Futuristic floating torsos

Started by Morgan, Thu 01/06/2006 06:25:51

Previous topic - Next topic

Morgan

I don't know if I will ever put these in a game but I thought they were cool looking. They are futuristic floating legless guys with various weapons attached to them.

Far left one: This is the one that the other two are made from. He was the original and if you cant tell he is smoking a cigarette.

The middle one: The thing sticking out of his arm is suppose to be a chain saw but it doesn't really look like one. The thing on his other arm is a claw.

The Right one: I had the most trouble with what to do with this one but it kind of turned out to be the coolest one. He has a huge shoulder pad and a ball and chain for a hand. He has nothing for his other hand because I couldn't think of what to put there. I first thought of a hammer but it didn't look good. Any suggestions on what do with his empty arm would be appreciated. Oh and he has a Mohawk.

ManicMatt

I associate that ball on a chain weapon as a gladiator weapon, so I'd have a shield in his hand.

Or how about a long sword?

ace monkey

are you going to do an animation for these? i'd really like to see them floating across the screen.

Krysis

They would look better with legs...

oraclekai

Quote from: Krysis on Thu 01/06/2006 12:26:23
They would look better with legs...
I would have to disagree.
I feel as if I should import these into a Doom engine and start fragging these baddies up. I like the variety of the weapons... This seems to be out of some post world war, scrap heap robots made from the remains of civillian lawn equipment and other misc acessories. I guess they are cyborgs... seeing as one is smoking. Is that a lazer arm gun thingy on the first robot?

lo_res_man

The concept is really neat. just seen those guys skid toward me, plasma rifles pumpin', and flail a' flailin' would give me the shivers. but I would make them larger, at this small its hard to enjoy the scary-goodness. look up doom and duke3d (and maybe blood) sprites for some inspiration. the idea would be so cool in a doom-clone.
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

Damien

Paintover:


2x:


Steps:
1. Original sprites
2. Fixed some double pixels + minor lineart changes
3. Chose the lightsource to be above the sprites and shaded them, removed the black outlines
4. Final palette fixes and a some pixel pushing to finish it

Now, let's see some legs/wheels/catterpillars/...

Steel Drummer

Just my opinion, but these guys are a tad bit too low res. Maybe make them 3 or 4 times bigger. They'd look cooler that way. They still look cool anyway..  ;)
I'm composing the music for this game:



Khris

Just a sidenote:
You can zoom in on images by adding width and height parameters to the img-tag:
Code: ags
[img width=300 height=100]http://www.2dadventure.com/ags/large_Futuristic_Vampire_characters.png[/img]

lo_res_man

I think he relizes tht KhrisMUC, he did it to show more detail, but what I think yodaman11111 means (and what I mean) is make the sprites bigger, not zoom in on them, as we can see, Damien knows how to do that.
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

Damien

Actually, I think KrisMUC was giving the tip to Morgan, since the image he posted was resized in a paint program, not using BBcode.

Babar

More detail! You can do it! Armour thingies, more hanging weapons, blood?
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

Steel Drummer

Quote from: Babar on Sat 03/06/2006 22:49:40
More detail! You can do it! Armour thingies, more hanging weapons, blood?

That's what I meant by "Make them 3 to 4 times bigger".
I'm composing the music for this game:



sergiocornaga

Really? 'Cause those sound like completely different things to me.

Incidentally, I think the black outlines work very well to define such small sprites. After seeing Damien's paintover though I see they might not be ideal to keep, but I think some sort of dark outline would work well.

SMF spam blocked by CleanTalk