C&C on bg's and story please

Started by Juliuz, Wed 20/07/2005 22:23:19

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Juliuz

I'm working on a new game I've for now choosen to call "A painters journey", and I'm not quite pleased with the story.
So the story is as follows:

Our "hero", Bob, is a simple man working at a paint factory were he's treated like a nobody. One day at work he's thinking about life and how he one day will get back at everybody that's treating him bad, when his boss suddenl is kidnapped by an unknown enemy. As Bob sets out to save his boss, he discoveres that his his boss actually has been kidnapped by aliens and that he has been trying to leave behind clues so that someone can find him and rescue him. Bob now must solve his way through all the clues and puzzles so that he can save his boss, and perhaps rescue the world from a major threat.

I've allready made a lot of the game, but all the time I've had my questions about the story (have changed it a couple of times allready). Hope someone can give me some critics and hints for improvement both on the story and the following bg's.





I've got three 'taters, a bucketfull o' pelicans...and satan!

Alun

Quote from: Juliuz on Wed 20/07/2005 22:23:19As Bob sets out to save his boss, he discoveres that his his boss actually has been kidnapped by aliens and that he has been trying to leave behind clues so that someone can find him and rescue him.

One question: If the boss really wants to be rescued, why has he been leaving "clues" instead of explicit details of what happened and instructions on how to rescue him?

I mean, yeah, obviously because then it wouldn't be much of a game, but what's the in-game reason for it?  Are the aliens still around, for example, and was he afraid if he left something too explicit and obvious the aliens might find it and remove it?  I just think there has to be some explanation so it makes sense within the world of the game.

(Of course, maybe there already is such an explanation, and you just didn't mention it in your post, in which case ignore this reply.)

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the .jpg effect kinda ruins ur art

Juliuz

Quote from: TheBrat499 on Thu 21/07/2005 05:00:01
the .jpg effect kinda ruins your art

I know...but it said somewhere on the site that I should post images in .jpg or .jpeg since .bmp is too big. Still my orignal bg's are .bmp. Just try to imagine how it would look ;)
I've got three 'taters, a bucketfull o' pelicans...and satan!

Juliuz

Reply to Alun_Clewe:

The thing was that the boss, while being dragged along by the aliens, tried to leave clues on specific spots to tell Bob what happened to him and where he can be found. One example is on the fourth screenshot where the boss has written "help" on the door to the roof with something that is supposed to be blood (this to hint that he has been taken to the roof). Another example is where it says "help" in th corner of a poster saying: "Do you believe in aliens?" (this obviously to hint that he has been kidnapped by aliens)

These are the kind of clues I meant that the boss had been leaving behind.
I've got three 'taters, a bucketfull o' pelicans...and satan!

jason

Juliuz: if the background does not use too many colors (and it doesn' t look like your's do) then you should save them as GIF or PNG for much better quality. When there's lots of colors, it's better to use JPG, but in this case you should go with GIF or PNG.

I'm not sure I like the story so much as it is right now. I don't think that Bob would save his boss especially if he's so dissatisifed with his job and everything. How bout something like this: he learns that his boss has been kidnapped, and decides to go home early to celebreate. Then, setup some situation where Bob begrudgingly rescues his boss, etc (maybe he could get pulled into the conspiracy somehow).

Juliuz

Hmm...not a bad idea. Not sure I quite got it, but I'll do as best as I can to work on it.

By the way, as soon as I have made a better story and a better start I will publish a demo on the site. Please check it out when it comes (I will notify ;) )
I've got three 'taters, a bucketfull o' pelicans...and satan!

Abisso

The main problem with the plot is that there isn't any reason for Bob to rescue his Boss, since "he's treated like a nobody" at work.
A good idea could be that he searches for his boss, but before setting him free, forces him to make Bob the new boss. Or just leaves that slaver to his fate.
Welcome back to the age of the great guilds.

Juliuz

Good idea;) Maybe I'll use that. At the moment I'm going with the idea that he unwillingly gets dragged into the whole thing, but maybe I also can use the part about Bob forcing his boss to make him the new boss.
I've got three 'taters, a bucketfull o' pelicans...and satan!

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