C&C on Walk anim...

Started by Necro, Thu 03/07/2003 12:02:32

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Necro

Ok, i'm trying to get this walk anim down .. tell me what u think could be done to improve it...

    2X    
[2x now had new added 'bob' goodness!!]

Now before you go running off and saying, but his arms are not moving or whatever , im just interested in comments on his walk at the moment, but any suggestions on what to add to it later would be welcome

n3tgraph

Nice work
but you should add a 'bob' :)
* N3TGraph airguitars!

SSH

#2
bob


i.e. when his legs are vertical, his torso will rise.

EDIT:

He's been bobbed: much better. Now get those arms swinging and consider if his hat brim will flop aorund in antiphase to his bob!
12

Necro


n3tgraph

much better

your style is like erics :)
well sorta
* N3TGraph airguitars!

Necro

Second verse same as the first... but with arms



n3tgraph

* N3TGraph airguitars!

aussie

Yep, you finally nailed it.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

Timosity

I love it, I just can't help wondering when he'll reach the pub.

Rincewind

Superb - Great character and perfect animation.
Dang, I wish I could do that...

SLaMgRInDeR

looks great, one thing, it may help to slow down the part where he puts his leg foreward, as it looks a little like hes kicking out a bit, but that is super-nit-picking.
(   (   ( <( -_-)> )   )   )

Necro

#12
Wow thanks every one! Now for the Up/Down Anim :( ....

As for the kicking out, I hardly noticed that but im sure once in AGS it will look alright because he will be moving aswell.  ;D

Maybe once I have finished him all off (and after the game I release) I shall export him so other peeps can use him in thier game.

Neole


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