C&C on the Hands

Started by Afflict, Mon 13/02/2006 22:08:20

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Afflict



Someone please Give me some C&C on the hands cant seem to get them right!!

Edit: Hands still stuffed, but the length is sorted out. And the wierd color pixels on shoes...

Btw thanx I did miss end tag!

Edit** Well the hands... dodgy happy with left hand (his left) not yours ;)

cpage

#1
 
You missed the end tag  ;)

And about the hands they look like the fists are clenched. If that is not the goal I would extend the fingers abit, Also make the fingers different lengths!

Afflict

They were fists but dont they look small?

ildu

Elongate the legs a LOT. He looks fine except for the fact that he looks like a dwarf. And of course the hands are an issue. Two words, longer fingers. And that means bigger fists. What makes it look so quirky is the bad proportions.

Afflict


Shane 'ProgZmax' Stevens

I did a fast edit to give you some ideas.

1.  Made his neck shorter and head slightly smaller.
2.  Increased contrast of shirt and pants shades, also adjusted his right shoulder
3.  Made arms more relaxed and in two shades to match the rest of the image
4.  Made feet a bit larger



Nice sprite!

Afflict

Hey great job ProgZmax, you got thos hands down perfect.
And tweaking the other stuff was interesting, thanks I think
that solves it.

Drawken

#7
Quote from: Afflict on Tue 14/02/2006 16:38:10
Hey great job ProgZmax, you got thos hands down perfect.
And tweaking the other stuff was interesting, thanks I think
that solves it.
Yes, ProgZmax did a wonderful edit, but may we see an edit from you, using his advice?
Not hand related:
The feet are obviously angled toward the left, but the upper body looks more head-on than angled to me. It may be the tie needs to be moved to the left a bit. The left arm also looks to be the same exact size as the right arm when it sould be a tad bit smaller.
Another note: Perspective is your friend. Use it to your advantage. It works wonders. From what I can see in your character, the center of him is his waste, and the legs are angled down, so why not angle his shoulders up?
Here's what I mean.

(I used ProgZmax's edit as a template. No need to mess with the height.)
<First time placing in a Sprite Jam. Neato.

ildu

I actually would advise against a perspective, or at least one as strong as you showed.  In the context of adventure games, the game backgrounds define the perspective. Using a strong perspective, (meaning the camera virtually has a wide angle lens) may easily make the character stand out in a bad way as it's not consistent with the background. I suggest using a fake perspective, or rather a slight center perspective.

Afflict

An edit from me, I was quite happy with him altough he still needs work, However yeah maybe I will work on his whole template and will release to you guys. But for now I just needed to get by on what was wrong and why thanx!

Drawken

Quote from: ildu on Tue 14/02/2006 18:38:31
I actually would advise against a perspective, or at least one as strong as you showed.Ã,  In the context of adventure games, the game backgrounds define the perspective. Using a strong perspective, (meaning the camera virtually has a wide angle lens) may easily make the character stand out in a bad way as it's not consistent with the background. I suggest using a fake perspective, or rather a slight center perspective.
I just Googled Sam and Max, and Monkey Island.
The knees and feet angle down, the hands angle down and are a bit closer together, the shoulders are slightly angled up.
Isn't that what I drew? I'm confused.
<First time placing in a Sprite Jam. Neato.

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