Hi Y'all. Wanted to see what style you prefer for this character. Basically I created the character as a voxel in RPG in a Box.
(https://sw-bfs.com/images/drvoxel.JPG)
Then I have him rendered in RPGIAB. Which looks like this:
(https://sw-bfs.com/images/drriab.JPG)
I then took him to Magicavoxel and applied a cloud render for the cube shape and an HD Background for lighting, checked off pixelated as well and I got this which got me a sort of pixelated effect via old style art.
(https://sw-bfs.com/images/drmvpixel.JPG)
Finally, I just tried the Clay shape render on Magicavoxel and got this as well:
(https://sw-bfs.com/images/drmvclay.JPG)
Personally I am torn between the the Rendered RPGIAB version and the Magicavoxel Pixelated looking version. Any thoughts? Suggestions?
I made some edits to the whole head. Making cartoon, non-boxy heads are very difficult to do in voxel. See below. I am debating Spherical as a different style of game image all together or even Marching cubes. What do you think of the head design over all and which style do you think would work better?
(http://sw-bfs.com/images/Turntable.gif)
Any reason for the almost totally flat front of the head?
Looks pretty cool otherwise, I really want to muck around in MagicaVoxel, and this inspires me even further :=
Circular and oval shapes are actually hard to capture accurately when it comes to voxels. Everything is square and doesn't even out well.. Not unless you use 100,000 voxels to create your work. You can kinda see an example of what voxel characters tend to look like: https://sketchfab.com/search?q=magicavoxel+character&sort_by=-relevanceype=models
Definitely the pixelated Magicvoxel one. (nod)