Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: skw on Mon 20/06/2005 23:38:16

Title: C&C on a dude in leather (3rd update, sideview)
Post by: skw on Mon 20/06/2005 23:38:16
EDIT No. 3: Added the right sideview.

EDIT No. 2: I've followed the ProgZmax's tip and downloaded Pro Motion, a software for pixelwork. It was my first try on this stuff, but anyway I think it's not so bad. Well, take a look:

(http://www.geocities.com/arcanusmysterii/ags/max30.gif)(http://www.geocities.com/arcanusmysterii/ags/max30sr.gif)

Feel it isn't the last edit for this character. Things I've improved this time: face (I like that one on Prog's edit, but I don't want to change the previous personage of this character), leather (shading, as you see) and legs so simply everything. Also broaden his torso and legs by these 2 pixels.

So whaddya think this time?


EDIT No. 1: Ok, new shot here:

(http://www.geocities.com/arcanusmysterii/ags/max2.png)

I used up the der.uwe's pallete and added the following things: legs, shoes, a metal rod in his right hand (also edited) and shaved his shapes (as well face) a little. Probably the head is too big now and something is wrong with his left hand. I'll change it soon. C&C would be pleased.

Quote from: jasonjkay on Tue 21/06/2005 12:53:45
I think the beard looks wierd, but that could just be me. I have no idea how to improve it.

What do you mean by that? Is it better now?


ORIGINAL:

Hi! I was boring tonight (it's 12:30 AM now), so finally I've started working on a sprite for my upcoming game, Insanity (still the working title). After around 15 minutes of MS Paint work I drew this guy in leather jacket. . . and certain problem has appeared.

(http://www.geocities.com/arcanusmysterii/ags/max.png)

I need some advice, unfortunately I don't have any idea to do the legs good. Maybe I'm just tired after the whole day of work or something. . . Dunno. Anyway it'll be nice to see your attempts here. He's supposed to wear a blue or black jeans and some black trainers / shoes / boots (don't know what'll fit better).
Title: Re: Skurwy needs some advice. . .
Post by: Chicky on Tue 21/06/2005 00:24:17
Lovely sprite!

It's 12:23 here at the moment, so i can sympathise with you a little ;)

(http://img.photobucket.com/albums/v54/oversizedchicken/skurwyedit.png)

i had a quick shot at the legs and edited the hands a little, hope you like it.
Title: Re: Skurwy needs some advice. . .
Post by: der.uwe on Tue 21/06/2005 12:01:28
hi, i tried it too. i also made the shoulders a little bit smaller.
(http://img297.echo.cx/img297/2526/max30pa.png) (http://www.imageshack.us)
Title: Re: Skurwy needs some advice. . .
Post by: skw on Tue 21/06/2005 12:26:06
der.uwe: You always do good paintovers, so this one's as well - almost perfect. The only thing that I'd change is that he looks like crooked to his right side a little. I love your colour edit - that's it!!1

Chicky: Not bad, but aren't these boots a bit too big / weird? Drawing shoes is my real horror, I must say. . . Also, I like your hands edit -- I made it very quickly, without paying attention to details.
Title: Re: Skurwy needs some advice. . .
Post by: jasonjkay on Tue 21/06/2005 12:53:45
I think the beard looks wierd,  but that could just be me. I have no idea how to improve it.
Title: Re: Skurwy needs some advice. . . (1st update)
Post by: Paper Carnival on Tue 21/06/2005 17:22:13
The edit is great, but there's something about it I don't like
Original:
(http://www.geocities.com/arcanusmysterii/ags/max2.png)
Quick edit:
(http://www.2dadventure.com/ags/scrthngy.PNG)

I'm not sure if I improved it or if I made it worse, but I hope it helps
Title: Re: Skurwy needs some advice. . . (1st update)
Post by: skw on Tue 21/06/2005 22:13:28
Ok, thanx Guybrush. I've just uploaded the new edit (Ctrl+F5 to refresh). Better? ;)
Title: Re: Skurwy needs some advice. . . (1st update)
Post by: Drawken on Wed 22/06/2005 01:16:30
(http://img.photobucket.com/albums/v254/drawken/myeditrevise.png)
My quick edit. What I did was raise his waist so that it was about half way between the third head down. I also brought in his shoulders a bit and lengthened his arms and legs to make him look evenly proportioned.
Title: Re: Skurwy needs some advice. . . (1st update)
Post by: Lionheart on Wed 22/06/2005 03:04:40
Drawken it looks like his jacket is tucked into his pants now.
Title: Re: Skurwy needs some advice. . . (1st update)
Post by: Shane 'ProgZmax' Stevens on Wed 22/06/2005 04:23:27
I really like the jacket, but the rest of the art did not seem to be up to the same level of detail, so I might have went a bit overboard ;)

1.  I re-shaded everything, making the highlights seem more like the material was black
2.  Changed pants to black (I think it looks better)
3.  Made legs and arms wider
4.  New face
5.  The rod in his hand looked like a wand so I made it jagged
6.  new legs and feet
(http://members.cox.net/veradin/guyf.gif)


Title: Re: Skurwy needs some advice. . . (1st update)
Post by: Lionheart on Wed 22/06/2005 04:32:18
Prog, thats incredible, too bad this wasn't 10 years ago, then i am sure sierra would have wanted you to work for them :)
Title: Re: Skurwy needs some advice. . . (1st update)
Post by: Shane 'ProgZmax' Stevens on Wed 22/06/2005 04:43:43
I appreciate the compliment, Lionheart.  Just wait till you see the tech demo for Darkmoor Manor :D
Title: Re: Skurwy needs some advice. . . (1st update)
Post by: skw on Wed 22/06/2005 08:25:11
Thanx for the tip, Drawken -- it'll be really useful.

