Okay, so I'm trying to make a low rez version of this great big guy I have down there, and I'm just having a hell of a time. Somethings weird with his face...and the colors are all wrong. I posted these two wondering which one you guys think I should improve upon, and I was also hoping you could give me some pointers cause I'm just not happy with what I've got...
(http://www.2dadventure.com/ags/stans.jpg)
(http://www.2dadventure.com/ags/stancon2.jpg)
Thanks as always...
I like the hi-sat colored from the top-right image but his skin-color looks a bit unnatural. The top-right image shows good skin-coloring (IMO) but the uniform/details could use a bit of distinction. I believe that the low color-saturation is making the image as a whole blend a bit. As far as the Flash picture (I'm assuming Flash) goes, I think it's got a skin-color issue as well. The skin-color is a tad too brown-related to look convincing. It's more the color that a Taco Bell worker's pants might be. If you made it just the slighest bit more white (for a pale dude), pinkish or yellowish it might not look quite as drab.
I like your style quite a bit. The top-left is my favorite of the 3. One way to tweak it for the better (again, only my opinion speaking here) is to make the dark shades a bit more consistent. His right arm uses fairly dark outlines, as does his chest but everywhere else has fainter outlines that tend to blend the pieces of the whole together. I realize that it's probably to demonstrate distance from the viewer or to add shading but I think a tad less difference might help.
Sorry.. I'm feeling very artsy today but sucking at it so I'm rambling. :-\
the tofleft is awsome squonkster!
I realllly like it,
it should be in a game
Here is a quick one I did. Changed some colors and lowered the belt. There are some positioning problems with him, mostly the face and chest, Though that would probably require an entire redo. Here is a quick fixin keeping the base of what you had.
(http://www.fbc-bettendorf.com/evil/crap/squinky_redhair_dude.gif)
(http://www.fbc-bettendorf.com/evil/crap/squinky_redhair_dude.gif)
Thanks everybody, I've decided to go with the one evil posted a pic on, cause thats what everybody prefers so far..
Yeah, evil. I prefer the colors you picked for the shirt, that helps me like the sprite more. I also like your fix for the shirt and belt and all that good stuff, Thanks for the tips...
Maybe I'll get a walk animation gif up soon...
(http://www.2dadventure.com/ags/crash.jpg)
Okay, heres a bg I made up while I was taking a brake from working on that character. Any tips or bitches?
GAH! GRADIENTS! NO! HE WENT TO THE DARK SIDE!!1
/me gets out his sword of light and fights Squinky in which Evil loses a hand.
Me likes the BG :P
Couple of things that bug my supple retinas.
the red capsule "i'm guessing it is" needs a colour and depth revamp, since the sun is blindingly strong, metalic objects would surely emmit some hefty reflections. Would also change the colour of the windows, since interior light (yellow) would not be too obviouse if it were light outside.
I bit more depth to the cave on the left wouldn't go astray either (specifically the roof).
These imperfections only stand out so vividly because the rest of the background is so darn good :D :)
Keep it up ;)
The Gradient in the sky, is that okay? I like it, but I think I got a littel crazy with the capsule, probably going to re-do it. I had thought that the yellowish color of the windows would represent the yellowish sky reflecting in it, but I guess I'll have to timker with that and the other aspects mentioned.
Sorry Evil, but a guys got to experiment right?
nice bg squink, but the sky looks a little green. maybe its my monitor.
Wouldn't the sun's position make the capsule's windows, and some of the rock outcroppings (like the one in front, and the one behind the cave) be in shadow?
QuoteWouldn't the sun's position make the capsule's windows, and some of the rock outcroppings (like the one in front, and the one behind the cave) be in shadow?
Maybe there are two suns?
Squinky - this looks awesome! It looks (reminds) me of Fry 3's style, which rocks!
The character looks great (Evil's edit sealed the deal) and the background looks awesome! The lack of gradiation (in the ground) gives is 'Squinky Style'.
Keep up the great work!
