given the window & rumored overhead light.  Unless the light's made more obvious (by, maybe a yellowish cast on everything), it doesn't quite seem to fit. 

I checked out the histograms and the mean luminosity level is pretty different.  It probably shouldn't be changed too much or the picture looks too washed out.  Picture of what I mean here, to avoid congesting your thread. (http://img.photobucket.com/albums/v74/TheYak/hallbathhits.png) 

Great background, I particularly like the tile detail and the detail you put into the shower curtain.
[Edit: Interesting way of showing that, Mugs.. this few pixels, most are within a margin of error, but definitely right on the counter.  A couple pixels ought to bring it under rein though.]
Title: Re: C&C on a bathroom
Post by: Azaron on Sat 24/12/2005 05:52:07
The left wall looks a little dark for any light to be coming from the window. Even just a little light with a high angle would put at least a little illumination into the room past the midpoint. All the other light indicators are high up on the walls and right in the middle of the floor. Maybe sort of smooth out the spot on the floor (make it a little more gradual) and extend it toward the window and it will give a better indication that there is more light coming from there.

Really, though, I don't have a problem with it at all, I'm just saying. :) If I ran into this bg in a game I would never notice or even think about it. It's a very good pic.
Title: Re: C&C on a bathroom
Post by: Hammerite on Sat 24/12/2005 08:43:13
Your backgrounds look great to me... by the way, is this some sort of Dark Seed remake because the second screenshot looks just like the hallway in Mike Dawson's house.
(if you are doing a Dark Seed remake then PLEASE continue, the original is unplayable in DOSBox)
Title: Re: C&C on a bathroom
Post by: Huw Dawson on Sat 24/12/2005 09:20:19
Also, in comparison to the door, your bath and toilet are tiny.

So it's a giant's door to a room ment for elves.  :=
Title: Re: C&C on a bathroom
Post by: scotch on Sat 24/12/2005 09:32:36
I think the perspective crits here are really non issues, it is pretty much fine in that regard.Ã,  I love your latest bgs, Anarcho.Ã,  The main things that I noticed that looked odd are the non reflective mirror (unless that isn't a mirror) and the very shallow window, makes the walls feel very thin.

The best thing about your bg to me was the floor, the reflective tiles work really well, and I think it'd be good to include more specular highlights on other things too, so I added some in the paintover.Ã,  Also I thought some bits were a too dark/light given the lighting conditions, so I changed those, but to be honest I think you could use your BG as it is, it is very nice indeed.

(http://caverider.com/bathroom.png)

Title: Re: C&C on a bathroom
Post by: Anarcho on Sat 24/12/2005 09:46:00
Great paintover scotch, and thanks for the comments everyone.  It's 4:41am and though I'd love to respond to everyone, I have to get to the airport!  I'll be out of touch till after the holidays (most likely) but I'll respond and work on this more when I get back.

Thanks & happy holidays/merry christmas/happy new years!

Logan

P.S. Hammerite --it's not a darkseed remake.  The story for this game will kick darkseed's ass.  Maybe. 
Title: Re: C&C on a bathroom
Post by: Chrille on Sat 24/12/2005 10:48:51
Nice backgrounds! You could make a mirror-effect by just adding a new character, putting him behind the mirror as well as a walk-behind covering everything but the mirror surface. Then set its x coordinates to to the player's x coordinates when it moves around. Set its direction to the player's direction when he's facing left or right, but set it to face up when the player is looking down and down when he's looking up.

I used this trick in Revenants. It was just a pointless detail really but it turned out pretty good.
Title: Re: C&C on a bathroom
Post by: Hammerite on Sat 24/12/2005 11:06:12
Quote from: Anarcho on Sat 24/12/2005 09:46:00

P.S. Hammerite --it's not a darkseed remake.Ã,  The story for this game will kick darkseed's ass.Ã,  Maybe.Ã, 
sounds great

Title: Re: C&C on a bathroom
Post by: DonB on Sun 25/12/2005 13:18:52
If you look good to the window, people outside look directly into the shower, and there aren't even curtains.. lol..
unless it's one hell of a sexy girl showering there who would like to be watched change it!

for the rest.. damm homie! you got the real horror game style on, looking forward to play this 5 days-ish game..