Prog! Your paintovers always blow me down and this one, as well is almost perfect! :) It truly reminds me of early 90's Sierra games and I just love your shading style -- it's close to that, what I want. Thanx a lot!

Oh, and by the way. . . his jeans should be the most detailed part, 'cause I've done them in PSP (instead of the jacket and MR. Paint). ;)
Title: Re: Skurwy needs some advice. . . (1st update)
Post by: =The=Brat= on Wed 22/06/2005 13:52:18
you drew that in MS paint!  :o
Title: Re: Skurwy needs some advice. . . (1st update)
Post by: skw on Wed 22/06/2005 17:11:30
Quote from: TheBrat499 on Wed 22/06/2005 13:52:18
you drew that in MS paint! :o

Yep, everything except jeans.

I have some troubles with shading the jacket in Prog's style. In what program did you make yer paintover? Bet it's Photoshop? I've got only a small experience of using this beast. :-\
Title: Re: Skurwy needs some advice. . . (1st update)
Post by: Shane 'ProgZmax' Stevens on Wed 22/06/2005 21:26:50
I use Pro Motion...Can't stand photoshop for pixel work, it's like using a tank to kill a fly
Title: Re: C&C on a dude in leather (2nd update)
Post by: =The=Brat= on Fri 24/06/2005 01:25:11
PRo Motion eh?!
Title: Re: Skurwy needs some advice. . . (1st update)
Post by: DanClarke on Fri 24/06/2005 01:29:09
Quote from: ProgZmax on Wed 22/06/2005 21:26:50
I use Pro Motion...Can't stand photoshop for pixel work, it's like using a tank to kill a fly

once you know your shortcuts etc, its actually very easy. ;)
Title: Re: C&C on a dude in leather (2nd update)
Post by: skw on Fri 24/06/2005 13:32:42
Okay, gentlemen. . . but what's with the sprite? ;)
Title: Re: C&C on a dude in leather (3rd update, sideview)
Post by: skw on Sun 26/06/2005 10:20:55
Ok, now (before I'll start working on a next view) I need some C&C on the sideview I've added yesterday. Hit Ctrl+F5, I was changing it a few times.

(http://www.geocities.com/arcanusmysterii/ags/max30.gif)(http://www.geocities.com/arcanusmysterii/ags/max30sr.gif)

I feel his face needs some improvement, but have no idea how to do that. Can anyone help? :'(
Title: Re: C&C on a dude in leather (3rd update, sideview)
Post by: Oliver on Sun 26/06/2005 19:51:49
I think not, The face looks good as it is. The only thing that bothers me on the side view is that there is very few hair behind the head under the ear. If you can see what I mean.
Title: Re: C&C on a dude in leather (3rd update, sideview)
Post by: skw on Mon 27/06/2005 12:35:00
Yes, thanx. I added a few pixels and it seems fixed now.
Title: Re: C&C on a dude in leather (3rd update, sideview)
Post by: InCreator on Mon 27/06/2005 13:04:37
Though you've probably had enough of modifying the sprite, I notice one wrong (or let's just say - not entirely correct) thing about your face shading:

* You've highlighted a bit wrong areas

Usually, when shading man's face, highlight following areas:

-forehead
-lower lip (works best with a moustache and/or beard)
-cheeks! You highlighted them a bit weirdly IMO in front view, like he was old and looking like a bulldog. But that's no much problem since it still turned out very well. The final look, i mean.

This character has lot's of "face" and I wouldn't change anything. But pay attention to face shading.


Title: Re: C&C on a dude in leather (3rd update, sideview)
Post by: Shane 'ProgZmax' Stevens on Tue 28/06/2005 01:23:38
I made a new version of the face, keeping it closer to yours (but correcting shading problems and making it more detailed), I hope you like this one more

(http://members.cox.net/veradin/max30.gif)
(http://members.cox.net/veradin/max30sr.gif)
Title: Re: C&C on a dude in leather (3rd update, sideview)
Post by: lo_res_man on Wed 29/06/2005 17:40:33
Xarkh, I think the lips are either to small on the front or (more likely) too big on the side view. Prog Z seems to see the same thing, but his wonderful sprites would be hell for anybody but him to animate. reduse the lip lip on the side ONE pixal, and it would look better.
Title: Re: C&C on a dude in leather (3rd update, sideview)
Post by: Shane 'ProgZmax' Stevens on Thu 30/06/2005 01:25:04
Come on, it isn't THAT bad, lo res man ;<.  I kept the face fairly simple.
Title: Re: C&C on a dude in leather (3rd update, sideview)
Post by: skw on Tue 12/07/2005 21:30:55
Whoom... Finally I've returned from a sailing camp (Warmia-Mazury) and there was no time to say thanks.

Yes, still I wonder how to animate such a detailed sprite... It seems I'll just make another, a smaller one. ;)

Anyway, I have some small problems with work organisation (through those two weeks on water I filled my head with tons of various ideas) and now making planned backgrounds and storytelling. Sprites later.