])]v[
some images:
(http://members.cruzio.com/~clayton/images/Desert/Panamint_Valley.gif)
(http://www.kypros.org/Poetry/Enati/graphics/desert2.jpg)
i think what's missing is shadows. if it was noon i'd accept that general illumination but since the sun is going down i want to see some shadows being cast baby.
and since the sun is in the background that means the majority of the image will be in shadow but that's where the interesting things will happen.
and i don't think the gradient on the ship is good.. hehe. i think you need to use shadow to define the shape better especially with highlights if it's supposed to be metal.
i think what you have going on with the rocks in the waybackground should be going on with everything. that dark dark. maybe knock down the detail of those rocks in the background too. but also remember that on earth at least sand reflects light like some kinda reflector disc + 1 so the entire image doesn't have to be in total shadow. i think the cliff and the capsule above all should be in shadow and should be casting shadows.
but besides that i enjoy it and i love the vector character, he looks like he's truckin' down the road. just cause you're a bounty hunter in deep space doesn't mean you can't kick back and groove with some truckin'
woop
eric
Thanks for all the tips guys.
Heres a quick trace over dealy I did (obviously off of Eric's pic) to work on my lighting and stuff:
(http://www.2dadventure.com/ags/desert.jpg)
Is this any better, and how are the colors?
And is the Gradient for the sky okay? Because I personally like it becuase it's quick and easy, and looks better than what I normally do for the sky....
There is a way to change the amount of colors in gradients in Photoshop but I dont remember how. I know sombody talked about it here before...
Well, I used Posterize on that sky gradient to give it that look....I know that can directly reduce the colors....
looks nice, i'd make the hill go over the horizon more just so it doesn't look all on the same plane
and i have a tutorial on reducing colours in a gradient at my site but who knows if it's necessary, squinky's a big boy and can do what he likes.
something i was going to say before but didn't was if the sky is green then maybe that colour should work it's way into the entire scene a little, like the first image i posted, know what i mean jelly bean?
Is the sky really that greenish? I kinda thought maybe it was more yellowish, which was why I tried to make everything look yellowish...
Stupid government-cheese monitor of mine...
Looking great, both characters and background. The sky is too yellowish for my tastes though, I like them bluer even on alien landscapes. Yellow feels too sickly.
Thanks Neole...
I'm going with the yellowish colors because they feel bleak and hopless to me...
(http://www.2dadventure.com/ags/oldyscreenshot.jpg)
Okay, so I haven't had a chance to do the walkcycle on that char yet, I tend to do big animations in bits in pieces...so, sorry bout that. I really just wanted to post here to ask what people think of this new bg I made for a conversation in my newest project.
I'm hoping by posting this picture I don't bring about the "Announcing a game and never finishing it curse"...
So, I'm not really annoucing it, really...
Oh yeah, and It's obvious the gui is nowhere near finished, it's just to show the general idea. I'm gonna try to make a little more "spacey" and make new buttons ect...
Wow, just... Wow...
Awesome Squinky!!
I don't know what game this is for ... but I'm really looking forward to it! (Or do I know??!)
The lines in the middle of his neck could maybe use some shading (on the inside towards his adams apple area). Other than that it just rocks
I really like the background behind the guy. The machine lookin' thing. It's quite neat-o!
])]v[
Evil and Darth
Thank you !
It's for a game I am making tentativly titled "Stan and Sancho save the day"
but thats just tentative...heh
Currently I have most of the bg's done for the first half and much of what I call the foundation laid for the rest....so thats about all to tell about that...
I do see what your saying about the neck though, so I'll go spruce it up...thanks...
Looks great, Squinky. I really like it. You've got a nice distinctive style! But y'know.. what happened to Pirate Fry 2 (or did I miss it)!?
No, you didn't miss it...I've been stuck at many different points while making it, even redoing it a couple of times, and lately I've chalked it up to a learning game and moved on....
Maybe someday though...
I know how you feel, somethimes I get the same way.
Please do not give up on the spacey game, it's too cool looking to give up on.
No, I shouldn't give up on it soon. It seems to be where my inspiration lies. And I'm trying to use the same formula of creation that I used for fry 3, which really took me less than 3 weeks if I remember right...