EDIT: Scottish paintover of the mirror is a great modification
Title: Re: C&C on a bathroom
Post by: Shane 'ProgZmax' Stevens on Wed 28/12/2005 06:47:38
I think with scotch's minor adjustments you have quite a solid background here, Anarcho.  One thing I would suggest is that this may appear too dark on some backgrounds, so why not make a lit version and let them fiddle with a light switch :D
Title: Re: C&C on a bathroom
Post by: big brother on Thu 29/12/2005 05:07:48
I actually like the dim lighting. It definitely sets a mood, although it may be out of place when compared to the desaturated, washed-out hallway background. In Scotch's edit, the dark patch in the lower left corner is distracting (3 different hues with similar values meet).
Title: Re: C&C on a bathroom
Post by: Anarcho on Tue 03/01/2006 15:10:26
Sorry to dredge this thread up after so long, but I'm back from vacation and wanted to post my revisions and comment on the posts.  I've taken most of Scotch's paintover ideas, though I tried doing them myself for the most part.  I also fixed the perspective problems...it was really only the window that was off.  DonB, you're right about curtains, but since this is an old farm house in a rural area on the second floor, I wasn't too concerned. 

I've got too final versions here, one lighter and one darker.  I've adjusted the contrast/brightness on the hallway to conform with the bathroom (which i think looked better).  The darker backgrounds look even better to me.  My only concern is that you might be unable to see them in some monitors.  This might have to do with what Progz was saying...on my monitor at home the colors are all visible and it's great to look at, but when I looked at them through my dad's monitor the screenshots looked almost pitch black.  Even here at work the screenshots look really dark, and the darker versions are barely visable---and I have the contrast and brightness set at 100%.  What can account for this? 

Bright versions:
(http://www.blendslowlyforarichthicksauce.com/upstairshallway.png)
(http://www.blendslowlyforarichthicksauce.com/bathroom.png)

Dark versions:
(http://www.geocities.com/princebusterlw/upstairshallwaydarker.png)
(http://www.geocities.com/princebusterlw/bathroomdarker.png)


Title: Re: C&C on a bathroom
Post by: ildu on Tue 03/01/2006 15:50:57
Go with the brighter one. The floor of the darker one is pretty much unbearably dark for me. I think the brighter ones give a better mood anyway.
Title: Re: C&C on a bathroom
Post by: big brother on Tue 03/01/2006 15:58:10
It's more about saturation than brightness for me.
Good news: They both have the same look/style.
Bad news: It's a boring one.
Title: Re: C&C on a bathroom
Post by: Anarcho on Tue 03/01/2006 16:26:10
I'm sorry you think they're boring.  Do you have any suggestions for how to make them more interesting?  What exactly makes them so boring?  Should I give up and just throw myself off a bridge?
Title: Re: C&C on a bathroom
Post by: DoorKnobHandle on Tue 03/01/2006 16:32:03
I don't see a reason for being so harsh on him, BB.

I think they're great - they are full of atmosphere and would work perfect in almost any kind of game (actually I could imagine something 5days-like in this atmosphere).

Go with the brighter ones, the darker ones are so dark that you can't make out the floor and the backgrounds don't appear as detailed as they are anymore!
Title: Re: C&C on a bathroom
Post by: DonB on Tue 03/01/2006 16:38:36
Bigbrother always says it straight up what he means, that's not bad, but it's his opinion.. he could say it more social tho.. since everybody can see there's much work in this..

I reaaaaaally dig the style.. very horror! Only the backgrounds frighten me already.. especially the bathroom one.. much better then 5 days a stranger, which was such a master game but had kinda bad graphics imo.. this graphics look.. in one word.. pro!

Please proceed.. I would like to play this one bad!
Title: Re: C&C on a bathroom
Post by: Anarcho on Tue 03/01/2006 16:43:40
Thanks DonB.  I'll keep working on it, it will be a really cool game!
Title: Re: C&C on a bathroom
Post by: big brother on Tue 03/01/2006 17:14:08
Sorry for being vague.

Boring = gray, frontal composition, no overlapping shapes.

To make the bgs more dynamic, use a greater range of color values. Try to shift the hues of your colors around either the highlights or shadows or (for a real zinger) both. Use the lighting to show the player the important parts of each room.